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2012-03-12, 04:57 PM | [Ignore Me] #16 | ||
Corporal
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Yes well of course, but how often more or less in a close quarters battle or a hallway were you crouching or zooming? Never. This will turn out to be where your right clicking your mouse to ironsight and mow down someone at every wim.
And to icey you tell me that its planetside when you play planetside 2 and realize that they are completely different. The scale is one ingredient to the mixture. You cant just add scale to a unreal game and call it planetside. Last edited by Arrow; 2012-03-12 at 05:00 PM. |
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2012-03-12, 05:00 PM | [Ignore Me] #17 | |||
Captain
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You mean to tell me it required more skill to shoot in Planetside than is does in other shooters with locational damage? |
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2012-03-12, 05:04 PM | [Ignore Me] #18 | |||
Major
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PS1 was more about keeping your crosshairs on target and consistently tracking your target. This was further expanded on because of the long TTKs. It made staying on target more of a priority than trying to line up a headshot, shooting 2-3 shots and instantly killing them like how you see in most modern shooters. In fact, it's not even so much about going for headshots as it is about getting the jump on somebody. Having to stay on target for an extended period of time while at the same time evading their shots will infinitely take more skill than crouching, hitting your right mouse button to bring up your iron sights and shooting some unsuspecting guy, killing him instantly in my book. This argument is pointless however, they're not going to change anything this late in the game, I'm just irked by the way people think. Last edited by Death2All; 2012-03-12 at 05:08 PM. |
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2012-03-12, 05:06 PM | [Ignore Me] #19 | |||
Master Sergeant
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You see, my issue is that you aren't coming here to just voice an opinion; quite frankly you are coming here to piss and moan. "It's not enough like the first Planetside" is nothing more than you upset because your preference in gaming is not being catered to and you feel it should be. I am not happy that Planetside 2 won't have a few of the nice features I liked about the first one; but you don't see me on here starting threads when there are already tons of them complaining about it. Either Planetside 2 adapts to the times, or it dies. I am willing to give up a few of my personal preferences in order to see the game succeed. The game so far looks great and I can already see it is going to do well, even without some of my favorite features. Man up.
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I reserve all judgment till Beta. But I'm still going to point and laugh. |
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2012-03-12, 05:08 PM | [Ignore Me] #20 | ||
Corporal
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Before I post I just want to say how pretty much disgusted I am at some of the replies to this post. Just because someone doesn’t like what they see or has something negative to say about the Movies/videos doesn’t mean all of the over hyped fan boys scream "ban! close thread! etc.. get a grip geezus.
Although the demo did look and feel awesome I do agree that the TTK looks too fast. Like the current games that get repetitive after 30 mins. The good thing about planetside was that you actually had a chance, it was skill that kept you alive for long periods of time. If you knew how to move and shoot and keep your distance you could stay alive for a good amount of time. I really don’t want this to be a die, spawn, die spawn whoever shoots first kind of game because i ensure you that people will leave in their droves when the new battlefield or cod game comes, as you are attracting that kind of gamer. I’m holding judgement until beta but i think a lot of die hard planetside fans are going to be disappointed when they start getting killed over and over for a few hours straight (especially low skill, occasional gamers) |
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2012-03-12, 05:09 PM | [Ignore Me] #21 | |||
Colonel
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Last edited by Stardouser; 2012-03-12 at 05:10 PM. |
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2012-03-12, 05:09 PM | [Ignore Me] #22 | |||
Captain
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The only difficult thing about keeping your on a target in Planetside was the warping. Surgile represent. There was skill involved, but definitely not more skill. The weapons fired slow, the characters moved slow, and the CoF's were small in comparison to the size of the models they were shooting at. |
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2012-03-12, 05:19 PM | [Ignore Me] #23 | ||
Corporal
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If I remember correctly higby even said that they would try to accommodate for both playstyles. While yes I know that they havent finished the game yet the fact is that will NOT happen with ironsights, and the demo proves it he spends 75% or more the time scoped in doing the slow adad strafe while surely his opponent was doing the same.
You can see it when they fight at close range that the gameplay comes to a crawl. There is a reason why some of you who faced us TRx people were constantly mad and to say that adadadaadada strafing while trying to keep your sights on a target is so easy then how come a lot of you couldnt do that perfectly yourself? Here is some PS footage: and Here is some BF3 footage: Surely a lot of you have seen the GDC video and you can now look at the 3 and compare the differences. |
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2012-03-12, 05:22 PM | [Ignore Me] #24 | |||
Lieutenant General
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Oh, and arrow, people whine about ADADDADADA spam because of warping... or at least I do. I have no problem with it until warping comes into the picture. Because you can't predict that glitchy mess of a net code. By incorporating both gamestyles, I think what higby meant was some guns won't have iron sights (Shot guns, heavy heavy weapons) while long range will have and need iron sights. Last edited by Bags; 2012-03-12 at 05:23 PM. |
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2012-03-12, 05:23 PM | [Ignore Me] #26 | |||
Contributor Major
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The first video shows just how bad combat in Planetside 1 was. It can be summed up in 1 word. Sterile. |
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2012-03-12, 05:24 PM | [Ignore Me] #27 | |||
Second Lieutenant
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You can talk all you want about how games with low TTK require no skill; those of us who are actually skilled will continue to mop the floor with you in them. |
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2012-03-12, 05:26 PM | [Ignore Me] #28 | ||||||
Major
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In CoD/BF when you mow down 4 guys they were either facing the other direction or they weren't paying attention. It gets old and boring quick, that's why I'm still playing PS1 today and not BF/CoD.
The standard walking/movement speed was/is much speedier than the standard FPS game. The only difference is that you can sprint occasionally. If you picked up Agile you speedy, light and maneuverable. In CoD/BF everyone moves at the same pace regardless, unless they're carrying a different type of weapon.
What? Did I really just read that? I see you have the TR emblem next to your name, which suggest TR was your main empire. Did you ever use any of your empire's weapons ever? Did you use any weapon in the game period? If you took damage, jumped or even just held the fire for too long your CoF would expand to more than double the size of the character. To say that was just flat out wrong. I fear too many of you within the community hold BF3 on too high of a pedestal. Even Higby, as awesome as he is, is a bit too hung up on BF3, which worries me and a lot of the veteran community. Last edited by Death2All; 2012-03-12 at 05:29 PM. |
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2012-03-12, 05:26 PM | [Ignore Me] #29 | ||
Colonel
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This may not be what you guys are focusing on but from the point of view of disgruntled BF fans, it isn't about whether or not the low TTK does or doesn't require skill, of course it requires twitch skill, but the lower the TTK goes, the more twitch skill matters over any other skill, such as tactical preparation, anticipation, etc.
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2012-03-12, 05:30 PM | [Ignore Me] #30 | |||
Corporal
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Some people may say its sterile but honestly its like a soccer game you sit on the edge of your seat and go bananas when your team scores, when your able to take on a few healthy people and come out alive its a lot more rewarding then saying I mowed down 4 people cause i was able to sway my gone and spray them down with in a matter of 3 seconds. |
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