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View Poll Results: Which class system do you prefer?
The open-ended, fully customizable PS1 system. 15 46.88%
The limited class system slated for PS2. 13 40.63%
No preference either way. 4 12.50%
Voters: 32. You may not vote on this poll

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Old 2012-03-07, 01:52 PM   [Ignore Me] #16
EVILPIG
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Re: Opinions on the Class System


Originally Posted by Ragotag View Post
IMO, don't think it's biased at all. Aside from the fact that being biased/unbiased in not the topic here, how about explaining why the poll is biased and how the poll question/options could have been phrased to be un-biased?
The wording. "Open-ended" and "limited", which may be factual, sound positive and negative. You certainly could have discussed your opinion of them in the body of the post, but I would have limited it to simply "PS1" or "PS2" and of course the option to not take a side.

I speak in a direct fashion. I wasn't bashing you, just stating my opinion of how it is presented.
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Old 2012-03-07, 01:54 PM   [Ignore Me] #17
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Re: Opinions on the Class System


Originally Posted by EVILPIG View Post
The wording. "Open-ended" and "limited", which may be factual, sound positive and negative. You certainly could have discussed your opinion of them in the body of the post, but I would have limited it to simply "PS1" or "PS2" and of course the option to not take a side.

I speak in a direct fashion. I wasn't bashing you, just stating my opinion of how it is presented.
No problem at all; was why I asked. Thanks for the response.
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Old 2012-03-07, 01:54 PM   [Ignore Me] #18
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Re: Opinions on the Class System


Originally Posted by texico View Post
I prefer free form because:

- It feels more personal, you can embody your avatar more by having your own niche combinations of equipment and trade-off quirks.

- From a tactical viewpoint you get more diverse gameplay.

- It's not that people should be able to do EVERYTHING, but they should at least be able to do MULTIPLE things of their own choosing. It's not unbalanced to carry a machine gun for long range and a shotgun for short, because you don't have an AV, Med apps or Rep apps. It's only unbalanced if somebody can do all these things at once (like PS1)

- You don't have to carry around equipment you don't like or don't have the skill to use. In a class system, your favourite machine gun could be paired with a pistol you really hate or can't use well. It'd be such a waste.

other reasons.
Balance issues aside, which is the real purpose of the new system, would you buy in if you got the lore answer? In these military structures, soldiers are issued equipment based on their role and the mission. Your job is to follow the rules.
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Old 2012-03-07, 01:56 PM   [Ignore Me] #19
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Re: Opinions on the Class System


Originally Posted by Lonehunter View Post
When everyone has access to everything you really have to lower their effect in combat because it's being balanced with everything else in the game. But with specialties like classes they can let those specific class abilities/perks be more powerful. Because they know they won't be combining them with the other class's powerful abilities.

So I am definitely for the classes, as long as we don't earn class specific XP. I don't want to spend a year playing Cloaker and when I switch to MAX I feel like I'm forced to start over.

That's not necessarily true. A, you can only use one gun at a time anyway, you can't simultaneously engage a ground troop and a vehicle because you've combined AV and a rifle. And B, remember, it easily doesn't have to be everything, just multiple things.

The effect on game play in terms of the power of weapons of somebody attacking a troop with a rifle, then switching to AV and attacking a tank isn't going to be much different from somebody attacking infantry, respawning relatively fast with AV equipment and attacking a tank.
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Old 2012-03-07, 02:40 PM   [Ignore Me] #20
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Re: Opinions on the Class System


G'day everyone! First time poster (extremely longtime lurker). Personally im in the middle, the freeform certing and inventory has it's charm but it tends to make "cookie cutter" ways on how to assemble your char.

Ofcourse there will be "cookie cutter" specs in the class iteration of certs, but it does mix it up since you can't get a heal tool and rep tool with REXO for example.

Currently im leaning a tad towards the class aproach, since i think it will let some abilities / weapons be alot more powerfull / usefull since they are more limited.
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Old 2012-03-07, 02:49 PM   [Ignore Me] #21
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Re: Opinions on the Class System


Why not have classes of stuff that you can put into your free form inventory? It gives the balancing joy that is classes but the freedom for lots of ammo, lots of health kits, lots of grenades or a sensible mix!
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Old 2012-03-07, 02:52 PM   [Ignore Me] #22
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Re: Opinions on the Class System


Originally Posted by texico View Post
I prefer free form because:

- It feels more personal, you can embody your avatar more by having your own niche combinations of equipment and trade-off quirks.

- From a tactical viewpoint you get more diverse gameplay.

- It's not that people should be able to do EVERYTHING, but they should at least be able to do MULTIPLE things of their own choosing. It's not unbalanced to carry a machine gun for long range and a shotgun for short, because you don't have an AV, Med apps or Rep apps. It's only unbalanced if somebody can do all these things at once (like PS1)

- You don't have to carry around equipment you don't like or don't have the skill to use. In a class system, your favourite machine gun could be paired with a pistol you really hate or can't use well. It'd be such a waste.

other reasons.
Would be interested in hearing your other reasons. Personally I stopped listening to my mother's advice on what I should wear or whether I should pack my rain coat or umbrella when I was...six? I sorted out what to bring with me in PS1 with completely custom load-outs including utilizing the trunk space in vehicles. It's what keeps me playing PS1 today. Here I see six preselected moods. I can already feel myself getting bored looking at this all too familiar class system borrowed from other similar games which are mentioned all too often in the latest video. It really wouldn't surprise me to find out that they had separate BF3, MW3, HALO and BF2142 machines setup so they have something to reference in house on how to make the perfect video game. Don't they know we're itching for PS2 because we got bored with all those games? During the video focusing on classes I actually found myself fast forwarding through it because it really didn't have anything new we haven't already seen in these similar games. This is someone's idea of "what works" and it seems to be written in stone...copied from another stone.

Personally I would be willing to trade off all the perks of these six classes to take advantage of a seventh class...call it old school class. Carry anything that suits your mood minus the advantages of “staying on the rails”. This is Planetside in name only...honestly the spawn screen looked so much like a cross between 2142 and BF3 that it's got me more worried than I already was. I mean this is some scary shit...can you see yourself playing these six classes 8 years from now? I'm perfectly capable of creating my own class thank you...PS1 did come with per-constructed load-outs and you had the option of sticking to them...but I've yet to meet a person in those 8 years that didn't start from scratch to suit the style of the individual that they are. PS1 respected players...if anything as a veteran I find this class system insulting and disrespectful.

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