Forums | Chat | News | Contact Us | Register |
PSU Social
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
PSU: Your backdoor isn't locked....
Forums | Chat | News | Contact Us | Register |
PSU Social
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
![]() |
|
Thread Tools | Search this Thread | Display Modes |
![]() |
[Ignore Me] #16 | ||
Contributor First Sergeant
|
heya, and thanks for the question request. stuff in () are clarifications [] are external thoughts and can be ignored.
1. Medics Will they be a triage (post-battle patch up) and long-cooldown heal/mitigation specialists? or Dedicated in-combat heal-beam users? [I personally consider the second to be a bad thing in an FPS MMOG, overheal is a nightmare to compete with] 2. It has been previously stated that the continents are "hand finished" with areas to fight over being more carefully constructed, considering the size of the map and a soldier driving an ATV/lightning, how many minutes drive between each captuarable objective? [Too many and every scrap of land becomes yet another objective to side track you, too few and most of the land will be a barren area only used for travel.] 3. Will LLU's and "capture the flag/key" style base objectives return? 4. Will any weapons at all be hit-scan? (hit determined by if the cursor is over a target when the attack is made, rather than if a projectile connects with said target.) In most modern shooters this is usually relegated to sniper rifles or laser/beam weapons. 5. what class will inherit the special assault weaponry? [punisher and thumper grenades were easily one of my favoirite tools] 6. The vehicle modular designs are a great idea. Are there any plans for deployable items or permenant resources within a base (turrets, terminals, walls [taller? weapons ports? caltrops?], doorways, etc) to also have optional side-grades or even upgrades? 7. Will any weapons/abilities impart a directional force/knockback on the target. If yes. Have you considered this as a vanu/generic max ability (A frontal burst-effect with long recast to nudge enemies into a more favourable position). Last edited by IMMentat; 2012-05-08 at 06:34 PM. |
||
![]() |
![]() |
![]() |
[Ignore Me] #19 | ||
Captain
|
Wildlife. Volumetric clouds. Naval battle. I want to know what the dev team is thinking on these 3 matters.
And lastly, let's end this silly debate once and for all : Number of continents at launch? ![]() |
||
![]() |
![]() |
![]() |
[Ignore Me] #20 | ||
Private
|
How is spawn protect on squad spawning going to work?
Also will we be allowed to post videos or stream live game play of the beta or will that be forbidden until the beta phase ends? Thanks for asking questions Last edited by Doctorcool; 2012-05-08 at 11:27 PM. |
||
![]() |
![]() |
![]() |
[Ignore Me] #21 | ||
Master Sergeant
|
How does "hacking" work ingame now?
Any plans on bringing back majority if not all of PS1 vehicles back after launch? How willing are you to actually change something in beta? (I.E one man tanks, galaxys becoming AMSes etc.) Will the old Pulsar model be in the shop?(Classic Pulsar same stats as ingame one) If TTK is too fast in beta will it be slowed or no plans at all to change? Why so much influence from BF3,a game that made big hype but failed to deliver a true sequel? Colored minimaps and full maps? Is it a ATV or a Quad? More questions to come from me.
__________________
Smed doesn't care about players.If it's fun to him it doesn't matter to players. YT: http://www.youtube.com/user/rainbowwarriorguy Last edited by RodenyC; 2012-05-09 at 05:57 PM. |
||
![]() |
![]() |
![]() |
[Ignore Me] #23 | ||||
Major
|
Am keen to hear what they have planned. |
||||
![]() |
![]() |
![]() |
[Ignore Me] #24 | ||
Major
|
1. Will Galaxy's have any mods to change the way they drop out infantry? IE: Drop Pods, jumping out without a barrier, ect.
2. Has the team considered anyway to add voice masking over VOIP for people inside vehicles, to give a slightly muffled, more realistic sound of a vehicle pilot? 3. Will there be anything that can carry a MBT across the battlefield? |
||
![]() |
![]() |
![]() |
[Ignore Me] #25 | ||
Captain
|
What is the max amount of players the game can handle in one hex?
What is the cool down for squad respawning? Can you squad spawn in an enemy hex? An enemy base? (please say no) What is the future goal for number of continents? How would you like to implement an outfit battle system? Can you fight outfits of the same faction in this system? Would fights take place on a different continent? Would you possibly develop an outfit fighting only symmetrical map? |
||
![]() |
![]() |
![]() |
[Ignore Me] #27 | ||
Sergeant
|
What are the plans for people who are going AFK on purpose. Will they still get resources even though no effort was made? For example joining a mission and then simply hide behind a tree the entire time while the others fight/cap etc.
One of the latest screen shots showed a tower. Are those towers upgradable and if so how, by whom and where? Can outfits claim land/towers? How close are vehicle spawns to hotspots. Does it take some time to drive like in PS1 or is the travel time much shorter? |
||
![]() |
![]() |
![]() |
[Ignore Me] #28 | ||
Staff Sergeant
|
Can we have fully customizable outfit insignias instead of or on top of just picking from a couple dozen designs? pretty please ? Even if it is a station cash exclusive item I think it is a must for the hardcore Planetside Outfits.
|
||
![]() |
![]() |
![]() |
[Ignore Me] #29 | ||
First Lieutenant
|
Ohh yay! See you at E3!
Are aircraft able to be specially targeted and damaged by AA weapons while they are on the ground? If I roll all Vanu characters, and I buy a gold beamer, do I get them for every character or just one? Is there any way to link an outfit across servers, to share stats and keep membership cohesive when their main server is completely full? Can we have a SOE-sponsored Fantasy Outfit League to promote eSports within PlanetSide 2? Will the number of side grade modifications and types increase over time? Will we ever see the Orbital Station, or the non-combatant civilian population? Can voice be broadcast locally, to taunt other players?
__________________
|
||
![]() |
![]() |
![]() |
[Ignore Me] #30 | ||
First Lieutenant
|
Will there be any death penalties (when a player gets killed too often in a given amount of time)? What kind - spawn time/cap affecting or temporary ability impairment? If spawn-time based will it be group timer or personal (I feel it should be personal)? Also if not why and how will that affect the role of medics in the battlefield?
|
||
![]() |
![]() |
![]() |
|
Bookmarks |
|
|