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PSU: When Vanu Dance, its to the TR Gunman Band
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2012-03-06, 01:23 AM | [Ignore Me] #16 | ||
First Lieutenant
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What's confusing is how it is described in the PC gamer article:
"I could rack up an easy kill at medium range by stamping Mouse 1 with my New Conglomerate Gauss Rifle, but after about two seconds my ironsights would hiccup 45 degrees and I'd be completely off-target." Maybe this effect is more profound on TR? Maybe he got it mixed up? |
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2012-03-06, 02:02 AM | [Ignore Me] #17 | ||
Second Lieutenant
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VS
Accuracy = A Recoil (Burst Fire) = A Recoil (Sustained/continuous fire) = A Rate of Fire = B Damage Per Shot = B Damage over Range (Degradation) = C If this has even a slightly tenuous relationship with in-game reality, then based on my personal preferences and my personal playstyle, VS FOR ME!!! It makes sense that Vanu weapons would degrade worst over distance. Their "thing" is straight line firing so how do you balance that? Lasers don't drop... they disperse. Should they have very very weak aoes at 2km range??? Last edited by StumpyTheOzzie; 2012-03-06 at 02:03 AM. |
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2012-03-06, 05:16 AM | [Ignore Me] #20 | |||||
First Lieutenant
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Thanks guys! I'm glad to hear my attempt at presenting the data from that cryptic PCG graph in a somewhat more readable form was successful!
I think the NC weapons will be more accurate than TR equivalents when firing single shots, but their large recoil means they quickly lose control even after a short burst (2-4 rounds). However, maybe their slower RoF means that after the first few rounds the recoil doesn't get too much worse so it's collective effects during continuous fire slowly tapers off. OTOH, the TR's lighter rounds mean that a short burst isn't much worse than single shots, but the high RoF means the recoil gets collectively worse over time the more bullets that are continuously fired, to the point that they're less accurate than the NC couterparts as you get closer to emptying your clip. At least, that's one possible explanation anyway... |
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