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Old 2012-05-08, 06:30 PM   [Ignore Me] #16
IMMentat
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Re: Got questions about PlanetSide 2? Here is your chance to have your questions answ


heya, and thanks for the question request. stuff in () are clarifications [] are external thoughts and can be ignored.

1. Medics
Will they be a triage (post-battle patch up) and long-cooldown heal/mitigation specialists?
or
Dedicated in-combat heal-beam users?
[I personally consider the second to be a bad thing in an FPS MMOG, overheal is a nightmare to compete with]

2. It has been previously stated that the continents are "hand finished" with areas to fight over being more carefully constructed, considering the size of the map and a soldier driving an ATV/lightning, how many minutes drive between each captuarable objective?
[Too many and every scrap of land becomes yet another objective to side track you, too few and most of the land will be a barren area only used for travel.]

3. Will LLU's and "capture the flag/key" style base objectives return?

4. Will any weapons at all be hit-scan? (hit determined by if the cursor is over a target when the attack is made, rather than if a projectile connects with said target.) In most modern shooters this is usually relegated to sniper rifles or laser/beam weapons.

5. what class will inherit the special assault weaponry? [punisher and thumper grenades were easily one of my favoirite tools]

6. The vehicle modular designs are a great idea. Are there any plans for deployable items or permenant resources within a base (turrets, terminals, walls [taller? weapons ports? caltrops?], doorways, etc) to also have optional side-grades or even upgrades?

7. Will any weapons/abilities impart a directional force/knockback on the target.
If yes.
Have you considered this as a vanu/generic max ability (A frontal burst-effect with long recast to nudge enemies into a more favourable position).

Last edited by IMMentat; 2012-05-08 at 06:34 PM.
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Old 2012-05-08, 07:34 PM   [Ignore Me] #17
Retrograde
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Re: Got questions about PlanetSide 2? Here is your chance to have your questions answ


Higby mentioned a subscription option during the Devcon demo, which he indicated would "unlock some things".

Does he have any updates on the payment models?
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Old 2012-05-08, 07:52 PM   [Ignore Me] #18
Tcakes
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Re: Got questions about PlanetSide 2? Here is your chance to have your questions answ


Id like to know if we are ever going to get a really good screenshot of a character cert tree. i dont even care which class.
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Old 2012-05-08, 11:01 PM   [Ignore Me] #19
cellinaire
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Re: Got questions about PlanetSide 2? Here is your chance to have your questions answ


Wildlife. Volumetric clouds. Naval battle. I want to know what the dev team is thinking on these 3 matters.



And lastly, let's end this silly debate once and for all :
Number of continents at launch?
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Old 2012-05-08, 11:15 PM   [Ignore Me] #20
Doctorcool
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Re: Got questions about PlanetSide 2? Here is your chance to have your questions answ


How is spawn protect on squad spawning going to work?
Also will we be allowed to post videos or stream live game play of the beta or will that be forbidden until the beta phase ends?
Thanks for asking questions

Last edited by Doctorcool; 2012-05-08 at 11:27 PM.
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Old 2012-05-09, 12:15 AM   [Ignore Me] #21
RodenyC
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Re: Got questions about PlanetSide 2? Here is your chance to have your questions answ


How does "hacking" work ingame now?

Any plans on bringing back majority if not all of PS1 vehicles back after launch?

How willing are you to actually change something in beta? (I.E one man tanks, galaxys becoming AMSes etc.)

Will the old Pulsar model be in the shop?(Classic Pulsar same stats as ingame one)

If TTK is too fast in beta will it be slowed or no plans at all to change?

Why so much influence from BF3,a game that made big hype but failed to deliver a true sequel?

Colored minimaps and full maps?

Is it a ATV or a Quad?

