Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: what do u mean there is no pie
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: Faster, Slower, Or Just Right TTK for PS2? | |||
Faster TTK. | 15 | 14.71% | |
It's just right the way it is. | 43 | 42.16% | |
Slower TTK. | 44 | 43.14% | |
Voters: 102. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2012-03-07, 11:33 AM | [Ignore Me] #16 | ||
Lieutenant General
|
Much faster and you may as well just create a game where you have to click faster after respawn than your enemy to get to your next respawn.
Downtime and TTK length have appeal. Combat that goes so fast you can't even observe or study an enemy's behaviour to qualify what your next move should be, is just mindless and does not allow yourself to built up a relation with an enemy. They're just fodder to you and you're just fodder to them. I've never felt like I got to know any CoD players I played against online. The same goes for World of Tanks opponents. Completely untrue for PlanetSide, where each enemy player had their own quirks and preferences. You got to learn them and their playstyle and you got to learn and device ways to counter them that did not always dumb down to JUMPJET FASTER AIM WIN!!! It involved planning, observation, timing. Not just spamming bullets and throwing more bodies at the enemy than they could handle, which incidentally seems to be what PS2 is all about. Zergfest 2. Now with more zerg. |
||
|
2012-03-07, 11:36 AM | [Ignore Me] #17 | ||
Sergeant
|
While I generally prefer fast TTKs, I don't really have enough info to go on from the GDC video. If spawn times will be as short as they were in the video than the TTK is fine. If they're going to be more like PS1 then I think the TTK should be increased simply because people will be doing more waiting to spawn than playing the game.
|
||
|
2012-03-07, 11:39 AM | [Ignore Me] #19 | ||
Contributor Major
|
I think it was just right. The faster TTK compared to Planetside 1 is offset by the base redesigns to allow for more cover. A more "run and gun to cover" feel is more fitting to the war shooter that Planetside 2 aims to be.
|
||
|
2012-03-07, 11:45 AM | [Ignore Me] #21 | ||
Sergeant Major
|
TTK seemed a bit to fast in my opinion. For fights of this dimension, it doesn't seem appropiate. It might have looked ok in the video for some people, but that's only because of the inaccuracy of the gun, or because of higby's playing (tap the fire button higby! ).
|
||
|
2012-03-07, 11:49 AM | [Ignore Me] #22 | ||
the TTK seemed good from the gameplay footage but truthfully only beta will tell, One thing I do know I certainly wouldn't want it any faster than it is.
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
|||
|
2012-03-07, 11:53 AM | [Ignore Me] #23 | ||
First Lieutenant
|
The weapon accuracy is what really speeds up ttk in PS2, not lower armor or higher bullet damage. People just dont get it. If you put these more accurate weapons into PS1, the ttk time would be cut in half.
PS1 had a CoF that would bloom like crazy when you got hit or under sustained fire. The initial blooms were great and worked well, but the exaggeration when hit or when under prolonged fire was excessive and people often didnt notice it got so bad and wondered why people took so long to die when it was just that the bullets were goin all over the place. A JH will kill you in two hits even in rexo up close, go to VR training and you'll see that even a cycler or other MA weap will kill someone very fast when you land all your shots, just as fast as PS2. But in real combat your bloom goes nuts and you miss way too much.
__________________
Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. |
||
|
2012-03-07, 11:54 AM | [Ignore Me] #24 | ||
Member
Contributor |
All you have to do is compare a game of Tribes Ascend, and then a game of CoD, and you'll understand why a longer TTK is so great and leads to a much higher skilled level of gameplay and teamwork.
People who haven't played those 2 games - you just won't understand. |
||
|
2012-03-07, 11:56 AM | [Ignore Me] #25 | |||
Honestly, this really blew me away. I had a harsher response, but decided to take a higher (though not much) road.
__________________
|
||||
|
2012-03-07, 12:04 PM | [Ignore Me] #26 | |||
Member
Contributor |
He and I (and everyone else except you, apparently) can recognize and process combat techniques very quickly in a battle. Some players prefer to stand and fight, some like to strafe in one direction, others go back and forth, others immediately retreat to cover, others charge forward. For people like him and I, we can process that information within a quarter to a half second and adjust our firing strategy to match. I'm sorry that your brain hasn't developed to that level. I imagine you're one of those players that just stands in place and sprays. Last edited by TekDragon; 2012-03-07 at 12:14 PM. |
|||
|
2012-03-07, 12:07 PM | [Ignore Me] #27 | |||
Contributor Major
|
Last edited by ArmedZealot; 2012-03-07 at 12:08 PM. |
|||
|
|
Bookmarks |
|
|