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PSU: bite my shiny metal ass.
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2012-05-03, 07:07 AM | [Ignore Me] #16 | ||
Major
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The purpose of a shooter game is to achive goal and figth their is where the fun is
AN EMPTY continents thats u OWN have NO PURPOSE whats you will do on this empty conquered continents ? Play pokers with friend ? I think ultimate Domination is useless and boring Owning the regions thats u need to get the most ressource as u need and also having EPIC and amasing figth IS the primary goal ! For me is all about having awesome battle Not about having all BLUE continents |
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2012-05-03, 07:52 AM | [Ignore Me] #17 | ||
Sergeant
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stew..... say what now?
I think you basically said that for you having epic and amazing fights is what the game is all about for you.... As for the OP.... Yes PS2 will have a purpose, simply put it will be to drive the enemy back, and force them to give up any land they have taken from you. The purpose will be to kill and keep on killing while taking all the possible real estate there is on Auraxis. The goal here is to take and own everything that the enemy owns, and force them to admit to defeat. You WIN when you have taken every conquerable piece of Auraxian soil. You WIN when you look at the map and see that the other 2 Empires have nothing but a measly foothold on any given continent. You know you WIN when you realize you won and you don't need the words "YOU WIN" flashing across the screen. Its actually fairly straightforward. Take everything and don't give anything up. When you own everything, sit back, take a screen shot, and enjoy the feeling of complete and utter triumph as you realize you have accomplished something truly difficult. Now actually making all that happen is a whole 'nuther story . Edit: Thought of the day: Does one need to be told they have won to know they have truly won? Last edited by Corax; 2012-05-03 at 07:56 AM. |
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2012-05-03, 07:53 AM | [Ignore Me] #18 | |||
Captain
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I'm still skeptical about footholds myself, not because you can't "take over" the place, but because I still worry that it will just mean everyone is completely stalemated in the centre of the map - but only when we get to play the game with full servers will we truly know. What Planetside offers that others don't however - is the fact that if you REALLY give a crap about a base or piece of territory, you'll make the enemy fight for an hour over one scrap of land. It's not done in 15 minutes, its not "I held more flags for slightly longer, so I win". It's the fact that to win, they'll actually have to drive you out and keep you out - make it so that you can't spawn there and you can't get enough reinforcements from nearby. And of course, the beauty of it being that when you've put 2 hours of your life into taking my base away from me, you better believe that I'm watching you, and if you don't defend it, I'm coming straight back, with tanks |
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2012-05-03, 08:33 AM | [Ignore Me] #21 | ||
First Sergeant
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it will feel small because 3 footholds on each continent + imagine all the hundreds of players making extra spawn points. i suspect a cod zerg meatgrinding on a big scale, i hope im wrong. we will see in the beta.
Last edited by Levente; 2012-05-03 at 08:34 AM. |
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2012-05-03, 10:40 AM | [Ignore Me] #23 | |||
Captain
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With the added bonus that it might be over the same piece of turf! The harder the fight, the sweeter the victory! |
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2012-05-03, 10:50 AM | [Ignore Me] #24 | |||
Captain
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To win on a round timer is so short term; to win a planetside battle will be forcing your enemy out and keeping them out, for however long it takes, and by whatever vehicular means nescessary. |
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2012-05-03, 11:16 AM | [Ignore Me] #25 | |||
Captain
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For me, its the fight - a good result is the cherry on top. And if its a stalemate situation, your job is to rally troops and find a way to break the enemy down. In any case, I fully expect data to be available on how many times you've been in a hex at the time that it was taken for, or from your faction - or some other measure that helps defines success beyond pure number of kills; or you can use kills if that's your aim. You're not restricted. But current deathmatch shooters are exactly that, only with those - when you've taken it, you didn't get to keep it. |
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2012-05-03, 11:24 AM | [Ignore Me] #26 | |||
Captain
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2012-05-03, 11:40 AM | [Ignore Me] #27 | ||
The purpose of this game is to have fun. Let's take a look at some examples of fun.
Standard FPS: Join a server. Get put on whatever team has less people. Complete objectives. Get kicked by admin because you killed them. Join another server. Complete objectives. Round ends. Player is presented with awards and bonus points. "YOU WIN / LOSE" Map resets. Planetside: A VS outfit decides to attack an NC position. Word gets out and the NC show up in force to defend. The VS zerg shows up. An epic battle with hundreds of infantry, air support and tanks takes place. Another VS outfit carries out an attack behind enemy lines, crippling the NC's ability to spawn armor. The VS rolls all over the NC and claims the region for themselves. Then the TR show up..... In my opinion, Planetside has way more purpose(entertainment value) than any of the current generation FPS games. |
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2012-05-03, 11:53 AM | [Ignore Me] #28 | |||
General
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In a standard FPS the win/loss matches are hardly even a single battle in Planetside. Some people just need the "You won!" shoved in their face. |
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