Combining COF and recoil in an interesting way? - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Where's the booze?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-02-13, 10:45 AM   [Ignore Me] #16
wasdie
Second Lieutenant
 
wasdie's Avatar
 
Re: Combining COF and recoil in an interesting way?


Battlefield 3 combines CoF and recoil very well.

Basically it only comes into play when firing fully auto. If you press and hold the recoil is only going to be so much. It's enough to throw your shots off and force you to control it but it's not enough to make you lose control.

What happens is if a player is looking down the sights, the first few shots are going to be dictated by the recoil. If they press and hold the trigger, the cone slowly expands so that the 4th-5th shot starts to be dictated by the CoD instead of the recoil. When a player is not looking through the sights and is firing from the hip, the CoF seems to expand much quicker.

This makes players slow down and control their shots much more. While firing from the hip works in close quarters, anything at range it's utterly useless.

You can see this effect the most with the LMGs. They are bigger and heavier so they have less recoil when you shoot. Unless it's on a bipod, if you hold the trigger even while prone you'll notice the cone of fire dictating the accuracy. This forces players to fire in bursts to keep the cone small. The recoil animation works with this cone. They found a great balance of making the cone of fire come into play without being blatantly obvious.

Basically in BF3, if you hold the trigger you're going to miss a lot. You have to control your shots. I would love to see a very similar mechanic in Planetside 2.

The pace of the game wouldn't be super slow but it wouldn't be lighting fast.
wasdie is offline  
Reply With Quote
Old 2012-02-13, 11:27 AM   [Ignore Me] #17
Rbstr
Contributor
Lieutenant General
 
Rbstr's Avatar
 
Misc Info
Re: Combining COF and recoil in an interesting way?


Yeah, BF3/BC2 have my favorite shooting mechanics. Like I was saying, the COF exists in the background of most shooters...but they make an effort to keep you from feeling like you're shooting random numbers, which is the feel I get out of Planetside.
Up close you can fairly well shoot a dude without ADS especially pistols and shotguns, but at long range you basically have to. And that's how it should be.
__________________

All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.
Rbstr is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:25 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.