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2012-04-09, 04:58 PM | [Ignore Me] #16 | ||
Master Sergeant
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A MAX units worst enemy, a friendly engineer!
MAX Unit-Keep sticking them god damn mines to me an ill wear you like a glove! Engineer-Sticks another one on for a laugh. This could really piss some MAX units off lol, maybe theyll have to have some kind of acceptance button ha. |
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2012-04-09, 05:13 PM | [Ignore Me] #17 | |||
Master Sergeant
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Does the Medic have to choose to spec heal or to rez? no , he does both. |
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2012-04-09, 05:34 PM | [Ignore Me] #19 | |||
Sergeant Major
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Added to info mate Last edited by Magpie; 2012-04-09 at 05:36 PM. |
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2012-04-09, 05:45 PM | [Ignore Me] #20 | ||
First Lieutenant
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Many thanks, Magpie. And I think that the system of blueprints is really good, because it allows the Devs to make TONS of things that an ACE can become, knowing that we'll be limited by what blueprints we bring. Want more blueprints at once? Maybe you give up your medkits for them; customization! I prefer this blueprints system to the alternative, wherein the Devs need to limit how many things an ACE can become because they don't want us Engineers to be OP. I don't want any class to be any better than any other class.
:-) ~Zachariah Last edited by LZachariah; 2012-04-09 at 05:50 PM. |
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2012-04-10, 07:49 AM | [Ignore Me] #22 | ||
Sergeant Major
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Is this also where the hackers are going to be?
Planetside basicly had 3 support skills. Engineering, repairs and fortifies bases/camps and set up traps or blow stuf up. Hacking unlocks doors, use enemy/nutral terminals and steal vehicles. Medic heals and resurect down players. I was mainly an AdvHack Combat Engineer. Picked up adv hack because got tired of getting stuck at an EqTerm when a base was under hack. Picked up engineering to repair vehicles. Then combat engineering when I realise the diffrent tricks I could do with boomers and jammers. Never did medic stuff because well I would use medkits or regen implant. Also if I was a medic I would might as well be an adv medic. |
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2012-06-05, 09:22 PM | [Ignore Me] #25 | ||
Lieutenant Colonel
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I didn't want to open up a new thread so I decided to post in this one.
Is anyone else concerned about the impact of turrets placed indoors? I'm sure there is some type of feature that prevents them from being stacked up side-by-side, but what about positioning them a small distance in front of doorways? People just run through the door only to get raped by an indoor turret that has a shield and can virtually take out just about anything coming through the doorway albeit a MAX. |
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2012-06-05, 09:24 PM | [Ignore Me] #26 | |||
First Sergeant
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2012-06-05, 10:47 PM | [Ignore Me] #29 | ||
I look forward to the apparently free placement of turrets in PS2. In PS1 they were quite restrictive (non-AI turrets I mean). You couldn't place them in bases, or near other equipment. Got killed countless times running around staring at the ground trying to find a place I could deploy one. And when I could finally deploy one it usually was too far out of range to do any damage.
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2012-06-05, 11:11 PM | [Ignore Me] #30 | |||
Brigadier General
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I really hope they never are forced to bring back vehicles deconstructing when in the wrong place either. Driving an ATV into absurd places is going to be a past time of mine. And why not? They are easy to blow up. |
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