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Old 2012-02-25, 07:12 PM   [Ignore Me] #16
Grognard
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Re: MagRider Main Gun Position


Originally Posted by Bags View Post
You can go over the water. There's your trade off.
...and I must admit, that is a pretty big deal too.
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Old 2012-02-25, 07:16 PM   [Ignore Me] #17
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Re: MagRider Main Gun Position


Originally Posted by Erendil View Post
As for the Mag, it's pretty obvious to everyone what my opinion is *looks at sig*.... The success of the Dev's fixed-forward main cannon design will depend largely on how fast the mag can strafe, rotate, and drive in reverse. It's going to have to be able to move quickly enough to be able to maneuver the whole chassis to deal with threats from the sides, and be able to retreat fast enough going in reverse, otherwise it'll simply be chewed up by any threats that occur from any direction other than the front. Especially for people who want to drive it solo.


Another excellent point, turn rate is absolutely going to make, or break, this tank.
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Old 2012-02-25, 07:21 PM   [Ignore Me] #18
Grognard
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Re: MagRider Main Gun Position


Originally Posted by ringring View Post
You're right ... and yet in this one there isn't one. http://www.planetside-universe.com/m...hp?img_id=1716

(those little 2nd guns on both the vannie and prowlie look pretty anaemic)

Even so, I think the mag will be more user friendly. I'd feel happier with it anyway.
That picture illustrates precisely what I mean... look how flat the terrain is here, then look at the distance from the ground the gun is on both the Van, and the Mag... Now, imagine all the various terrain types, and doodads all over the place that can interfere with simple straight-line shooting...

Last edited by Grognard; 2012-02-25 at 08:55 PM.
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Old 2012-02-25, 07:26 PM   [Ignore Me] #19
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Re: MagRider Main Gun Position


Hmmm, I am seeing something here, that maybe I (dis)like, I wonder what happens when we go tank to tank, and a Mag gets nose to nose with a Van, and just tucks-in... It looks like neither the Van, nor the Prowler will be able to get enough declination to hit the Mag, but the Mags gun is tucked like a knife into the underbelly of the other tanks...

Things that make ya go "hmmm"...
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Old 2012-02-25, 07:41 PM   [Ignore Me] #20
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Re: MagRider Main Gun Position


Originally Posted by Azren View Post
Those gunner guns look pathetic. Anyone still questions how they will measure against the main guns? lol
Supposedly, according to the devs, they are very powerful, much more so than secondary guns in PS1.

As far as the main gun attached to the body, its bad for more than just the obvious thats its terrible that the pilot is a gunner too.

If you remember how insanely terrible it was to try to precisely aim the PPA gun in PS1, the new mag must have zero drift. It must immediately stop when you stop turning just like a normal tank turret or it will be junk when it comes to combat. It must move exactly as smoothly and accurately as a normal tank, which in the case of this hovering tank would be more like a sluggish infantry. And of course it will have the same problems with height and visual clearance as mentioned before since it sits so low. And of course since its not a round vehicle if you are firing sideways then you cant move thru trees or rocks etc like all other tanks can without smashing into things much more often. And of course many other drawbacks.

The idea of trying to make the tank unique with the turret-less main gun is cool, however its not even remotely worth the cost of loss of function or gameplay. It should be redesigned with the turret on top. Of course i vote they dont stop there and just make tanks 3 man vehicles with 2gunners and one pilot but one can only hope.
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot.
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Old 2012-02-25, 08:32 PM   [Ignore Me] #21
Warborn
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Re: MagRider Main Gun Position


Magrider gun positions are all screwed up, I agree. I'm not sure why they felt beholden to keep the magrider the same yet totally switched up the prowler into a roomba with guns. Go ahead and redesign the Vanu tank, we won't mind.
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Old 2012-02-25, 08:52 PM   [Ignore Me] #22
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Re: MagRider Main Gun Position


