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2012-05-06, 09:03 PM | [Ignore Me] #17 | ||
Major
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I'm going to miss lodestar bombing people. Or just landing on people with a lodestar in general.
Awesome ideas in this thread though, would be funny as hell to watch a sundy get dropped from the bottom of a galaxy and splat a couple enemies. |
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2012-05-06, 09:20 PM | [Ignore Me] #19 | ||
Having a dedicated, mobile repair point with more than one loadstar pilot was a very valuable asset Planetside if your empire was making a large scale armour push between bases with a large gap. If the mobile-loady-base was discovered, they would simply take off and land somewhere else to set up.
The new version of this 'mobile repair base' concept will now be a few Sunderers forming up in an old west, defensive caravan ring around a deployed galaxy or something. Instead of being able to relocate quickly and easily, they will at first have to defend the base using the galaxy weapons, and relocate only when the heat gets too much and they actually get a chance. |
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2012-05-06, 11:21 PM | [Ignore Me] #22 | ||
Staff Sergeant
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Lodestar doesn't make sense, a flat bed that can magnetically hold massive tons. Better option would be to add the chains like the image a couple posts before, I agree moving a massive vehicle can look cool but PS1 lodestar made it look stupid imo.
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2012-05-06, 11:35 PM | [Ignore Me] #23 | |||
Colonel
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Just because gameplay is important doesn't mean its fun. That people will do it out of necessity doesn't mean they enjoy it, and there is nothing wrong with making such things more fun, or eliminating them entirely. They could have, for instance, put a healing turret on top of the lode so you could perform a sort of triage and have a look around while sitting there in it. Maybe give it a 12mm as well so it could ward off a stray mosquito. That would have done a lot to reduce the tedium without really changing its role or effects much. With the sundy having the vehicle repair job this time, theres little point for a dedicated lodestar replacement. I imagine if they see the need for vehicle transport, they will chop up a gal and make it a variant. The gals look hefty enough that I think all vehicles could drive underneath if the passenger box was cut away. Then just hold the vehicle in place with magical force fields, and done. Last edited by CutterJohn; 2012-05-06 at 11:38 PM. |
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2012-05-07, 12:07 AM | [Ignore Me] #25 | ||
I expect that it needs to at least be stopped, as the old Loadstar had to be before it's repair point function kicked in... if not deployed like the new Galaxy must be if it is to become a spawn point.
EDIT: Mobile repairing would be cool though, wouldn't it! Imagine rather than a wall though, a rotating swarm... fresh Sundy's enclosing the damaged sundy's. Kind of like the way penguins roatate who is warm in the middle, and everyone gets a turn on the outside taking the full brunt of the storm. I watch a lot of nature documentary films, lol...
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”You can have hundreds of players fighting against hundreds of players fighting against hundreds of players in these massive cluster-fuck battles” Matt Higby on the scope of Planetside 2 Last edited by Brusi; 2012-05-07 at 12:14 AM. |
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2012-05-07, 12:46 AM | [Ignore Me] #29 | |||
Contributor PlanetSide 2
Game Designer |
The best vehicle to air-lift with the lodestar was an AMS, whose function is now moved to the Galaxy which can air-lift itself. So there's really no use for the Lodestar of PS1 in PS2. |
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2012-05-07, 12:52 AM | [Ignore Me] #30 | |||
Contributor Major
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