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Old 2012-03-07, 06:07 AM   [Ignore Me] #16
Nick
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Re: TR confirmed for gimped


Originally Posted by Rivenshield View Post
Oh, and the Sweeper is now an NC-only weapon. Along with the Noobhammer, which was/is the best close-quarters weapon in the game, and the Gauss rifle, which is the best *long-range* smallarm in the game. But it's all fair and stuff because our gunz shoots moar boolitz faster.
Planetside 1 != Planetside2, bro.
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Old 2012-03-07, 08:28 AM   [Ignore Me] #17
Warborn
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Re: TR confirmed for gimped


Originally Posted by bigcracker View Post
you never seen a circle of death
I've never heard anyone use that term and it sounds dumb but I'm guessing it's just massing around a heavier tank with lighter tanks and blocking it in?

I mean to use a WoT analogy, E-100 or IS-7 or any other tier 10 heavy, versus a T-54 or whatever. The added speed really doesn't help much, because a tank is a big target and shooting them whether they're going 60 kmph or 30 kmph is pretty much the same thing. Sacrificing armor/firepower for speed, as WoT mediums do, is a disadvantage. So hopefully the way PS2 does it won't be so dramatic.
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Old 2012-03-07, 08:53 AM   [Ignore Me] #18
Tom Peters
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Re: TR confirmed for gimped


Like we need overpowered vehicles or weapons...

We're the fucking TR, bro.





For serious though what the fuck we haven't seen shit yet.
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Old 2012-03-07, 08:59 AM   [Ignore Me] #19
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Re: TR confirmed for gimped


"Loyalty until Death! Strength in Unity! Order requires law. Law is enforced through deterrence. Deterrence is based on the fear of consequences, and fear is the most powerful motivating force. The separatist groups, the Vanu Sovereignty and the New Conglomerate, will be dismantled through the exercise of forceful deterrence. Dissidents will fear the consequences of their disloyalty. Unity and order will be restored."

I don't care if I have to bash the enemy in with rocks and sticks, I'll do it because it's for the right cause!
also I'll wait for beta ty
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Old 2012-03-07, 09:02 AM   [Ignore Me] #20
Goku
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Re: TR confirmed for gimped


Originally Posted by Rivenshield View Post
So according to Higby in the recent gameplay vid, our main battle tank is..... faster. The Magrider is more *maneuverable*, whatever that means; I guess that means it can strafe left and right with even greater facility than the old one. The Vanguard has both THE biggest gun AND the toughest armor. Because that makes them all different and unique and stuff.

Oh, and the Sweeper is now an NC-only weapon. Along with the Noobhammer, which was/is the best close-quarters weapon in the game, and the Gauss rifle, which is the best *long-range* smallarm in the game. But it's all fair and stuff because our gunz shoots moar boolitz faster.

I can just barely see how the Vanu can compensate with zero bullet drop, having an MBT that can strafe around faster than a foot soldier can run, etc. But what about those of us that wear the red and black? This in conjunction with the death of the old glue gun, so that we can't repair friendlies anymore, and (apparently) underside armor for vehicles to negate the effects of minefields, which spells the near-death of the old Terran corporate culture of Create Our Own Mobile Minefield Wherever We Go....

I smell bullshit. Higby is wearing his NC colors a little too brazenly when he puts on his dev cap. I'm as eager to play as anyone, but some of this stuff -- particularly about the Prowler -- just puts a sour taste in my mouth. How the hell is giving the most damaging weapon AND the most armor to the same goddam empire-specific vehicle good game design? Oh, and let's make it semi-immune to land mines so TR combat engies can't stop enemy armored zergs anymore.

Fuck.

/hangs head
Reminds of the whiny TR back in the old good days on the PS development forum...
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Old 2012-03-07, 09:19 AM   [Ignore Me] #21
2coolforu
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Re: TR confirmed for gimped


I was pretty shocked by most damage AND most armor. That's a pretty serious combination.

In slug fests speed doesn't matter for jack, with 2000 players on a cont you can expect slugfests. When someone says it has the 'Most damage' I assume they mean that it kills fastest, rather than does a boatload of 'Alpha' damage however its quite possible that it was meant that the Prowler did the 'Fastest' damage (Low per shot, High ROF, High TTK) and that the Vannie did the most in one blow.
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Old 2012-03-07, 09:26 AM   [Ignore Me] #22
Maarvy
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Re: TR confirmed for gimped


Originally Posted by bigcracker View Post
you never seen a circle of death
wtb faster turret rotation !
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Old 2012-03-07, 09:29 AM   [Ignore Me] #23
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Re: TR confirmed for gimped


I think many of the people that are actually complaining about this have forgot that TR has by far the smallest MBT in the game, if you look at the Vanguard's current size and scale, it is a titan by comparison at almost 2x the lenght AND width of the prowler.

