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Old 2012-05-14, 06:31 PM   [Ignore Me] #16
Tapman
Staff Sergeant
 
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Re: Liberator cockpit.


Lib looks great. I also notice at the bottom that there is a 2-D directional compass in the lesser-used HUD space, I'm not sure if this has been seen before but regardless I'm glad.

On a separate note, RAWRMG FOG! The dynamic weather systems seem to be coming along well, I'm glad to see a solid example of an instance when the weather can have a distinct effect on a battle. It does make me wonder how far they are planning on taking it though. Would it be possible to do lightning, winds, and/or rain with varied frequency/thickness? Combinations of all of them? Thick fog generally comes after a bit of rain...
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Old 2012-05-14, 07:31 PM   [Ignore Me] #17
Brusi
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Re: Liberator cockpit.


Originally Posted by Captain1nsaneo View Post
The Lib cockpit looks like the seat is really far back. Really hard to see just under the nose but as long as we can look left and right it should work out just fine.
It think this also gives it a real sense of size, in comparison to the more compact ESF's
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Old 2012-05-14, 07:41 PM   [Ignore Me] #18
Hmr85
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Re: Liberator cockpit.


Awesome, it looks great. I can't wait to get in one.
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Old 2012-05-14, 07:42 PM   [Ignore Me] #19
headcrab13
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Re: Liberator cockpit.


Originally Posted by MyMeatStick View Post
Nice, the Lib is looking epic. Details like those labels, LEDs, dirt and damage really make the vehicles look believable.

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Last edited by headcrab13; 2012-05-14 at 07:46 PM.
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Old 2012-05-14, 08:52 PM   [Ignore Me] #20
xSquirtle
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Re: Liberator cockpit.


ugh! the GUI hurts meh eyes!
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Old 2012-05-14, 10:08 PM   [Ignore Me] #21
Pyreal
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Re: Liberator cockpit.


The detail on the weapon in the pic of the exterior of the lib is nice! Me likes!
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Old 2012-05-14, 10:11 PM   [Ignore Me] #22
CutterJohn
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Re: Liberator cockpit.


Just to note, you left some of the screen uncovered. You may want to fix that, wouldn't want people to be able to see anything.


Oh well. At least the quality is nice, even if the design is ridiculous. Apparently we forgot how to mold polycarbonate into complex shapes 500 years from now.

Last edited by CutterJohn; 2012-05-14 at 11:19 PM.
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Old 2012-05-14, 10:40 PM   [Ignore Me] #23
kertvon
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Re: Liberator cockpit.


Hot diggity dog! Amazing.
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Old 2012-05-14, 10:43 PM   [Ignore Me] #24
Baneblade
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Re: Liberator cockpit.


The Liberator is definitely going to be my alternate vehicle of choice.
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Old 2012-05-15, 02:38 AM   [Ignore Me] #25
TerminatorUK
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Re: Liberator cockpit.


Hawt! Really like this

Looks like a Tie Bomber cockpit
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Old 2012-05-15, 04:30 AM   [Ignore Me] #26
Figment
Lieutenant General
 
Re: Liberator cockpit.


Mostly interested in the fog. That's got early morning strategic potential written all over it.
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Old 2012-05-15, 04:46 AM   [Ignore Me] #27
ringring
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Re: Liberator cockpit.


So I think we're seeing that the pilot controls the chin gun. The chin gun moves indepenently of the aricraft. So how does he control the aircraft, the chin gun and simply looking around the cockpit at the same time.

Maybe the look around is that joystick hat and that can toggle between look around and chin gun..... idk
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Old 2012-05-15, 04:51 AM   [Ignore Me] #28
Kipper
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Re: Liberator cockpit.


Maybe the front gun has a 20-30 degree range of movement and automatically tracks stuff, so you can switch targets and just hit fire...

Auto-aim tho, it would probably have to make the gun a bit weak to compensate....
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Old 2012-05-15, 10:00 AM   [Ignore Me] #29
Figment
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Re: Liberator cockpit.


Originally Posted by ringring View Post
So I think we're seeing that the pilot controls the chin gun. The chin gun moves indepenently of the aricraft. So how does he control the aircraft, the chin gun and simply looking around the cockpit at the same time.

Maybe the look around is that joystick hat and that can toggle between look around and chin gun..... idk
I would imagine that what you look at with the mouse is what you fire at. :/ That would demand different rotation buttons. But since A and D are strafing normally, would for instance Z and X be used for strafing and A and D for turning? (Ofc. Q for max speed, E and C for elevating/descending). Or perhaps aiming is done while holding the right mouse button, though that'd significantly impact your performance as a pilot.

Seems a bit tricky. Perhaps the easiest would be if the rear gunner can switch between rear and frontal view? That'd too often would remove your rear situational awareness though...

Last edited by Figment; 2012-05-15 at 10:01 AM.
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Old 2012-05-15, 10:10 AM   [Ignore Me] #30
Tatwi
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Re: Liberator cockpit.


Originally Posted by Oryon22 View Post
Love the throwback to the glass of WW2 bombers.
I second that emotion!
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