MAXs and Meele - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Planetcrack>Evercrack
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-05-23, 08:38 AM   [Ignore Me] #16
Brusi
Contributor
Major
 
Brusi's Avatar
 
Re: MAXs and Meele


Originally Posted by Ohaunlaim View Post
Wasn't MAX melee attacks already confirmed like 6 months ago or somesuch? Or has my memory failed me again (or is this the first time? I cant remember.)
Last news said they wouldnot have max melee at launch. Too difficult to implement and balance i expect.

I still like the idea of being able to customise your max with at least 1 melee weapon, perhaps even an assault/riot shield too. Mainly cause it's just fucken cool, but Balancing could definitely be tricky. How do you make trading a gun for a melee weapon worth while, without making it OP.

If PS2 MAX units are as slow as in Planetside melee attacks would have to be pretty powerful, as closing for melee will only work with autorun and enemies will be able to take them down by simply stepping back outta melee range.

Can you now imagine 10 or 20 melee MAX units hotdropping into an enemy held position and taking out like fucking everything?

oh god... this is only making me want it more!
__________________

”You can have hundreds of players fighting against hundreds of players fighting against hundreds of players in these massive cluster-fuck battles

Matt Higby on the scope of Planetside 2

Last edited by Brusi; 2012-05-23 at 08:40 AM.
Brusi is offline  
Reply With Quote
Old 2012-05-23, 08:49 AM   [Ignore Me] #17
SGTalon
Contributor
Sergeant
 
Re: MAXs and Meele


I can see a need for some kind of melee attack ability in the MAX. Something as simple as a push back with low damage would be effective.. and realistic.

Ever see a guy get hit by a robot? I have in a car plant. He got thrown into the wall when the robot he was training did something he wasn't expecting. It was rather startling for sure.

I think the OP has a good point. The whole Console Style body slam thing is definitely not what we want of course but a quick uppercut or torso twist attack might be worth having.
__________________

Virtual Hitmen - www.vhm.guildlaunch.com

TR for Life!
SGTalon is offline  
Reply With Quote
Old 2012-05-23, 08:50 AM   [Ignore Me] #18
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 
Re: MAXs and Meele


Originally Posted by Stardouser View Post
Vanu MAX =energy sword arm, TR/NC = slashing arm attachment.

Wouldn't mind seeing MAXes carry a shield in their left hand that supplements their defensive capabilities, as well. Good for blocking doorways!
I've long thought MAXes should be more like Terminators in W40K.
__________________
Post at me bro.

Baneblade is offline  
Reply With Quote
Old 2012-05-23, 09:53 AM   [Ignore Me] #19
captainkapautz
First Lieutenant
 
captainkapautz's Avatar
 
Re: MAXs and Meele


Originally Posted by Sobekeus View Post
I've long thought MAXes should be more like Terminators in W40K.
It's all about the Storm Shields and Thunderhammers, yo.

And the Assaultcannon.
captainkapautz is offline  
Reply With Quote
Old 2012-05-23, 12:11 PM   [Ignore Me] #20
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 
Re: MAXs and Meele


And the short range teleporter
__________________
Post at me bro.

Baneblade is offline  
Reply With Quote
Old 2012-05-23, 12:19 PM   [Ignore Me] #21
KrackerJacked
Private
 
Re: MAXs and Meele


Originally Posted by Sobekeus View Post
I've long thought MAXes should be more like Terminators in W40K.
^. I never played PS1 and I was imagining MAXes to be terminator like.
KrackerJacked is offline  
Reply With Quote
Old 2012-05-23, 08:43 PM   [Ignore Me] #22
IMMentat
Contributor
First Sergeant
 
Re: MAXs and Meele


Closer to Robocop. Walking target but with an impressive gun.
No ability to self-repair, dodge or turn quickly.
IMMentat is offline  
Reply With Quote
Old 2012-05-24, 01:51 AM   [Ignore Me] #23
ProfessorCrow
Private
 
ProfessorCrow's Avatar
 
Re: MAXs and Meele


Definitely looking forward to MAX Melee. Was never much a PS1 Max user but I'm definitely going to give it a shot this time around. I know pretty much everyone hated this movie but I loved the badass, oversized knives and bayonets the mech suits had in Avatar.




-CroW
ProfessorCrow is offline  
Reply With Quote
Old 2012-05-24, 02:07 AM   [Ignore Me] #24
Toppopia
Major
 
Re: MAXs and Meele


Originally Posted by ProfessorCrow View Post
Definitely looking forward to MAX Melee. Was never much a PS1 Max user but I'm definitely going to give it a shot this time around. I know pretty much everyone hated this movie but I loved the badass, oversized knives and bayonets the mech suits had in Avatar.




-CroW
Wait a minute... People hate this movie?? (Not being sarcastic) I loved this movie, mostly the fight scenes, i could imagine this being an event every year, for maybe 1 week, we get attacked by random creatures native to the planet.

Would be awesome to see epic defenses of towers, bases etc.
Toppopia is offline  
Reply With Quote
Old 2012-05-24, 02:13 AM   [Ignore Me] #25
IMMentat
Contributor
First Sergeant
 
Re: MAXs and Meele


I can imagine it now, "OH noes the wildlife is attacking" #reverses over it in a Magrider#
"Nevermind".

Event over.
IMMentat is offline  
Reply With Quote
Old 2012-05-24, 02:17 AM   [Ignore Me] #26
Toppopia
Major
 
Re: MAXs and Meele


i just came up with a quick design for an event that doesn't include wild animals, it involves elves... not just any elves... Santa's elves... and reindeer. And said elves and reindeer attacking bases and such on christmas.

http://www.planetside-universe.com/s...971#post697971
Toppopia is offline  
Reply With Quote
Old 2012-05-24, 08:40 AM   [Ignore Me] #27
Sledgecrushr
Colonel
 
Re: MAXs and Meele




Melee max is on the left.
Sledgecrushr is offline  
Reply With Quote
Old 2012-05-24, 09:21 AM   [Ignore Me] #28
IHateMMOs
First Sergeant
 
IHateMMOs's Avatar
 
Misc Info
Re: MAXs and Meele


I'm ok with the MAX just smacking people with his wrists. I don't want a sword, or a hammer, or a big purple dildo.

Than again the big purple dildo might work for a certain faction
Attached Thumbnails
Click image for larger version

Name:	VS-Max Purple.png
Views:	39
Size:	147.2 KB
ID:	515  
IHateMMOs is offline  
Reply With Quote
Old 2012-05-24, 09:30 AM   [Ignore Me] #29
MGP
Sergeant
 
Re: MAXs and Meele


I don't want a "fully-reliable" melee attacks for MAXes, thou some "humiliation kill" technique would be cool. Not game-breaking, jsut there for coolness factor. Should be hard to implement, like "only from behind the target" or something like this, and have some awesome animation. I imagine a MAX grabbing some guy's neck, lifting him in the air with one arm, then *crack!* the neck goes pop. Would be awesome.
MGP is offline  
Reply With Quote
Old 2012-05-24, 10:04 AM   [Ignore Me] #30
PeteHMB
Sergeant
 
PeteHMB's Avatar
 
Re: MAXs and Meele


I dunno...I think a melee-only MAX with no ranged attacks whatsoever could be a lot of fun. I'm trying to think of an example from another game and can't at the moment. The only problem is then you have a whole different set of animations and reactions and moves you'd have to put in, so I don't see it happening anytime soon, but it WOULD be fun to mix things up with. You'd likely lose any outdoor battles, but dominate anyone who wasn't prepared to take out armor indoors.
PeteHMB is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:28 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.