If the turn rate is slightly faster than the turret turn rate on the other tanks and the turret is high enough to shoot at mostly the same level of the other tanks, I think we're fine. The ability to strafe, in addition to the additional maneuverability has the HUGE advantage of always being able to keep your front armor (the strongest armor by default) at your target.
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Old 2012-02-25, 09:13 PM   [Ignore Me] #23
Erendil
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Re: MagRider Main Gun Position


Originally Posted by Scrima View Post
If the turn rate is slightly faster than the turret turn rate on the other tanks and the turret is high enough to shoot at mostly the same level of the other tanks, I think we're fine. The ability to strafe, in addition to the additional maneuverability has the HUGE advantage of always being able to keep your front armor (the strongest armor by default) at your target.
Yep, being able to constantly present the front of your tank will be a big advantage.

The only other potential problem I could think of would be to let the Mag keep it's forward momentum while rotating so it can travel in one direction but rotate to fire at threats from the flanks. Otherwise an enemy tank could just drive parallel to the Mag's vector and broadside it with no fear of retaliation if the Mag driver is solo. Or even worse, just get behind the mag and circle around it to stay at its backside as the Mag tries to turn to face you. This is esp true for Prowlers and Lightnings since they're going to be faster than the Mag.
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Old 2012-02-25, 10:22 PM   [Ignore Me] #24
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Re: MagRider Main Gun Position


Originally Posted by Azren View Post
Those gunner guns look pathetic. Anyone still questions how they will measure against the main guns? lol
Model size is irrelevant. If you'd had a BFR, you'd have exchanged the massive arm mounted AA weapons for the teeny tiny AA Max weapons in a heartbeat.

That said the turret does look pretty puny, and they could be a bit more substantial.

Concerning the mag forward gun viability, that depends entirely on the mags maneuverability. I'm sure it will have a much improved turning speed over the prowler/vanny, along with have greater strafe capabilities than PS1.

If its anything like this, it should rule.


Last edited by CutterJohn; 2012-02-25 at 10:26 PM.
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Old 2012-02-25, 10:54 PM   [Ignore Me] #25
Bravix
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Re: MagRider Main Gun Position


Oh em gee Becky!!!! It's Battlezone 2

Oh, ze memories...
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Old 2012-02-25, 11:01 PM   [Ignore Me] #26
Grognard
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Re: MagRider Main Gun Position


Originally Posted by Bravix View Post
Oh em gee Becky!!!! It's Battlezone 2

Oh, ze memories...

Definately, I was wondering what was up, some stuff I didnt recognize... Then realized it was BZ original I was flashing back to... I still have some very vivid memories of that game...
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Old 2012-02-25, 11:18 PM   [Ignore Me] #27
Vash02
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Re: MagRider Main Gun Position


Maneuverability doesent mean squat if it means you get stuck on a tree/boulder everytime you try and focus on a target. BZ isnt exactly known for its plentiful flora.
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Old 2012-02-25, 11:42 PM   [Ignore Me] #28
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Re: MagRider Main Gun Position


Originally Posted by Erendil View Post
The only other potential problem I could think of would be to let the Mag keep it's forward momentum while rotating so it can travel in one direction but rotate to fire at threats from the flanks
Ooooh, I really want this. It would make sense as well. However, it might be a problem trying to turn like that if A and D are strafe but you keep your forward momentum when turning the mouse.
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Old 2012-06-08, 05:55 AM   [Ignore Me] #29
SztEltviz
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Re: MagRider Main Gun Position


Now, as i watched the E3 videos, i think too, that the mag's main gun's position is too low. Too much bumps and wrecks and can obstruct the line of fire. Too many narrow places where it cannot turn to aim. In PS1 the PPS wasn't that important, and the main gun was on top and in turret. I think mag needs a turret in PS2 too.
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Old 2012-06-08, 08:04 AM   [Ignore Me] #30
Figment
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Re: MagRider Main Gun Position


The Magrider is a self propelled gun, not a tank.

In other words, a tank destroyer. >.>
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