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Old 2012-03-12, 04:57 PM   [Ignore Me] #16
Arrow
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Re: Copy/Paste


Yes well of course, but how often more or less in a close quarters battle or a hallway were you crouching or zooming? Never. This will turn out to be where your right clicking your mouse to ironsight and mow down someone at every wim.

And to icey you tell me that its planetside when you play planetside 2 and realize that they are completely different. The scale is one ingredient to the mixture. You cant just add scale to a unreal game and call it planetside.

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Old 2012-03-12, 05:00 PM   [Ignore Me] #17
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Re: Copy/Paste


Originally Posted by Arrow View Post
Well as you already should be from the obvious video that gameplay is for sure going to be different.

Yes while Planetside's unique aspect was scale of combat, you cant say that how the game was played and how people played the game didn't affect any of that. Call me the person living in the cave but it already looks like the game where you stop and ironsight battle till someone falls with little regards to having to track movement.

Gameplay that consists of constantly ironsighting is a complete borefest in my opinion. To much lack of skill as ironsighting slows the game play down so much but with the high ttk's it makes it possible for any lowly player to truely excel without much skill.
This post is so full of contradiction and disorganized thinking.

You mean to tell me it required more skill to shoot in Planetside than is does in other shooters with locational damage?
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Old 2012-03-12, 05:04 PM   [Ignore Me] #18
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Re: Copy/Paste


Originally Posted by Aurmanite View Post
This post is so full of contradiction and disorganized thinking.

You mean to tell me it required more skill to shoot in Planetside than is does in other shooters with locational damage?
Personally, I found that it does.

PS1 was more about keeping your crosshairs on target and consistently tracking your target. This was further expanded on because of the long TTKs.

It made staying on target more of a priority than trying to line up a headshot, shooting 2-3 shots and instantly killing them like how you see in most modern shooters. In fact, it's not even so much about going for headshots as it is about getting the jump on somebody.

Having to stay on target for an extended period of time while at the same time evading their shots will infinitely take more skill than crouching, hitting your right mouse button to bring up your iron sights and shooting some unsuspecting guy, killing him instantly in my book.

This argument is pointless however, they're not going to change anything this late in the game, I'm just irked by the way people think.
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Old 2012-03-12, 05:06 PM   [Ignore Me] #19
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Re: Copy/Paste


Originally Posted by Arrow View Post
And to icey you tell me that its planetside when you play planetside 2 and realize that they are completely different. The scale is one ingredient to the mixture. You cant just add scale to a unreal game and call it planetside.
You're right. Add the scale, character models, bases, and factions to it and then you have Planetside. I'm sorry you feel that Planetside adapting to the modern era is a bad thing. I guess you should just stick to playing the first one then?

You see, my issue is that you aren't coming here to just voice an opinion; quite frankly you are coming here to piss and moan. "It's not enough like the first Planetside" is nothing more than you upset because your preference in gaming is not being catered to and you feel it should be. I am not happy that Planetside 2 won't have a few of the nice features I liked about the first one; but you don't see me on here starting threads when there are already tons of them complaining about it.

Either Planetside 2 adapts to the times, or it dies. I am willing to give up a few of my personal preferences in order to see the game succeed. The game so far looks great and I can already see it is going to do well, even without some of my favorite features.

Man up.
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Old 2012-03-12, 05:08 PM   [Ignore Me] #20
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Re: Copy/Paste


Before I post I just want to say how pretty much disgusted I am at some of the replies to this post. Just because someone doesn’t like what they see or has something negative to say about the Movies/videos doesn’t mean all of the over hyped fan boys scream "ban! close thread! etc.. get a grip geezus.

Although the demo did look and feel awesome I do agree that the TTK looks too fast. Like the current games that get repetitive after 30 mins. The good thing about planetside was that you actually had a chance, it was skill that kept you alive for long periods of time. If you knew how to move and shoot and keep your distance you could stay alive for a good amount of time. I really don’t want this to be a die, spawn, die spawn whoever shoots first kind of game because i ensure you that people will leave in their droves when the new battlefield or cod game comes, as you are attracting that kind of gamer.

I’m holding judgement until beta but i think a lot of die hard planetside fans are going to be disappointed when they start getting killed over and over for a few hours straight (especially low skill, occasional gamers)
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Old 2012-03-12, 05:09 PM   [Ignore Me] #21
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Re: Copy/Paste


Originally Posted by Arrow View Post
I will have to say a lot of the gun shooting mechanics and so forth seem very copy cat to the BF series. While the ttk is apparently a little slower I really dont see the difference as to much. I'm not gonna knock it until I try it but, to be honest I feel as if what made planetside 1 so unique to a lot of people is its gameplay and sadly it kinda frightens me that with this new gameplay that it'll be another CoD to me and wind up being another thing in the past as opposed to Planetside 1 where no matter how hard I tried to quit I always came back.
The biggest thing that makes CoD CoD, and also makes BF3 CoD, is the small maps, the lack of tactical and strategic options, the lack of in-game teamwork tools like squad VOIP, etc. Of course, I say that as a Battlefield player who saw his franchise go from its own identity in BF1942/2/2142, copying CoD with BF3. From my point of view this game still looks like it's going to be heaven, with squad VOIP seeming a virtual lock, and huge maps a lock.

