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Old 2012-05-18, 10:02 AM   [Ignore Me] #16
Sentrosi
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Re: Combat Communications


If we use PS1 as a model of the soldier - squad - platoon rankings I could see ingame voip being used very well. For those new to Planetside you could have a total of 30 people in a coordinated unit lead by a Platoon leader.

The Platoon leader could give permissions to Squad leaders who then could give permissions to their soldiers under their command voice. Now you could have a Platoon leader who segments all of his chatter through to his SL or you could just have the PL open comms to everyone within their platoon. I can see some segmenting the voice comms so that their recon units get voice priority during a part of the operation.
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Old 2012-05-18, 11:50 PM   [Ignore Me] #17
Noivad
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Re: Combat Communications


Originally Posted by TerranTitan View Post
Dolby Axon - It's free - 500 people in one server.

Win.
Not True - This from their website.


Guild friendly: You can invite up to 150 of your guild mates to your chat room and chat with 50 of them at the same time. Customize your chats by dividing them up into four channels to have separate conversations in one room.

big difference between 50 and 500. Also its meant to run from your computer, not a good thing if you like your own Frames Per Second.
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Last edited by Noivad; 2012-05-18 at 11:52 PM.
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Old 2012-05-19, 01:35 AM   [Ignore Me] #18
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Re: Combat Communications


As long as you can structures set up so that outfit leader talks to everyone, platoon leaders talk to their platoon and other platoon leaders, squad leaders talk to their squad and other squad leaders, and people in the squad only talk to their squad mates and squad leader, or does that sound too much hassle? Unless it can be done so that you don't need to change chat windows all the time, but so it can be set up before hand. Or is that not possible?
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