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Old 2012-05-24, 02:52 PM   [Ignore Me] #16
KTNApollo
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by Gogita View Post
What worries me most is the "Warning, OUT OF BOUNDS, Return to Battle" thing that popped up even though TB was still above Indar.

TB, what's up with that?
I assume they don't want us flying off the continent. As long as these boundaries are only on the coasts to prevent us from flying off the continent I don't see a problem.
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Old 2012-05-24, 02:53 PM   [Ignore Me] #17
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Re: TotalBiscuit PlanetSide 2 Primer Footage


is it me or does TB always end his videos with him crashing?
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Old 2012-05-24, 02:53 PM   [Ignore Me] #18
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Re: New TB Footage


Originally Posted by TotalBiscuit View Post
Sprinting copies BF3? Sprinting is absurdly common in FPS and existed WAY before BF3. The UI is alpha and is subject to change, since the UI is often one of the last things to be finalized (see other alphas for very basic or otherwise naff UIs). Weapon unlocks copy BF3? BF3 copied CoD4 in that respect, which copied Battlefield 2 and several other games that had exactly the same thing.

These concepts are now considered generic standards for the FPS genre. Most FPS games have them. You might as well say a car manufacturer copied another by putting tires on their vehicle.
You are going to have to post a video or something to differentiate the games in this respect. It seems PSU is on a witch hunt lately for anything that reminds them of BF3.

I'm not saying Stardouser is, he is usually pretty easy to get to see reason. But others.....

(In all honesty the squad indicator needs to be changed though. It is a pretty blatant copy from BF3, the sooner it happens before another video the better to appease this crowd).
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Old 2012-05-24, 02:53 PM   [Ignore Me] #19
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Re: TotalBiscuit PlanetSide 2 Primer Footage


damn only watched a minute yet, but that continent looks so awesome! it really shows that every squareinch is handcrafted for gameplay!
there is sooo much vertical fun there! the battles will feel epic and unique. hope we will see moving frontlines a lot!
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Old 2012-05-24, 02:54 PM   [Ignore Me] #20
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Re: New TB Footage


Originally Posted by Stardouser View Post
At some point after 11:00 minutes he says:

"The main problem with the lattice system is that there wasn't really any fighting between bases unless vehicles kind of clashed, which was kinda rare, open field warfare didn't happen that much because there was no reason for it to happen. You would drive from one base to the other maybe there would be a little skirmish but most of the fighting would end up around bases which is not necessarily that interesting. Putting more facilities out in the open, towers and capture points that are not part of the main base structure is hopefully designed to remedy that as well as having this hex based front line whereby you capture territory as opposed to merely facilities."
Well, its in alpha and they don't have that many playtesters. So its obvious. You need more people for larger battles to happen, and it seemed that way because of that reason.


Edit-
Note to the developers who read this: Make your own HUD please, it looks too much like BF3.
I'm making one for my game and its easy peasy.

Last edited by RawketLawnchair; 2012-05-24 at 02:57 PM.
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Old 2012-05-24, 02:57 PM   [Ignore Me] #21
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Re: TotalBiscuit PlanetSide 2 Primer Footage


So much joy in that video. The (what I assume) squad spawn / drop pod sequence looks pretty awesome. I can just imagine that view but dropping into the middle of a raging battle with rounds and explosions flying all over the place.

The entire lanscape looks a million times better than PS1, but I can't wait to see more of the interior of the bases.
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Old 2012-05-24, 02:58 PM   [Ignore Me] #22
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Re: New TB Footage


Originally Posted by Stardouser View Post
At some point after 11:00 minutes he says:

"The main problem with the lattice system is that there wasn't really any fighting between bases unless vehicles kind of clashed, which was kinda rare, open field warfare didn't happen that much because there was no reason for it to happen. You would drive from one base to the other maybe there would be a little skirmish but most of the fighting would end up around bases which is not necessarily that interesting. Putting more facilities out in the open, towers and capture points that are not part of the main base structure is hopefully designed to remedy that as well as having this hex based front line whereby you capture territory as opposed to merely facilities."

There's also a lot more copying from BF3 than total biscuit admits. Scale and persistence BF3 does not have but a lot of the customizations are taken from BF3, the UI, the sprinting, etc. Right here I'm simply stating facts, not saying it's good or bad.

Possible error? At 13:58 he mouses over "TR-ASF-WM AIR TO AIR MISSLES" but the description says they lock onto ground vehicles?
He's kind of wrong about the no fighting outside bases.