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Old 2012-03-12, 05:09 PM   [Ignore Me] #22
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Re: Copy/Paste


Originally Posted by DeeTwoEh View Post
Personally, I found that it does.

PS1 was more about keeping your crosshairs on target and consistently tracking your target. This was further expanded on because of the long TTKs.

It made staying on target more of a priority than trying to line up a headshot, shooting 2-3 shots and instantly killing them like how you see in most modern shooters. In fact, it's not even so much about going for headshots as it is about getting the jump on somebody.
So getting the jump on somebody wasn't important in Planetside? If someone got the jump on you in Planetside they won, unless they were bad. If someone gets the jump on you with locational damages, you have a chance to put them down, even if they are great.

The only difficult thing about keeping your on a target in Planetside was the warping. Surgile represent.

There was skill involved, but definitely not more skill. The weapons fired slow, the characters moved slow, and the CoF's were small in comparison to the size of the models they were shooting at.
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Old 2012-03-12, 05:19 PM   [Ignore Me] #23
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Re: Copy/Paste


If I remember correctly higby even said that they would try to accommodate for both playstyles. While yes I know that they havent finished the game yet the fact is that will NOT happen with ironsights, and the demo proves it he spends 75% or more the time scoped in doing the slow adad strafe while surely his opponent was doing the same.

You can see it when they fight at close range that the gameplay comes to a crawl.

There is a reason why some of you who faced us TRx people were constantly mad and to say that adadadaadada strafing while trying to keep your sights on a target is so easy then how come a lot of you couldnt do that perfectly yourself?

Here is some PS footage:

and Here is some BF3 footage:

Surely a lot of you have seen the GDC video and you can now look at the 3 and compare the differences.
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Old 2012-03-12, 05:22 PM   [Ignore Me] #24
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Re: Copy/Paste


Originally Posted by Arrow View Post
Yes well of course, but how often more or less in a close quarters battle or a hallway were you crouching or zooming? Never. This will turn out to be where your right clicking your mouse to ironsight and mow down someone at every wim.

And to icey you tell me that its planetside when you play planetside 2 and realize that they are completely different. The scale is one ingredient to the mixture. You cant just add scale to a unreal game and call it planetside.
You don't need to iron sight at distances you don't need to crouch.

Oh, and arrow, people whine about ADADDADADA spam because of warping... or at least I do. I have no problem with it until warping comes into the picture. Because you can't predict that glitchy mess of a net code.

By incorporating both gamestyles, I think what higby meant was some guns won't have iron sights (Shot guns, heavy heavy weapons) while long range will have and need iron sights.
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Old 2012-03-12, 05:23 PM   [Ignore Me] #25
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Re: Copy/Paste


So running away/hiding behind corners to heal/repair is faster gameplay?

Keeping the small crosshair focused on the large target took large volumes of skill?

Come on dude.
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Old 2012-03-12, 05:23 PM   [Ignore Me] #26
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Re: Copy/Paste


Originally Posted by Arrow View Post
If I remember correctly higby even said that they would try to accommodate for both playstyles. While yes I know that they havent finished the game yet the fact is that will NOT happen with ironsights, and the demo proves it he spends 75% or more the time scoped in doing the slow adad strafe while surely his opponent was doing the same.

You can see it when they fight at close range that the gameplay comes to a crawl.

There is a reason why some of you who faced us TRx people were constantly mad and to say that adadadaadada strafing while trying to keep your sights on a target is so easy then how come a lot of you couldnt do that perfectly yourself?

Surely a lot of you have seen the GDC video and you can now look at the 3 and compare the differences.
Not to argue that PS2 doesn't look more like BF3. But the second video shows a much more action packed, intense, and enjoyable combat compared to the first. Ignoring the obnoxious UI of course and the constant barrage of +100 xp.

The first video shows just how bad combat in Planetside 1 was. It can be summed up in 1 word. Sterile.
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Old 2012-03-12, 05:24 PM   [Ignore Me] #27
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Re: Copy/Paste


Originally Posted by DarkSkyes View Post
Although the demo did look and feel awesome I do agree that the TTK looks too fast. Like the current games that get repetitive after 30 mins. The good thing about planetside was that you actually had a chance, it was skill that kept you alive for long periods of time. If you knew how to move and shoot and keep your distance you could stay alive for a good amount of time. I really don’t want this to be a die, spawn, die spawn whoever shoots first kind of game because i ensure you that people will leave in their droves when the new battlefield or cod game comes, as you are attracting that kind of gamer.