In a sense, the dimensions, size, and speed of the prowler give it enough tactical mobility be a 'picker' in terms of combat, it can fight when and where it wants and avoid anything it may not want to fight. The vanguard on the other hand is a big, slow, slanted box with a large gun on it that will be picked apart by anything that can hit the broadside of a barn a thousand metres or so away.
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Old 2012-03-07, 09:44 AM   [Ignore Me] #24
stordito
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Re: TR confirmed for gimped


also the terrain would be a very important aspect...
being fast or robust would not help if you are stuck in a rocky valley in coloumn like they showed in part2,with a bunch of prowlers waiting in an open field and no line of fire to fire back.
same would apply for VS,they have fixed turret and need manouvering space.
If you have a disadvantage you need to change the conditions of the fight, something CR5 should think of when sending their soldiers in bad situations.

Also remember that aside from tanks, you have to face infantry,deployables,air cav...

In the end you can balance things with other unbalances...
and count on people intelligence to exploit the situation to win.
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Old 2012-03-07, 10:34 AM   [Ignore Me] #25
Eyeklops
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Re: TR confirmed for gimped


Originally Posted by VioletZero View Post
I think what a lot of people forget that it isn't just going to come down to two parked tanks trading shots with each other.
Tanks in PS1 should rarely be "parked" and "trading shots." You can try that tactic if you want, let me know how that works out for you.

In PS1, the tank driver's job was to keep moving on the best terrain possible so the gunner has a stable shot. Tanks that sat still got gang raped by Reavers, and just about everything else. The driver was also responsible for maintaining battlefield awareness so that his tank didn't get lynched by the armor column sneaking up on them.

The only thing in PS2 I don't like so far is the fact the driver is the main gunner. MBT's should be team vehicle, if you want to be the driver and the gunner, go get a lightning.

Last edited by Eyeklops; 2012-03-07 at 10:36 AM.
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Old 2012-03-07, 10:41 AM   [Ignore Me] #26
ShockFC
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Re: TR confirmed for gimped


Amazed this thread made it 2 pages...

No one here but the devs has played the game yet. Settle down with who's gimped and who isn't. Honestly the OP's post seems pretty trollrific.
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Old 2012-03-07, 10:41 AM   [Ignore Me] #27
RedKnights
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Re: TR confirmed for gimped


Did anyone ever consider the Prowler gun might have a really high rate of fire (I don't know like all the TR weapons?) to compensate for lower Damage per round? And this amounts to roughly the same DPS?

Didn't think so.
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Old 2012-03-07, 10:42 AM   [Ignore Me] #28
Sentrosi
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Re: TR confirmed for gimped


Looks like we lost Ravenshield to the NC/VS.
If you're looking at just being king alpha of (insert empire here) then my Terran Republic doesn't need you. Glory hounds have no place with the us. You wanna be a hero? The door is that way, down the walk of shame.

Also I think that I saw during the GDC vid a Magrider floating higher than the other Magriders. Would be useful for firing behind cover.

But nothing is more secure to a TR Infantry soldier than seeing a column of 10 Prowlers cresting over a ridge, guns blazing as they seek out targets of opportunity.
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Last edited by Sentrosi; 2012-03-07 at 10:44 AM.
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Old 2012-03-07, 10:53 AM   [Ignore Me] #29
BorisBlade
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Re: TR confirmed for gimped


Keep in mind a few things, one is that its all about wording. They say biggest guns, but the van had 450 per hit every 2 secs in PS1, the biggest by far. TR only had 300 per hit, but it was every 1 second, so in the same time a vanguard shot its one 450 damage hit, the tr shot 2 times for a total of 600. You can have the biggest gun and most damage per hit, but be less dps.

And speed on a vehicle, unless its HUGE, it doesnt matter, dont fool yourself. Never once in a magrider in ps1 did my speed help me versus a prowler, you will be dead long long long long before your speed will help you out, the difference is just too small. They put the speed in KPH which is very misleading to those of us used to MPH. If they were 20 KPH different (which i highly doubt they will be), that sounds like a lot, but its only 12mph. Big deal, its meaningless. Esp when you die so quick to other tanks. Speed differences are nice for flavor but really cant count for squat when it comes to tank balance unless the difference is huge, in which case its prob better to use different vehicles for that big of a change.

The armor and weapon numbers arent known yet, they could be a very small difference and the dps versus damage per hit thing isnt clear yet either, so until we see the actual numbers its hard to know the reality. But i know, based on what he says, tr would suck, but come on they cant be that stupid. Give em some credit, there really arent any balance issues so much right now that we can see so no reason to expect an obvious screw up in this one area.
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Old 2012-03-07, 11:56 AM   [Ignore Me] #30
Synapses
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Re: TR confirmed for gimped


Originally Posted by VioletZero View Post
I think what a lot of people forget that it isn't just going to come down to two parked tanks trading shots with each other.
Violet... when did it EVER come down to that in PS1? After all my years and rolling around in BL's tank company, we are almost ALWAYS moving non stop in engagements. Makes it harder to be hit.

I think that this will all honestly balance out guys. There was 2 prowlers VS what I saw of 3 vannys, the prowlers lost, they also were not moving.

Wait until Beta until you judge this stuff. The Dev team keep stating how big of a deal our feedback is, if it comes down to it and I see the prowler really is at a disadvantage, you can bet I will be providing feedback on that no matter how much I hate TR and want to see them suffer. I am a fair player and I hope/think most of the community is.
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