I'm not saying it always happened but when pops were large it often did.
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Old 2012-05-24, 03:00 PM   [Ignore Me] #23
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by Mechzz View Post
Pretty sure he was over the sea each time. Bad news was he was "just" over the sea. So no low-level Gal flying round the coast to get the jump on some unlucky base?
Maybe it just needs fine tuning....
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Old 2012-05-24, 03:01 PM   [Ignore Me] #24
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Re: New TB Footage


Originally Posted by ringring View Post
He's kind of wrong about the no fighting outside bases.

I'm not saying it always happened but when pops were large it often did.
This is true, but there was no real focus to it, and unless it was a bridge battle it didn't last too long due to peeps spawning back at the closest base/tower. I can see the new towers/outposts providing bigger-scale outdoors battles, and it will be fun!
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Old 2012-05-24, 03:03 PM   [Ignore Me] #25
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by KTNApollo View Post
I assume they don't want us flying off the continent. As long as these boundaries are only on the coasts to prevent us from flying off the continent I don't see a problem.
I think what he's referring to is that PS1 had this but you had to fly quite a way out before it kicked in.

We would often use it when we wanted to make a surprise approach for a gal drop (for instance). Fly way out there and come in from an unexpected direction.

Who knows, maybe this is something that still needs to be looked at properly and tuned. This is alpha ofc.

It seemed that when he made a turn in the Scythe it yawed as opposed to doing a bank. Is it supposed to do that, it doesn't seem right .... ofc it's alpha so anything can happen


BTW, I didn't say but everything looks fantastic.
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Old 2012-05-24, 03:04 PM   [Ignore Me] #26
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Re: TotalBiscuit PlanetSide 2 Primer Footage


I think that's the first game play video i've ever watched with out any action in it and still enjoyed.
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Old 2012-05-24, 03:04 PM   [Ignore Me] #27
TotalBiscuit
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Re: TotalBiscuit PlanetSide 2 Primer Footage


There is also a possibility that the out of bounds thing is there because it's in alpha and they haven't got anything out that far yet, but that'd be something I'd have to ask them about.
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Old 2012-05-24, 03:05 PM   [Ignore Me] #28
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Re: New TB Footage


Originally Posted by TotalBiscuit View Post
Sprinting copies BF3? Sprinting is absurdly common in FPS and existed WAY before BF3. The UI is alpha and is subject to change, since the UI is often one of the last things to be finalized (see other alphas for very basic or otherwise naff UIs). Weapon unlocks copy BF3? BF3 copied CoD4 in that respect, which copied Battlefield 2 and several other games that had exactly the same thing.

These concepts are now considered generic standards for the FPS genre. Most FPS games have them. You might as well say a car manufacturer copied another by putting tires on their vehicle.
If you look at the overall, though, yes, individually, some of these things are in many games, and some are in many others, but BF3 is the only other game that lumps them all together, although I don't play all the games in existence so maybe there is another game out there that combines all these hundreds of little points just like BF3 does into one package. So while you are correct, in a macro sense, they are making the same choices of which ways to do things that BF3 did.

However, by customizations, I really meant the vehicle customizations. BF3 doesn't let you choose between SOOO many aircraft weapons, obviously,but having to choose(for example) between jammer, flares, that kind of thing, those vehicle customizations are spooky similar.

But let me be clear, I am not saying that these particular similarities are bad, I'm just demonstrating that there is a definite inspiration from BF3, and the reason for that is to be prepared for later.

I will say, however, that I don't agree with the vehicle unlock process insofar as, yes, there should be unlocks, but once you unlock something for your vehicle, you should be able to have it at all times. ie, you unlock your ejector seat, then you air to air radar, and then air to ground radar, and you have them at all times. I just think that the weapon loadouts are where the limits should be, after all, how bad can it be if an aircraft has only air to ground weapons and no air to air weapons, but also has air to air radar? OK, it can see enemy aircraft on radar, but has nothing effective at killing them. There is resistance to having to choose between these customizations in Battlefield 3's community as well, but since aircraft in BF are not as sophisticated as in Planetside 2, this sentiment is usually expressed in this way : "We should always be able to have smoke and coax on our tanks without having to choose other stuff".

Last edited by Stardouser; 2012-05-24 at 03:07 PM.
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Old 2012-05-24, 03:09 PM   [Ignore Me] #29
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Oh yes the squad spawn drop pod removed any lingering doubts I had about that.
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Old 2012-05-24, 03:10 PM   [Ignore Me] #30
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by ringring View Post
Oh yes the squad spawn drop pod removed any lingering doubts I had about that.
What point in the video was that? I missed it somehow.
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