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View Poll Results: Do you like this idea?
Yes 45 88.24%
No 6 11.76%
Voters: 51. You may not vote on this poll

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Old 2012-04-03, 06:29 AM   [Ignore Me] #16
Stew
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Re: Support vehicles.


Originally Posted by EVILPIG View Post
The Sundy will have the ability to be outfitted for support, so I would like to expand on this concept a little.

How about being able to sidegrade a Liberator to drop supplies to friendlies who request it? Vehicle ammo may not be available at regular terminals and an equipped lib could drop ammo for vehicles. This could be something special and as simple to pick up as just running it over. Just a possibility for support players who enjoy such things.
I can be agree as long as the liberator amunitioners dont have infinite AMO to drop as long as they have to replenish frequently yeah ill be agree with it !
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Old 2012-04-03, 06:47 AM   [Ignore Me] #17
Maarvy
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Re: Support vehicles.


I like the idea , but make someone get out to load the ammo , and make is explosive in its dropped form .
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Old 2012-04-03, 07:29 AM   [Ignore Me] #18
Hmr85
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Re: Support vehicles.


I voted yes also, the idea of being able to supply troops in the field is absolutely awesome. I completely support this Idea. My only pause is the "This could be something special and as simple to pick up as just running it over." I lean towards the make them pick it up and load it into the vehicle. Running over supply drops is just way to arcade imo. I'll even go a step further saying that you should have the ability to capture/ use enemy supply drops if you are able to over run them at the drop points.
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Old 2012-04-03, 10:08 AM   [Ignore Me] #19
MrBloodworth
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Re: Support vehicles.


Resupply was in PS1. Hacking Terminals, and Engineers could place ammo terminals as well as ammo/equipment swap or looting.

I do not understand this need to water down classes or make everything a jack of all trades, or make everything "automatic" ( Shields, ammo "regen".... )

If anything, this suggestion needs to be Engineer only, and needs to be a static deploy-able that the user must interact.
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Old 2012-04-03, 10:52 AM   [Ignore Me] #20
Nalan
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Re: Support vehicles.


The Assault troops will be able to drop ammo bags on the ground anyways? Why would you need to have a vehicle drop in supplies for troops?
I can understand dropping containers for vehicles, but how would the drivers/gunners "pick up" this ammo? There wouldn't be a viable way that would fit with PS2's gaming mechanic...

But in the end how is this really different to the Galaxy's and other vehicle that are in essence support vehicles? With spawn points and equipment terminals attached to them?
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Old 2012-04-03, 10:56 AM   [Ignore Me] #21
Hmr85
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Re: Support vehicles.


Originally Posted by Nalan View Post
The Assault troops will be able to drop ammo bags on the ground anyways? Why would you need to have a vehicle drop in supplies for troops?
I can understand dropping containers for vehicles, but how would the drivers/gunners "pick up" this ammo? There wouldn't be a viable way that would fit with PS2's gaming mechanic...

But in the end how is this really different to the Galaxy's and other vehicle that are in essence support vehicles? With spawn points and equipment terminals attached to them?
Its a specialty option for spec ops imo. It fits in perfect for that role. A group of 5 or 6 guys in a squad behind enemy lines fighting it out. They run out of ammo in the field. Their engineer used up all his ammo drops. Lets just assume there is a limit on it. You could have a guy come in and do a supply drop to help resupply everybody and keep them going.

Its more of a contingency type option imo for ppl who would want something like that. You need to remember. There isn't always going to be a galaxy or a sundy in the area. Sometimes you and your mates might be heading out to a AO or dug in out in no mans land. I could see a viable use for it even tho some ppl can't.
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Old 2012-04-03, 10:58 AM   [Ignore Me] #22
Knocky
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Re: Support vehicles.


If you want supplies behind enemy lines then have a Cloaker with you.

The support vehicles as have been described by Devs seem fine for now.
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Old 2012-04-03, 11:25 AM   [Ignore Me] #23
Nalan
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Re: Support vehicles.


Originally Posted by Hmr85 View Post
Its more of a contingency type option imo for ppl who would want something like that. You need to remember. There isn't always going to be a galaxy or a sundy in the area.
Same could be said for the support vehicle though...

Originally Posted by Hmr85 View Post
Its a specialty option for spec ops imo. It fits in perfect for that role. A group of 5 or 6 guys in a squad behind enemy lines fighting it out. They run out of ammo in the field. Their engineer used up all his ammo drops. Lets just assume there is a limit on it. You could have a guy come in and do a supply drop to help resupply everybody and keep them going.
I see what you're saying but this could easily be done using a Galaxy for example just send out a request for support and someone with a Galaxy simply flies it over, deploys it, and you'll have a mobile spawn point, with equipment terminals and a defendable position with mounted turrets... which you could also use as an evac vehicle if things get too hot...

And I doubt you'll be without any volunteers. Playing a support character in PS1, for example 1 of the certs I'd pick up was the Galaxy, so I could simply fly around the map picking people up and droping them in locations, and I was quite content to do this as long as it was helping the war effort.
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Last edited by Nalan; 2012-04-03 at 11:31 AM.
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Old 2012-04-03, 11:37 AM   [Ignore Me] #24
headcrab13
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Re: Support vehicles.


Absolutely, EVILPIG. I love this idea.

I spent many, maaany hours driving an ANT around to help out the TR back in the day, and sometimes entire play sessions just trying to conceal that perfectly-placed AMS. I'm all over earning exp for support roles.
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Old 2012-04-03, 01:11 PM   [Ignore Me] #25
MrBloodworth
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Re: Support vehicles.





Last edited by MrBloodworth; 2012-04-03 at 01:13 PM.
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Old 2012-04-03, 01:38 PM   [Ignore Me] #26
Kilmoran
Staff Sergeant
 
Re: Support vehicles.


Originally Posted by MrBloodworth View Post


I had forgotten about this thing. I'd deployed it often, and it was used, but it was still sort of new to me and I generally was used to using AMS for this sort of things for infantry. Still yes... this is probably the best default solution to field replenishment considering the Gal is the new AMS. If anything... dropping one of these should be the only option and engineers could make it better as normal perhaps?
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Old 2012-04-03, 02:49 PM   [Ignore Me] #27
Dir
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Re: Support vehicles.


Originally Posted by Kilmoran View Post
I had forgotten about this thing. I'd deployed it often, and it was used, but it was still sort of new to me and I generally was used to using AMS for this sort of things for infantry. Still yes... this is probably the best default solution to field replenishment considering the Gal is the new AMS. If anything... dropping one of these should be the only option and engineers could make it better as normal perhaps?
How can you forget about something that actually makes you disappear!? I never leave home without it...hoping that they bring it back so I can cloak a squad of sundy's in the crevice off of a goat path so we can fly out and push a squad of vannies off the the side of a mountain into a field of mines.
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