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View Poll Results: Yes or No on my ideas for... | |||
Mortars & Howitzers | 19 | 73.08% | |
Realtime Tactical Targets | 11 | 42.31% | |
Adjustable Field of View | 17 | 65.38% | |
Multiple Choice Poll. Voters: 26. You may not vote on this poll |
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2012-02-23, 03:25 AM | [Ignore Me] #16 | |||||
Colonel
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If there was a button in sanctuary that gave your team a 10% buff each time it was pressed, would you volunteer for button pushing duty? Gameplay does not need to be intense, but it does need to be at least somewhat engaging. Mindlessly pointing a gun at a mark someone else determines and firing when told to fire is not engaging gameplay. Nor is it teamwork, because no work or skill is involved. You become a human robot, blindly obeying the orders of someone else with zero input of your own.
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2012-02-23, 07:38 AM | [Ignore Me] #17 | |||
Second Lieutenant
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-02-23, 09:42 PM | [Ignore Me] #19 | |||
First Sergeant
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You fail to realise that no one is suggesting that the flail should make a return, and that you can't condemn something as being completely unenjoyable just because it doesn't appeal to you on a personal level. The implementation of artillery as it has been discussed on this forum seems like a great idea, worlds away from the flail, actually requiring high levels of coordination and communication in order to be able to be effective. I say mull it over SOE. Nobody with an intact brain would find it so impossibly difficult to process the concept of individual preference. Last edited by JHendy; 2012-02-23 at 10:28 PM. |
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2012-02-23, 09:56 PM | [Ignore Me] #20 | |||
First Sergeant
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If you don't like it, don't use it. Last edited by JHendy; 2012-02-23 at 10:07 PM. |
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2012-02-23, 10:30 PM | [Ignore Me] #22 | ||
Colonel
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As others discussed in the older threads it's a good idea to make it enjoyable for everyone. Selectively adding things to the game that are unnecessarily boring in design is a flawed approach. Luckily artillery can be added in an objectively positive way that doesn't bring back skill-less gameplay like the flail. That is incorporating lazing of targets with an automatic fire system to keep players in the action and the fight while focusing on small AOE AV damage.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-02-23, 11:21 PM | [Ignore Me] #23 | |||
Colonel
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My other objection is the indirect fire portion of it, where the arty operators can shoot, but can also be invulnerable to return fire for several minutes until their location is sussed out, and even then could have built up a strong enough firebase that cracking it is not necessarily easy. I don't care if you want gameplay I feel is boring. Thats fine. I don't want you shooting me from a position where I cannot shoot back. |
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2012-02-24, 12:30 AM | [Ignore Me] #24 | ||||
Last edited by Warborn; 2012-02-24 at 12:35 AM. |
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2012-02-24, 07:54 AM | [Ignore Me] #25 | |||
First Sergeant
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Also, I can't really see how artillery is any more a contrived form of gameplay than aerial bombardment in a Lib. If the developers implemented artillery with a good set of very viable counter measures, such as counter-battery, the whole 'It can kill me but I can't kill it' argument goes out the window, Cutterjohn. In this regard, I'm picturing a system similar to BF3's support class mortars, where players using the mortar are alerted to the position of an enemy firing their's via a minimap that only they can see. This would make for a very interesting meta-game that requires all artillery teams to sniff out and neutralise the threat of counter-battery before they can begin firing on other ground assets. So no sitting on a hilltop all day hammering your left mouse button in this instance, as mobility is key to survival. Last edited by JHendy; 2012-02-24 at 07:57 AM. |
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2012-02-24, 11:37 AM | [Ignore Me] #26 | |||
Colonel
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Woo! I'm getting my BFRs back! |
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2012-02-24, 12:05 PM | [Ignore Me] #27 | |||
First Sergeant
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I don't think you read anything else I said, good sir! |
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2012-02-24, 12:36 PM | [Ignore Me] #28 | ||
First Sergeant
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Personally,
I enjoyed the Flail and it did have effectiveness when used in combination with a laze-pointer and other squad mates. Example: Cyssor (surprise ), most of population down to one base and one tower and we were attacking force. My buddy, Mustardseed, was cloaking and pointing targets (mainly platforming BFRs) which my Flail would quickly dispatch (surprisingly efficient BFR killer btw). Anyways, we got lots of requests to help clear the top sections of the tower to "clear the LZ" for hot droping GALS, or help clear sections of base wall, etc... It was loads of fun, hearing the description of the scene via Vent from Mustard and hearing the sounds of battle... I wasn't bored at all. Last edited by Baron; 2012-02-24 at 12:37 PM. |
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2012-02-24, 12:37 PM | [Ignore Me] #29 | ||
Staff Sergeant
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I could imagine big sodding pieces of hardware (like in the time lapse) scattered around the maps working as strategical charge-up stations for some orbital strike like ability.
The more of the stations you control to more powerful OS you'll get. Of course, they'd require some finger-tip sensitive balancing in regards to exactly how powerful a blast, recharge time between blasts, who would have access to the fire button at all, and resources consumed from each blast. Could be a fun strategic command asset. Regular mobile long range artillery gets a no from me. |
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2012-02-24, 01:43 PM | [Ignore Me] #30 | |||
Colonel
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I'm not actually against mortars too much, since obviously infantry can get a hold of them to return fire. Long range arty I dislike for specifically that reason.. its something that an entire class of units cannot directly counter. Not much of a fan of that. Infantry have AV, and AA, and can shoot back at whats shooting them. They couldn't respond to long range Arty, which could be especially bad in situations where vehicles are in short supply. I especially like mortars as a counter to snipers. Just needs a better control mechanism than requiring someone laze a target that the operator then shoots at. |
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