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Old 2012-05-26, 12:18 AM   [Ignore Me] #16
ArbitraryDemise
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Re: Non-Combat Activities for the FPS Averse


Originally Posted by Graywolves View Post
It would be cool if some logistics made it in to the game again. Maybe not as necessary as the ANT filling up bases with NTU but perhaps something similar like using a truck to extract resources or distribute them to certain bases.
I could support something that would add logistics to this game. Anything that allows people to apply more tactics and different approaches to winning.

That and for some reason I love running escort for vulnerable convoys.
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Old 2012-05-26, 12:23 AM   [Ignore Me] #17
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Re: Non-Combat Activities for the FPS Averse


There is something about logistics that adds a layer that really gets me in a total war mindset, which I love, so I too would like to see some implementation of it. Doing it the way Graywolves suggested sounds sweet (a.k.a. terribly boring to some).
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Old 2012-05-26, 12:44 AM   [Ignore Me] #18
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Re: Non-Combat Activities for the FPS Averse


We need a drug dealer metagame!
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Old 2012-05-26, 12:50 AM   [Ignore Me] #19
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Re: Non-Combat Activities for the FPS Averse


Oh dear. That is sincerely a bad idea :P
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Old 2012-05-26, 12:59 AM   [Ignore Me] #20
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Re: Non-Combat Activities for the FPS Averse


I could imagine that convoy idea, but i wonder if it could be made so that players can start a convoy and drive the vehicles themselves? If they want it to be completed faster or something. Or even a train, with open carriages for infantry to stand and shoot and they travel fast enough so only air vehicles and atv's can keep up, could see a "robbers robbing trains" happening and imagine the fighting between carriages and stuff.
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Old 2012-05-26, 01:14 AM   [Ignore Me] #21
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Re: Non-Combat Activities for the FPS Averse


If I were you, I'd suggest one of the supportive roles that many have mentioned above. However, I would say to them that during their time in supportive roles to practice and try and grow as players in the battlefield. It's all well and good if they're brilliant gal pilots, but what if they're shot down and fall behind enemy lines? They'll need to know how to handle themselves in order to help the team.

It isn't required of course, but I think it will come natural after a while. The temptation to take down a few easy targets gets addictive and everything from there is improving on your man-shoot abilities.

That said though, if they're looking for an entirely different game. Or you know that PS2 simply wouldn't be their cup of tea, there's no need to force it. I hate grand strategy games, I don't play grand strategy games.
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Old 2012-05-26, 02:07 AM   [Ignore Me] #22
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Re: Non-Combat Activities for the FPS Averse


Maybe they could add a chaplain class? You go around the battlefield blessing people and praying for quick respawns!
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Old 2012-05-26, 02:12 AM   [Ignore Me] #23
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Re: Non-Combat Activities for the FPS Averse


I am one of those people who has there moments of glory in FPS (when I concentrate) but generally isn't good anymore compared to the young blokes (partly because I care a lot less these days about keeping skills up).
But I am extremely good at recon, I have years of experience behind me being a sneaky bastard. Spotting, seeing opportunity to cap unopposed and generally getting those cheap kills where I stab people in the back or CAMP a bottleneck or a spawn. I am willing to sit in a spot for 20 minutes and only get one kill if it means I can make sure my teammates know when things are coming at them and when its clear. I am also patient enough to give up an easy kill if it means I can maintain cover.

I'll also mostly train up with flight, so I can transport people or at least fly escort. If I find I am sucking at that too, I'll happily be the support guy.
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Old 2012-05-26, 02:31 AM   [Ignore Me] #24
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Re: Non-Combat Activities for the FPS Averse


There has always been a LOT in there for players who aren't that good at "twitchy" shooting. Not to mention that they will include designated driver mods for tanks later.

Back in PS1, my computer SUCKED, until I eventually upgraded my ram. During the time of my suckiness, I would lag randomly, so I sucked at FPS as a result. I took up Galaxy piloting, immediately becoming valued like gold to outfits. Squads picked me up immediately. All I would do is fly over a base, job done. So simple.

With PS2, anyone not that great at shooting can do a LOT of stuff.

You can drive a Sunderer or Galaxy, let your crew do all the shooting, and drop off troops.