I’m holding judgement until beta but i think a lot of die hard planetside fans are going to be disappointed when they start getting killed over and over for a few hours straight (especially low skill, occasional gamers)
People that were legitimately good at Planetside will be good at Planetside 2. The ability to hold your crosshair on top of a target for a prolonged period of time was a very small subset of the many skills required to dominate in Planetside. The ability to quickly and accurately dispatch a target in Call of Duty is likewise a very small subset of the many skills required to dominate in Call of Duty.

You can talk all you want about how games with low TTK require no skill; those of us who are actually skilled will continue to mop the floor with you in them.
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Old 2012-03-12, 05:26 PM   [Ignore Me] #28
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Re: Copy/Paste


Originally Posted by Aurmanite View Post
So getting the jump on somebody wasn't important in Planetside? If someone got the jump on you in Planetside they won, unless they were bad. If someone gets the jump on you with locational damages, you have a chance to put them down, even if they are great.
Bolding the important part. If they were bad or they messed up and missed a shot you still had a chance to save yourself. That doesn't exist in a game where the TTKs are so high. If someone is "bad" they still kill you in a few shots before you even have time to react anyways.

Originally Posted by Aurmanite View Post
The only difficult thing about keeping your on a target in Planetside was the warping. Surgile represent.
There was a whole lot more to it than that. Infantry combat was one of the most satisfying ways for me to get kills in that game. You had constantly strafe to evade fire (not always warping, if you think the entirety of infantry combat was reduced to warping then you were playing the game wrong), managing your CoF by burst firing and crouching to compensate for the CoF bloom and of coursse staying on target with your opponent. There was a whole lot more depth to PS1 ground combat that made it fun to own people. It felt great to take on 4 guys with your MCG and mow them all down while taking minimal damage.

In CoD/BF when you mow down 4 guys they were either facing the other direction or they weren't paying attention. It gets old and boring quick, that's why I'm still playing PS1 today and not BF/CoD.

Originally Posted by Aurmanite View Post
There was skill involved, but definitely not more skill. The weapons fired slow the characters moved slow, and the CoF's were small in comparison to the size of the models they were shooting at.
Have you ever played PS? I'm really doubting it after reading that. There was such a variety of weapons with so many different characteristics, to say they ALL fired slow is just asinine. Cycler, MCG, Dual Cycler etc. those all had faster RoFs than most weapons in modern FPS games, but they were tempered with the slower TTKs.

Originally Posted by Aurmanite View Post
The characters moved slow
The standard walking/movement speed was/is much speedier than the standard FPS game. The only difference is that you can sprint occasionally. If you picked up Agile you speedy, light and maneuverable. In CoD/BF everyone moves at the same pace regardless, unless they're carrying a different type of weapon.


Originally Posted by Aurmanite View Post
the CoF's were small in comparison to the size of the models they were shooting at.

What? Did I really just read that? I see you have the TR emblem next to your name, which suggest TR was your main empire. Did you ever use any of your empire's weapons ever? Did you use any weapon in the game period? If you took damage, jumped or even just held the fire for too long your CoF would expand to more than double the size of the character. To say that was just flat out wrong.


I fear too many of you within the community hold BF3 on too high of a pedestal. Even Higby, as awesome as he is, is a bit too hung up on BF3, which worries me and a lot of the veteran community.
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Last edited by Death2All; 2012-03-12 at 05:29 PM.
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Old 2012-03-12, 05:26 PM   [Ignore Me] #29
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Re: Copy/Paste


Originally Posted by noxious View Post
You can talk all you want about how games with low TTK require no skill; those of us who are actually skilled will continue to mop the floor with you in them.
This may not be what you guys are focusing on but from the point of view of disgruntled BF fans, it isn't about whether or not the low TTK does or doesn't require skill, of course it requires twitch skill, but the lower the TTK goes, the more twitch skill matters over any other skill, such as tactical preparation, anticipation, etc.
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Old 2012-03-12, 05:30 PM   [Ignore Me] #30
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Re: Copy/Paste


Originally Posted by Aurmanite View Post
So running away/hiding behind corners to heal/repair is faster gameplay?

Keeping the small crosshair focused on the large target took large volumes of skill?

Come on dude.
If you faced me in Planetside, lets see how far the K/D spread would be compared to if you kept facing me compared to a game like BF3.

Some people may say its sterile but honestly its like a soccer game you sit on the edge of your seat and go bananas when your team scores, when your able to take on a few healthy people and come out alive its a lot more rewarding then saying I mowed down 4 people cause i was able to sway my gone and spray them down with in a matter of 3 seconds.
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