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2012-03-04, 04:57 AM | [Ignore Me] #17 | |||
Lieutenant General
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2012-03-04, 06:37 AM | [Ignore Me] #18 | ||||
Does anyone really need for someone to say that people like games that look good? That adding wildlife to games, whether bugs or birds or space-deer frolicking in the fields, adds a lot of vibrancy to a game and "brings the world alive"? Are these new concepts? I feel like we're probably people who've played games before and appreciate worlds which are not just totally barren save for other players.
So there you go, your perfectly unnecessary but totally logical justification for insects and animals in your made-up world of space mans and lasers. Last edited by Warborn; 2012-03-04 at 06:53 AM. |
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2012-03-04, 07:02 AM | [Ignore Me] #19 | ||
i´m totally for cosmetic wildlife.
make it scaling to playercount so all animals fade away when the zerg comes along to free up the ressources needed to show all soldiers. and give an option to deactivate them for the whiners who don´t like their game to look good ;-) just let the animals flee when anything comes near. hostile creatures are a nogo (the devs think our beloved spitfires are harming the pure pvp feeling, so animals would even be worse) and i would like to know if the leafs in the trees actually show a little movement, or if they are stuck totally frozen?
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! Last edited by Shogun; 2012-03-04 at 07:03 AM. |
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2012-03-04, 02:06 PM | [Ignore Me] #23 | |||
Captain
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Personally I just want those swampy areas to feel like actual swamps, with tons of flies and such, rather then water logged forests. |
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2012-03-04, 03:38 PM | [Ignore Me] #24 | |||
Second Lieutenant
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People play Minecraft. People still use PS2s and N64s. Graphics are overrated. Gameplay is where it's at.
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-03-04, 03:57 PM | [Ignore Me] #25 | ||||
Colonel
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-03-04 at 04:06 PM. |
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2012-03-04, 05:27 PM | [Ignore Me] #28 | ||
Master Sergeant
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What was it about Weapon holstering that meant they decided to drop it again?
To be honest, at the stage we're at now in computational power, I'd rather see energy going in to adding immersion, like this kind of thing (ambient animals that don't affect gameplay), rather than game play. I don't know how much PS2's gameplay could honestly be improved with the energy you'd gain from not having something like this anyway. Do we need even bigger fights than we're getting? There's a point when the capacity for bigger fights becomes limited by how many players will actually be available to play and how many people would be able to fit into the range of space you're playing in at any given moment anyway. |
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2012-03-04, 06:10 PM | [Ignore Me] #29 | |||
Colonel
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If you read the other threads you'll see that people falsely assumed that there would be creatures alive in the middle of a battle thus dropping the player count. Fun debate.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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