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Old 2012-03-06, 01:23 AM   [Ignore Me] #16
VioletZero
First Lieutenant
 
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Re: Vanu weapon range.


What's confusing is how it is described in the PC gamer article:

"I could rack up an easy kill at medium range by stamping Mouse 1 with my New Conglomerate Gauss Rifle, but after about two seconds my ironsights would hiccup 45 degrees and I'd be completely off-target."

Maybe this effect is more profound on TR? Maybe he got it mixed up?
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Old 2012-03-06, 02:02 AM   [Ignore Me] #17
StumpyTheOzzie
Second Lieutenant
 
Re: Vanu weapon range.


VS
Accuracy = A
Recoil (Burst Fire) = A
Recoil (Sustained/continuous fire) = A
Rate of Fire = B
Damage Per Shot = B
Damage over Range (Degradation) = C

If this has even a slightly tenuous relationship with in-game reality, then based on my personal preferences and my personal playstyle, VS FOR ME!!!

It makes sense that Vanu weapons would degrade worst over distance. Their "thing" is straight line firing so how do you balance that? Lasers don't drop... they disperse.

Should they have very very weak aoes at 2km range???

Last edited by StumpyTheOzzie; 2012-03-06 at 02:03 AM.
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Old 2012-03-06, 02:27 AM   [Ignore Me] #18
VioletZero
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Re: Vanu weapon range.


Actually lasers DO drop.
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Old 2012-03-06, 03:03 AM   [Ignore Me] #19
StumpyTheOzzie
Second Lieutenant
 
Re: Vanu weapon range.


Originally Posted by VioletZero View Post
Actually lasers DO drop.
I'm an engineer, not a theoretical physicist.

Lasers do not drop in my world.
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Old 2012-03-06, 05:16 AM   [Ignore Me] #20
Erendil
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Re: Vanu weapon range.


Originally Posted by Top Sgt View Post
^^^^^awesome post Erendil

I have the mag and saw the chart and your post above breaks it down really nice.
Originally Posted by Atuday View Post
@erendil your breakdown of the weapon systems might just be better than the one in the mag. Good job.

Thanks guys! I'm glad to hear my attempt at presenting the data from that cryptic PCG graph in a somewhat more readable form was successful!


Originally Posted by VioletZero View Post
What's confusing is how it is described in the PC gamer article:

"I could rack up an easy kill at medium range by stamping Mouse 1 with my New Conglomerate Gauss Rifle, but after about two seconds my ironsights would hiccup 45 degrees and I'd be completely off-target."

Maybe this effect is more profound on TR? Maybe he got it mixed up?

I think the NC weapons will be more accurate than TR equivalents when firing single shots, but their large recoil means they quickly lose control even after a short burst (2-4 rounds). However, maybe their slower RoF means that after the first few rounds the recoil doesn't get too much worse so it's collective effects during continuous fire slowly tapers off.

OTOH, the TR's lighter rounds mean that a short burst isn't much worse than single shots, but the high RoF means the recoil gets collectively worse over time the more bullets that are continuously fired, to the point that they're less accurate than the NC couterparts as you get closer to emptying your clip.

At least, that's one possible explanation anyway...
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Old 2012-03-06, 05:53 AM   [Ignore Me] #21
ringring
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Re: Vanu weapon range.


+1 for erindil

sound all sounds reminiscent of current ps1 ... ofc balance is all and beta for that.
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Old 2012-03-06, 06:39 AM   [Ignore Me] #22
BlazingSun
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Re: Vanu weapon range.


Originally Posted by VioletZero View Post
Actually lasers DO drop.
The VS don't actually fire "lasers".

Last edited by BlazingSun; 2012-03-06 at 06:42 AM.
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Old 2012-03-06, 11:02 AM   [Ignore Me] #23
RedKnights
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Re: Vanu weapon range.


Originally Posted by VioletZero View Post
Actually lasers DO drop.
Psht, only lasers that don't have Graviton compensatory carrier waves... geez.
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Old 2012-03-06, 01:27 PM   [Ignore Me] #24
VioletZero
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Re: Vanu weapon range.


Originally Posted by BlazingSun View Post
The VS don't actually fire "lasers".
Yeah, they fire plasma. But still....
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