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2012-04-07, 10:36 AM | [Ignore Me] #16 | |||
Contributor General
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That's fine tbh, we'd wondered what would be the benefit of the sub/membership. |
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2012-04-07, 10:38 AM | [Ignore Me] #17 | |||
Banned
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Last edited by xXGumpXX; 2012-04-07 at 10:39 AM. |
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2012-04-07, 10:45 AM | [Ignore Me] #18 | |||
Private
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Being pretty new to PS2 (actually anything PS related), I haven't yet come across the following mentioned in that interview:
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2012-04-07, 10:52 AM | [Ignore Me] #19 | |||
First Lieutenant
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__________________
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2012-04-07, 11:01 AM | [Ignore Me] #20 | ||
Think about what we have and have not: Cloakers, Medics, Engys, Heavy, and Light Assault. We still need: MAX, Female Avatars (which they said would announce in a special way), The lightning! (WHERE FOR ART THOU LIGHTNING?!)
As stated above, when we get these IMO the BETA will only be moments away. |
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2012-04-07, 11:23 AM | [Ignore Me] #26 | |||
First Lieutenant
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2012-04-07, 11:33 AM | [Ignore Me] #28 | ||
Major General
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if PS1 is any basis, and nothing special happens with gaining outfit EXP then the largest outfits will level faster, Future Crew is the only sub 100 player outfit to hit 10m in points, and we only achieved that in 2007.
But there are multiple ways to overcome this. warhammer had a method where members of larger guilds contribute less to the guild leveling, which worked well, my guild of 40 highly active members were one of the highest level guilds on our server, despite been one of the smallest. or you could have it so that only your top say 10-30 members per day contribute to the leveling of an outfit. |
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