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2012-04-05, 06:40 PM | [Ignore Me] #16 | ||
Brigadier General
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I'm not complaining about the helmets because the shapes make them instantly identifiable. It's the same themes T-Ray has been talking about since Day 1. VS = Triangular, NC = Square, TR = Rounded.
This will be especially helpful in low-light situations where you can only see a sillouette, Now if only PS2 had cool dynamic lighting, oh wait it does. |
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2012-04-05, 09:13 PM | [Ignore Me] #21 | ||
Corporal
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I think there needs to be more threads like this. As I said in the thread I made a couple of days a go or so, a lot of the stuff the devs have shown us looks decent at the very least, but much of the stuff could use some tweaks imo, and illustrating ways to alter the classes, weapons, and vehicles without drastically changing them is a great way to give the devs useful feedback.
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2012-04-05, 09:35 PM | [Ignore Me] #23 | |||
Also NC rexo advanced fix: |
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2012-04-05, 09:51 PM | [Ignore Me] #27 | |||
post number 55, I was quicker. Last edited by NewSith; 2012-04-05 at 09:53 PM. |
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2012-04-05, 09:53 PM | [Ignore Me] #28 | |||
Colonel
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2012-04-06, 12:00 AM | [Ignore Me] #29 | ||
Lieutenant Colonel
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I like both of your quick fixes, but the lack of detail bothers me. I'm thinking a good final version would look like a second layer of lighter, more flexible armor. That way he's not just got big honking plates over a t-shirt.
(I am not trying to make more work for you. ) |
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2012-04-06, 10:24 AM | [Ignore Me] #30 | ||
Corporal
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I have no shooping powers, but if someone want to add this to the VS.
Bleh, the image isn't showing up for me. http://imageshack.us/f/812/2mir4z7u4zrbo5l5uwgpa6e.jpg/ is the link. Last edited by Pollo Jack; 2012-04-06 at 10:25 AM. |
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