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View Poll Results: 3-man tanks | |||
Yes (includes "yes, but") | 53 | 60.92% | |
No (includes "no, but" and "wait for beta") | 34 | 39.08% | |
Voters: 87. You may not vote on this poll |
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Thread Tools | Search this Thread | Display Modes |
2012-03-17, 10:46 PM | [Ignore Me] #17 | ||
First Sergeant
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T-80 / Crew 3
M1 Abrams / Crew 4 (commander, gunner, loader, driver) Leopard 2 / Crew 4 FV4034 Challenger 2 / Crew 4 (commander, gunner, loader/operator, driver) T-84 / Crew 3 T-90 / Crew 3 You're so wrong it hurts. I think MBT's should require at least 2 people to operate properly. Gunner and a Driver. However, I don't think I'm going to get my wish. As such, I really don't care if there is or isn't 3 man tanks, as they'll probably be overshadowed by single manned MBT's. |
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2012-03-17, 10:53 PM | [Ignore Me] #18 | |||
Corporal
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Nah how bout we go for true realism and add a commander position and a loader position. Heh, just think the loader position can be like a mini game for the person, quick time events that load the shell!. So that brings the crew to what? about 5? maybe four if we roll the commander position in with the secondary gunner, but who would want that right? We can have more inner vehicle teamwork! Please gents can we at least wait till beta till we pass judgement on the gameplay,teamwork, and maneuverability issues... /rant Last edited by Warhound; 2012-03-17 at 11:05 PM. |
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2012-03-18, 03:42 AM | [Ignore Me] #21 | |||
Major
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That's not to say that some people aren't good at one-man gunning and not to say that it isn't fun. It's just a different type of fun, and it is a pity to limit the types of fun available in this otherwise brilliant-looking new game. I think the fact this topic is still getting new threads, what, two weeks after GDC shows the depth of feeling. Edit: Should have added this: Seconded! Been saying this for some time. Last edited by Mechzz; 2012-03-18 at 03:46 AM. |
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2012-03-18, 03:47 AM | [Ignore Me] #22 | ||
Master Sergeant
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Standard mechanic is driver takes main gun, another person takes secondary gun. A great deal of specialization later, the driver has the option to add a third seat that is driver only, and the primary and secondary guns are manned by other people. Best way I know to arrange it.
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2012-03-18, 04:34 AM | [Ignore Me] #26 | |||
Captain
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I think more tactically minded players would be more inclined to utilize the 3crew configuration, but the people who would rather run&gun might see the incentive to not being a solowhore . |
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2012-03-18, 04:45 AM | [Ignore Me] #27 | |||
Corporal
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I will make the case one more time, you don't need to have 3 men in a tank for teamwork to happen.. Your still coordinating within the vehicle with this configuration and you're still coordinating across multiple vehicles with the two man configuration. Can we stop making the case of a loss in teamwork, if anything we will need more teamwork coordinating many more vehicles. |
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2012-03-18, 04:47 AM | [Ignore Me] #28 | |||
Captain
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Or am I not getting your point here? edit: And I mean tangible benefits aside from having an extra gun. Like the extra gun being more powerful for instance. Last edited by Atheosim; 2012-03-18 at 04:48 AM. |
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2012-03-18, 11:24 AM | [Ignore Me] #29 | |||
Lieutenant General
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EDIT: of course, we don't have a need for radio operators or loaders. Last edited by Figment; 2012-03-18 at 11:31 AM. |
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2012-03-18, 01:46 PM | [Ignore Me] #30 | ||
Lieutenant Colonel
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Yes but...
If 2nd gunner can switch between seats instantly without having to stop the vehicle, the 3rd gunner is a non-factor. Similarly, if tanks do not have enough armor, having more manpower for faster repairs is a non-factor. |
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