You can be a medic and support the troops on the front.

You can be an engineer and lay down defenses.

You can grab a rocket launcher and use the lock on to attack vehicles, no skilled aims required!

You can be the designated driver of a tank!

You can man the secondary gun on a tank and provide support instead of being the one who makes it live or die!

Drive or Gun a Liberator! The explosions are so big, even gunning takes less skill of aim!
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Old 2012-05-26, 04:09 AM   [Ignore Me] #25
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Re: Non-Combat Activities for the FPS Averse


Originally Posted by nteger View Post
Maybe they could add a chaplain class? You go around the battlefield blessing people and praying for quick respawns!
They should do this for next April fools.


I'd feel better about my gaming if someone could do the priest dialogue from AoE on me and make me respawn faster.
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Old 2012-05-26, 04:12 AM   [Ignore Me] #26
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Re: Non-Combat Activities for the FPS Averse


See, that's what I love about this game (and PS1) everyone gets to have fun. There is more then enough to do and all roles benefit the whole.
As stated several times before, i'm an average FPS player, but I love support roles, used to play a self proclaimed dedicated combat medic in PS and have on many occasions received laurels from my peers for being pretty good at it.

A little bit of dedication in your role can make all the difference and will 100% guarantee benefit the entire empire.
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Old 2012-05-26, 05:58 AM   [Ignore Me] #27
ringring
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Re: Non-Combat Activities for the FPS Averse


Well,

join an outfit,
be with the squad at all times, be a team player
in a fight, pick out on of your squad members and be him wingman; follow him around, get his back, shoot the guys he shoots at.
drive or gun a sunderer
similarly drive of gun a tank (these 2 above won't require twitch skills but will require awareness and decision making on the right time to advance and retreat)

The non-active combat roles would be:
lay minefields
deploy turrets
bring and deploy galaxies for spawn points
bring and deploy sunderers for repair points


In the end, tell your friends, it doesn't matter if you die. Everybody gets killed, it is a necessary component of the game. Take as much pleasure as you like from killing someone but never get upset when you are killed yourself.
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Old 2012-05-26, 06:02 AM   [Ignore Me] #28
Toppopia
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Re: Non-Combat Activities for the FPS Averse


Originally Posted by ringring View Post
Well,

join an outfit,
be with the squad at all times, be a team player
in a fight, pick out on of your squad members and be him wingman; follow him around, get his back, shoot the guys he shoots at.
drive or gun a sunderer
similarly drive of gun a tank (these 2 above won't require twitch skills but will require awareness and decision making on the right time to advance and retreat)

The non-active combat roles would be:
lay minefields
deploy turrets
bring and deploy galaxies for spawn points
bring and deploy sunderers for repair points


In the end, tell your friends, it doesn't matter if you die. Everybody gets killed, it is a necessary component of the game. Take as much pleasure as you like from killing someone but never get upset when you are killed yourself.
But when you die, make sure to warn your teammates and try to tell them what killed you and where it came from. That is always helpful.
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Old 2012-05-26, 06:14 AM   [Ignore Me] #29
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Re: Non-Combat Activities for the FPS Averse


don´t forget the cloakers!

there are a lot of players who don´t like the plain shoot everything fps, but love the splinter cell like hide and sneak games.
so the cloaker can cater to those players as well.

i had a blast of a time trying to sneak my way through a base filled zp with unsuspecting enemys, putting viruses on their turrets, disabling their radars or even taking out their generators!
that are no standard fps actions and i hope a lot of stuff like this will come back.
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Old 2012-05-26, 06:18 AM   [Ignore Me] #30
Toppopia
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Re: Non-Combat Activities for the FPS Averse


Originally Posted by Shogun View Post
don´t forget the cloakers!

there are a lot of players who don´t like the plain shoot everything fps, but love the splinter cell like hide and sneak games.
so the cloaker can cater to those players as well.

i had a blast of a time trying to sneak my way through a base filled zp with unsuspecting enemys, putting viruses on their turrets, disabling their radars or even taking out their generators!
that are no standard fps actions and i hope a lot of stuff like this will come back.
Imagine if cloakers could climb walls like Sam Fisher, could imagine looking up and seeing someone hanging from a wall or doing cool manoeuvres and stuff.
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