More questions to come from me.
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Last edited by RodenyC; 2012-05-09 at 05:57 PM.
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Old 2012-05-09, 12:33 AM   [Ignore Me] #22
stonelizard
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Re: Got questions about PlanetSide 2? Here is your chance to have your questions answ


1.How fast are the air vehicles?
2.Will there be a weather system in the beta?
3.Will there be continents with bases on islands?
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Old 2012-05-09, 12:47 AM   [Ignore Me] #23
Mechzz
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Re: Got questions about PlanetSide 2? Here is your chance to have your questions answ


Originally Posted by Stardouser View Post
Can you give SOE an opportunity to talk a lot about in-game VOIP? DICE(Battlefield 3) has recently issued community-angering statements on this topic and this is a great time for SOE to flaunt what they've got coming.
Originally Posted by Grognard View Post
I would like to second this. I too, want to know how well this VoIP is going to work. Hopefully it isnt going to get scrapped.
I would like to third the VOIP question. Much as I like TS, Ventrilo, etc. I do think that with decent in-game Voip we could get a lot more peeps doing the "talking" thing.

Am keen to hear what they have planned.
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Old 2012-05-09, 01:10 AM   [Ignore Me] #24
Zekeen
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Re: Got questions about PlanetSide 2? Here is your chance to have your questions answ


1. Will Galaxy's have any mods to change the way they drop out infantry? IE: Drop Pods, jumping out without a barrier, ect.

2. Has the team considered anyway to add voice masking over VOIP for people inside vehicles, to give a slightly muffled, more realistic sound of a vehicle pilot?

3. Will there be anything that can carry a MBT across the battlefield?
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Old 2012-05-09, 03:01 AM   [Ignore Me] #25
The Kush
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Re: Got questions about PlanetSide 2? Here is your chance to have your questions answ


What is the max amount of players the game can handle in one hex?

What is the cool down for squad respawning?

Can you squad spawn in an enemy hex? An enemy base? (please say no)

What is the future goal for number of continents?

How would you like to implement an outfit battle system? Can you fight outfits of the same faction in this system? Would fights take place on a different continent? Would you possibly develop an outfit fighting only symmetrical map?
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Old 2012-05-09, 05:10 AM   [Ignore Me] #26
Raka Maru
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Can you please list the infiltraitor gadgets?
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Old 2012-05-09, 12:16 PM   [Ignore Me] #27
Satexios
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Re: Got questions about PlanetSide 2? Here is your chance to have your questions answ


What are the plans for people who are going AFK on purpose. Will they still get resources even though no effort was made? For example joining a mission and then simply hide behind a tree the entire time while the others fight/cap etc.

One of the latest screen shots showed a tower. Are those towers upgradable and if so how, by whom and where?

Can outfits claim land/towers?

How close are vehicle spawns to hotspots. Does it take some time to drive like in PS1 or is the travel time much shorter?
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Old 2012-05-09, 01:39 PM   [Ignore Me] #28
PlaceboCyanide
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Re: Got questions about PlanetSide 2? Here is your chance to have your questions answ


Can we have fully customizable outfit insignias instead of or on top of just picking from a couple dozen designs? pretty please ? Even if it is a station cash exclusive item I think it is a must for the hardcore Planetside Outfits.
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Old 2012-05-09, 03:18 PM   [Ignore Me] #29
Neurotoxin
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Re: Got questions about PlanetSide 2? Here is your chance to have your questions answ


Ohh yay! See you at E3!


Are aircraft able to be specially targeted and damaged by AA weapons while they are on the ground?

If I roll all Vanu characters, and I buy a gold beamer, do I get them for every character or just one?

Is there any way to link an outfit across servers, to share stats and keep membership cohesive when their main server is completely full?

Can we have a SOE-sponsored Fantasy Outfit League to promote eSports within PlanetSide 2?

Will the number of side grade modifications and types increase over time?

Will we ever see the Orbital Station, or the non-combatant civilian population?

Can voice be broadcast locally, to taunt other players?
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Old 2012-05-09, 06:02 PM   [Ignore Me] #30
Immigrant
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Re: Got questions about PlanetSide 2? Here is your chance to have your questions answ


Will there be any death penalties (when a player gets killed too often in a given amount of time)? What kind - spawn time/cap affecting or temporary ability impairment? If spawn-time based will it be group timer or personal (I feel it should be personal)? Also if not why and how will that affect the role of medics in the battlefield?
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