Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Vanu = Barney and Friends
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-04-14, 06:35 AM | [Ignore Me] #16 | ||
It made the game a lot more awesome that you wouldn't just suffer from an arbitrary critical existence failure when you took enough damage.
I remember that once I managed to survive crash-landing my crippled mosquito somehow - it felt great! That was around '05 summer I think Bailing will probably be not as annoying in PS2 now that we will be able to dive right after them but I support any feature that separates the pilots from the bailures regardless Last edited by FastAndFree; 2012-04-14 at 06:40 AM. |
|||
|
2012-04-14, 07:14 AM | [Ignore Me] #17 | ||
Troll x2
|
Are you sure they took it out? Or did they just make the percentage of health left so small almost no one sees it anymore? Cause it definitely happened to me about a week ago. I was flying a mossie and took damage and couldn't bail out, which honestly I thought was stupid. Swapped that cert out.
__________________
|
||
|
2012-04-14, 07:35 AM | [Ignore Me] #18 | |||
Colonel
|
Having a few pieces of standard equipment is not homogenization. Some things lend themselves to always being equipped. This is one of them. And vehicles more than anything else lend themselves to having standardized equipment. Choosing between weapons/functions and the pretty video game standard of bailing is ridiculous, I'm sorry to say. And yes, being able to bail from aircraft is pretty much standard for video games. I'm frankly amazed at the KDR philosophy I'm seeing here, I thought you guys were a little different. And yes, tanks need the ability as well. Except we call it "climbing out". Last edited by Stardouser; 2012-04-14 at 07:41 AM. |
|||
|
2012-04-14, 07:42 AM | [Ignore Me] #19 | |||
Major
|
|
|||
|
2012-04-14, 07:46 AM | [Ignore Me] #20 | ||
Private
|
I'm all for bailing if it forces them to use a parachute, and slowly fall to the ground with no accuracy for firearms . That way the person who shot them down has the edge, they can still bail and if they are far enough away, survive. The problem with PS1 was that the guy bailing would literally fall to the earth at like 80 km, have full accuracy while falling, and survive the landing because of some lame excuse for a mechanic.
|
||
|
2012-04-14, 07:48 AM | [Ignore Me] #21 | ||||
Colonel
|
1. Your parachute opens as soon as you bail, so you can't simply fall to your death. 2. No suicide/selfkill mechanic should exist. Put in a 30 second delayed despawn if someone wants to stop what they are doing and respawn somewhere else.
Ah, I understand that a bit better now. And also, an automatic parachute will make the bailed player stick out like a sore thumb. Yes, falling and surviving without even a parachute is a lame mechanic. Are people assuming that a Bail Certificate is going to be the same thing? Basically a "let you survive the fall" mechanic? Last edited by Stardouser; 2012-04-14 at 07:50 AM. |
||||
|
2012-04-14, 08:10 AM | [Ignore Me] #22 | |||
Private
|
Edit: I'm fine with the fast fall mechanic for things like Galaxy drops, but "bailing" should auto give a parachute. Last edited by Insanekanifer; 2012-04-14 at 08:13 AM. |
|||
|
2012-04-14, 08:56 AM | [Ignore Me] #23 | |||
Major
|
It also denies people their air to air kills, in PS1 it only counted if someone was inside the aircraft at the moment of their death. |
|||
|
2012-04-14, 09:14 AM | [Ignore Me] #24 | |||
Colonel
|
This is how games work, making substantial changes to game balance to fix these issues isn't right. Though, if you're talking about pilots specifically, if the parachute is automatic, they won't be able to C4 themselves until they get to the ground. But I think there's an even simpler solution. If stats are all that some people love, then that's what they should receive: SOE should make a vehicle kill stat - one that you receive for killing a vehicle, and you get kills in this category independent of killing the pilot. |
|||
|
2012-04-14, 10:32 AM | [Ignore Me] #25 | ||||
Sergeant
|
I think that if you get into a vehicle, specifically strong vehicles like reavers and tanks, you should be committed to it. Getting out should require you to land/park.
|
||||
|
2012-04-14, 10:46 AM | [Ignore Me] #26 | ||
The easy fix to bailures in PS2 (and PS1 tbfh) would be to simply not allow a pilot to bail until their aircraft are below a certain threshold of hp.
I've always said, that you shouldn't be able to bail until your bailing mechanism had a chance to fail. Well they added the chance to fail part, but not the first part. |
|||
|
2012-04-14, 10:51 AM | [Ignore Me] #27 | ||
Sergeant
|
To be fair I'm using PS1 and BF3 as comparisons. Hopefully the resource system really punishes you for losing such a strong vehicle. I would be ok with knocking out an aircraft if I knew they wouldn't simply get another one as soon as they respawned.
|
||
|
2012-04-14, 11:03 AM | [Ignore Me] #28 | |||
Colonel
|
An ejection seat wouldn't be lame at all, it would be authentic. NOT that I want to bring realism/authenticity into it, but if you're going to call bailing out arcade style gameplay, then that, to me, is the same as saying you want realism. And an ejection seat is realism. I'm only saying that in truth, not because I want realism. What do you think of this system: Put in a formal ejection seat that propels the pilot up and away from aircraft and automatically deploys a parachute. See, in Battlefield, you can hide after you bail by waiting til you're 20 feet off the ground to pop your chute. So let's remove that, and make the parachute automatic. And the ejection seat should be twice the size of the pilot, providing a juicy target for tanks and aircraft(ie, heavy weapons like tank cannons and jet cannons only have to hit the seat to kill him, not the pilot). Yet it isn't armored, so infantry can hit the pilot too on his way down. AND, here's the really nice bit about my idea: if you do not eject before your vehicle reaches 20% health(maybe even 30%), after that, it is considered to be disabled by damage, and won't work. Therefore, you either have to make a decision to give up the fight early, which many people will be loathe to do, or you die. That would add commitment I think... And I still say, independent of this issue, that we should discourage using fighters and bombers as transports by using Pilot crew kits armed only with pistol. Additionally, if people aren't carrying their normal light assault rifle, they will be less likely to bail in hopes of continuing to fight on the ground. I would like to see a system where you can get a partial resource refund if you return to base...of course the question becomes, why would anyone return to base? Still, it's a thought. Last edited by Stardouser; 2012-04-14 at 11:06 AM. |
|||
|
|
Bookmarks |
|
|