Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: The Dark Horse.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: What do you think of turrets retracting? | |||
Like the idea, retract when both unused and destroyed | 8 | 15.69% | |
Like the idea but retract only when unused | 10 | 19.61% | |
Don’t like it | 28 | 54.90% | |
Other/Would like with changes | 5 | 9.80% | |
Voters: 51. You may not vote on this poll |
|
Thread Tools | Search this Thread | Display Modes |
2012-05-21, 09:55 AM | [Ignore Me] #16 | |||
Contributor First Sergeant
|
Turrets could be much tougher than what they used to be, but we don't know that yet. What we know though is that any defender who will be taken as a target on the walls will be able to instantly get in a turret and shoot if he's close to one. So, so far, that's making things too easy for those defenders, yes, as turrets are too much of an instant life saver. Anyway, turrets are the first line of defense in a base. And just like any first line of defense, they're the first to be attacked and taken down. I don't see how you can have turrets on walls and expect them to last long anyway, that doesn't fit in a siege scenario. Last edited by Sabrak; 2012-05-21 at 09:56 AM. |
|||
|
2012-05-21, 10:09 AM | [Ignore Me] #17 | ||||
Major
|
As I mentioned earlier, even putting them behind the wall on the roofed walkway that we saw in the vid would be an improvement. |
||||
|
2012-05-21, 10:09 AM | [Ignore Me] #18 | ||
Sergeant
|
What if turrets could switch between offensive and defensive mode at a moment's notice so that they could defend themselves?
I agree with others, turrets shouldn't be something that's just instantly destroyed at the start of combat. What's the point of them? Why would anyone attach them to bases if they were so easily dispatched? I like the idea of them having an almost impervious armor plating that they encase themselves in until being used - but, to extend that idea, why not give the turret user the ability to deploy that plating when they want so they can defend from an incoming tank barrage or air strike? Obviously no shooting during this time period, but it would allow turrets to actually last and serve a purpose during a battle in the hands of a skilled operator, rather than just be destroyed the instant it's manned. Last edited by Hypevosa; 2012-05-21 at 10:10 AM. |
||
|
2012-05-21, 10:14 AM | [Ignore Me] #19 | |||
Major
|
like this. It's skill-related and increases the usefulness of what should be a major asset to a base during an assault. |
|||
|
2012-05-21, 10:15 AM | [Ignore Me] #20 | ||
Captain
|
...or, a straight up energy shield which is at 100% when out of use (unless there's no generator/power) but when the turret is manned, he can increment it from 0% through 100% directly set against firepower/speed?
So you could be in 70% defensive mode and still shoot 30% as fast/hard when up against it, or go for it in 10% defensive mode with 90% shooting power, etc.. That would introduce some skill into it. |
||
|
2012-05-21, 10:21 AM | [Ignore Me] #21 | |||
Major
|
This too. See, we do have some creative folks in the community OK Devs, you choose: Flippable shield or User-Variable Shield/Firepower tradeoff setting! But please, something that makes turrets just a little bit useable in a real fight! I really feel seeing those turrets pounding away will add a lot to a battle. |
|||
|
2012-05-21, 10:45 AM | [Ignore Me] #22 | ||
Contributor First Sergeant
|
Voted no.
I'm not convinced by the current open to all directions turrets but I would rather a low sandbag wall around them than pull them inside the defensive building when unmanned. The base shown had AA turrets on the roof and AV turrets in the middle, thats a lot of firepower but unless they go overkill on the armour (or add in some form of passive/active shielding) then its exposed and stationary, making it easily focussed and an easy kill. I like the idea of a shield but would prefer a pinpoint/facing barrier similar to the MANA Turret than anything more complex. |
||
|
2012-05-21, 10:55 AM | [Ignore Me] #23 | |||
Sergeant
|
Perhaps this could be a variation on the turrets. Metal shielding belonging to NC and Energy shield belonging to vanu? But then what is the TR's version.... Perhaps the TR have a series of metal shields that drop as soon as you start firing but build up automatically over the period of a second or two when you aren't? |
|||
|
2012-05-21, 11:00 AM | [Ignore Me] #26 | |||
Major
|
And you could make upgrades to offence/defence available in the engy cert tree. I hope we're gonna see some truly awesome bases near to footholds, and having upgraded turrets could be part of that. |
|||
|
2012-05-21, 11:05 AM | [Ignore Me] #27 | |||
Major
|
Plus: Fat lot of good they did the Germans (Atlantic Wall) and French (Maginot Line). Stronger turrets do not make bases untakeable, they increase the range of tactics needed to take them. It's not about making turrets impregnable, it's about raising them above useless. With proper balancing they would be a fun addition to gameplay when battling for a major base. |
|||
|
2012-05-21, 11:05 AM | [Ignore Me] #28 | |||
Colonel
|
It's also going to discourage people from doing the repairs. |
|||
|
2012-05-21, 11:07 AM | [Ignore Me] #29 | |||
Major
|
|
|||
|
2012-05-21, 11:13 AM | [Ignore Me] #30 | |||
Colonel
|
If turrets are made useful at all, they will be raped, and the more you try to repair them the more they will be raped. (imo) |
|||
|
|
Bookmarks |
|
|