Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Keep your mitts off my freaking beans!
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-05-26, 06:37 AM | [Ignore Me] #17 | ||
Master Sergeant
|
Could also make the explosion of a destroyed vehicle do significant damage: I'm shooting your tank and I'm winning, so you decide to jump out to rocket me? I keep shooting your tank, and it blows up in your face as you hop out.
Edit: Had another thought: You can't exit your vehicle until after you've gone a period of time without taking damage, say 3 seconds? Last edited by Zenben; 2012-05-26 at 07:18 AM. |
||
|
2012-05-26, 06:50 AM | [Ignore Me] #18 | ||
Master Sergeant
|
Roll with an organized squad or outfit, and you will not have a problem with people jumping out unless told to do so. PS1 had no problems with people jumping out. Some vehicles allowed even the driver to jump out. Hopefully PS2 will be the same.
__________________
OL - Dangerous Operations Group {DOG} "There is NO "I" in Teamwork" DOG SLOGAN - "It's not the size of the DOG in a fight, it's the size of the fight in the DOG" DOG BATTLE CRY - " Cry 'Havoc,' and Let Slip The DOG's OF War. " And Hamma I see the VS and the NC have infiltrated your board. So the TR will have to kill them all and make them the yellow bastards they are |
||
|
2012-05-26, 07:54 AM | [Ignore Me] #19 | ||
On ground vehicles I've no problem with passengers able to bail out freely, drivers and gunners should have a delay or require the vehicle to be stationary or very slow to exit.
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
|||
|
2012-05-26, 09:38 AM | [Ignore Me] #22 | ||
Private
|
A few ideas I read here that I like:
1. Enter/Exit animations (ideally about three to four seconds each) 2. Inability to exit a vehicle if you have taken damage in the last three to four seconds As fun as BF3 is, I have never liked the ability to instantly pop into and out of vehicles. I think having an animation showing your character having to open a hatch, enter, and sit at the controls of a tank before you can operate it is the best choice. |
||
|
2012-05-26, 09:52 AM | [Ignore Me] #23 | |||
Major
|
It gives the occupants a fair choice - try and finish the fight in a smoking wreck (and gain another "planetside moment" for the memory banks) or try and bail and gain a different planetside moment by AV'ing or AA'ing your killer from a low health position. |
|||
|
2012-05-26, 10:30 AM | [Ignore Me] #25 | |||
Major
|
"I beat his tank to a pulp, woohoo" *driver bails @ 100%* (despite sitting in a flaming wreck) battle starts again. Nah, when bailing from a damaged vehicle, the bailer should take some portion of the damage the vehicle took. |
|||
|
2012-05-26, 10:38 AM | [Ignore Me] #26 | ||
Lieutenant Colonel
|
Why allow the driver of a tank to bail on the move ?
Ground vehicle wise PS1 had it well balanced IMO. Gunners cannot be forced to stay in a vehicle since they could be held hostage by the driver. However, for the driver, I don't see why he should be allowed to bail on the move just because aircraft players can. The driver bought the tank, he drives it, he has the main gun, he knows the risks. |
||
|
2012-05-26, 10:39 AM | [Ignore Me] #27 | ||
Sergeant
|
PS1 had the correct bailing mechanisms for ground vehicles
You could jump out of open-topped vehicles. Tanks required you to stop, get out, and had a big explosion radius when they blew up. Anything less than that is dumbed down and a step backwards. |
||
|
2012-05-26, 11:07 AM | [Ignore Me] #28 | ||
First Sergeant
|
I don't think you are looking at this from all perspectives.
It's ringing 'Meme, I hit first. I win.' Really, forcing a player in a battle to completely stop in order to bail is signing a death warrant. The 'E' button might as well be labeled 'Self Destruct.' Regardless of how PS1 functioned, new players are going to expect to be able to bail out of their damaged vehicle at speed because it is the standard. Anything less will be seeing as outmoded and restrictive. |
||
|
2012-05-26, 11:19 AM | [Ignore Me] #29 | |||
First Sergeant
|
It is the 'dumbed down and a step backwards' system. |
|||
|
2012-05-26, 11:26 AM | [Ignore Me] #30 | |||
Sergeant
|
God i HATED that! |
|||
|
|
Bookmarks |
|
|