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2012-02-27, 12:11 PM | [Ignore Me] #16 | |||
Lieutenant Colonel
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And that is exactly how I want it.
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"There is a theory which states that if ever anybody discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable. There is another theory which states that this has already happened."
-Douglas Adams Last edited by Geist; 2012-02-27 at 12:13 PM. |
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2012-02-27, 12:34 PM | [Ignore Me] #17 | |||
Private
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Beta will tell I guess. I just hope the content is there. I loved PS1, but I am also looking for more content and improvements for the sequal. |
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2012-02-27, 04:06 PM | [Ignore Me] #18 | ||
General
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You know those stories or parts in those games where you find two ancient armies doomed to battle each other for an eternity?
That's pretty much how I see Planetside. Personally, I don't mind if there's an occasion where it take half a day to take a certain area. But that gets dull quick and makes some players feel like they are missing in content if their playtime is limited. An average battle should probably be 1-2 hours. -edit- for base and its surroundings. Last edited by Graywolves; 2012-02-27 at 05:09 PM. |
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2012-02-27, 05:07 PM | [Ignore Me] #21 | ||
I would hope there's a diversity in the ease with which objectives change hands.
It would really suck for all objectives to be very hard to capture, such that all battles became prolonged affairs. A couple days of battle would be OK if the objective was highly significant in terms of the war effort, through resources or tech access or some kind of regional control solidification. But if it's some podunk mine, or tower or even smaller sections of a larger base, it should fall quick or be decisively defended in sub-hour time frames.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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