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PSU: Kernelpanic incomming
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2012-05-24, 02:53 PM | [Ignore Me] #18 | |||
Contributor Major
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I'm not saying Stardouser is, he is usually pretty easy to get to see reason. But others..... (In all honesty the squad indicator needs to be changed though. It is a pretty blatant copy from BF3, the sooner it happens before another video the better to appease this crowd). |
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2012-05-24, 02:53 PM | [Ignore Me] #19 | ||
damn only watched a minute yet, but that continent looks so awesome! it really shows that every squareinch is handcrafted for gameplay!
there is sooo much vertical fun there! the battles will feel epic and unique. hope we will see moving frontlines a lot!
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-05-24, 02:54 PM | [Ignore Me] #20 | |||
First Sergeant
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Edit- Note to the developers who read this: Make your own HUD please, it looks too much like BF3. I'm making one for my game and its easy peasy. Last edited by RawketLawnchair; 2012-05-24 at 02:57 PM. |
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2012-05-24, 02:57 PM | [Ignore Me] #21 | ||
Brigadier General
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So much joy in that video. The (what I assume) squad spawn / drop pod sequence looks pretty awesome. I can just imagine that view but dropping into the middle of a raging battle with rounds and explosions flying all over the place.
The entire lanscape looks a million times better than PS1, but I can't wait to see more of the interior of the bases. |
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2012-05-24, 02:58 PM | [Ignore Me] #22 | |||
Contributor General
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I'm not saying it always happened but when pops were large it often did. |
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2012-05-24, 03:01 PM | [Ignore Me] #24 | ||
Major
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This is true, but there was no real focus to it, and unless it was a bridge battle it didn't last too long due to peeps spawning back at the closest base/tower. I can see the new towers/outposts providing bigger-scale outdoors battles, and it will be fun!
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2012-05-24, 03:03 PM | [Ignore Me] #25 | |||
Contributor General
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We would often use it when we wanted to make a surprise approach for a gal drop (for instance). Fly way out there and come in from an unexpected direction. Who knows, maybe this is something that still needs to be looked at properly and tuned. This is alpha ofc. It seemed that when he made a turn in the Scythe it yawed as opposed to doing a bank. Is it supposed to do that, it doesn't seem right .... ofc it's alpha so anything can happen BTW, I didn't say but everything looks fantastic. Last edited by ringring; 2012-05-24 at 03:06 PM. |
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2012-05-24, 03:05 PM | [Ignore Me] #28 | |||
Colonel
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However, by customizations, I really meant the vehicle customizations. BF3 doesn't let you choose between SOOO many aircraft weapons, obviously,but having to choose(for example) between jammer, flares, that kind of thing, those vehicle customizations are spooky similar. But let me be clear, I am not saying that these particular similarities are bad, I'm just demonstrating that there is a definite inspiration from BF3, and the reason for that is to be prepared for later. I will say, however, that I don't agree with the vehicle unlock process insofar as, yes, there should be unlocks, but once you unlock something for your vehicle, you should be able to have it at all times. ie, you unlock your ejector seat, then you air to air radar, and then air to ground radar, and you have them at all times. I just think that the weapon loadouts are where the limits should be, after all, how bad can it be if an aircraft has only air to ground weapons and no air to air weapons, but also has air to air radar? OK, it can see enemy aircraft on radar, but has nothing effective at killing them. There is resistance to having to choose between these customizations in Battlefield 3's community as well, but since aircraft in BF are not as sophisticated as in Planetside 2, this sentiment is usually expressed in this way : "We should always be able to have smoke and coax on our tanks without having to choose other stuff". Last edited by Stardouser; 2012-05-24 at 03:07 PM. |
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