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Old 2012-05-26, 05:10 PM   [Ignore Me] #16
Atheosim
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Re: How about Gal pilots?


Originally Posted by Turdicus View Post
Well Mechzz the galaxy as an ams might be a sidegrade, and so might not be the default option of the galaxy. I mean...I hope it is. Some people prefer to taxi squads back and forth to the battlefield, picking up a squad, flying and dropping, then going back to base and picking up another squad. Rinse. Repeat. For those kinds of situations an xp bonus would make being a dedicated gal pilot more viable, since rank progression would still exist as opposed to being nonexistent.
Yeah, this is what I was trying to say. Thanks for having greater capabilities of eloquence
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Old 2012-05-26, 05:11 PM   [Ignore Me] #17
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Re: How about Gal pilots?


Originally Posted by Turdicus View Post
Well Mechzz the galaxy as an ams might be a sidegrade, and so might not be the default option of the galaxy. I mean...I hope it is. Some people prefer to taxi squads back and forth to the battlefield, picking up a squad, flying and dropping, then going back to base and picking up another squad. Rinse. Repeat. For those kinds of situations an xp bonus would make being a dedicated gal pilot more viable, since rank progression would still exist as opposed to being nonexistent.
I hear ya. In fact I too would hope that hotdropping some troops would earn the same share of xp as spawning them.
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Old 2012-05-26, 05:13 PM   [Ignore Me] #18
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Re: How about Gal pilots?


Originally Posted by Zenben View Post
I think this could be an awesome implementation of the mission system: A squad leader calls for an evac for his squad. Those with Gal pilot certifications see the mission, and can accept it. Only one pilot can accept it, so as to avoid overlap. Pilot flies to the squad, picks them up, and SL sets a destination through the mission system. Once the squad arrives safely at the destination, the pilot is awarded mission experience.
And how to prevent possible abuse of this xp yielding scenario? SL could call in Gal for his team simply to allow the pilot to farm xp.
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Old 2012-05-26, 05:15 PM   [Ignore Me] #19
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Re: How about Gal pilots?


Originally Posted by Immigrant View Post
And how to prevent possible abuse of this xp yielding scenario? SL could call in Gal for his team simply to allow the pilot to farm xp.
Not sure if you saw my edit, but you could base the exp gain on how hot the pickup or drop zone is. If you just taxi a squad around an empty base, you don't get jack shit. If you save a squad from a firefight where they're outnumbered 3:1, or drop them in to a base where they make a significant difference in the fight, you get significant exp.
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Old 2012-05-26, 05:21 PM   [Ignore Me] #20
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Re: How about Gal pilots?


Originally Posted by Zenben View Post
Not sure if you saw my edit, but you could base the exp gain on how hot the pickup or drop zone is. If you just taxi a squad around an empty base, you don't get jack shit. If you save a squad from a firefight where they're outnumbered 3:1, or drop them in to a base where they make a significant difference in the fight, you get significant exp.
I'm up for it then if it can be made to work as you described.

Last edited by Immigrant; 2012-05-26 at 05:24 PM.
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Old 2012-05-26, 05:26 PM   [Ignore Me] #21
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Re: How about Gal pilots?


Sounds like in the end the "battle zone" implementation is the best option. XP scales depending on the number of enemies present in the immediate area of the activity. It'll probably have something to do with hexes too, like the number of troops within a certain set of hexes. If this is worked out neatly then it would be a fine addition to the game. But its gonna need testing, I volunteer =)
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Old 2012-05-26, 05:27 PM   [Ignore Me] #22
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Re: How about Gal pilots?


Imagine if you can set up waypoints as missions in PS2 for galaxy pilots. For example, set up a mission request for galaxy transports to go from one base to this hex on the front line for the next hour. It'll be kind of like the troop transports in Supreme Commander, where they constantly go back and forth from front lines to base via waypoints and NO input from the player beyond setting it. It'll make PS more like the starwars battles with clone troops constantly jumping off of incoming transport aircraft.

Of course this will happen anyways within outfits, but empire wide missions would make the scale oh so much grander!
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Old 2012-05-26, 05:31 PM   [Ignore Me] #23
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Re: How about Gal pilots?


Jeez, I never thought I'd want to be a gal pilot so bad. Everything about this game sounds so stupidly goddamn fun.
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Old 2012-05-26, 05:31 PM   [Ignore Me] #24
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Re: How about Gal pilots?


In Planetside one, if you dropped troops from a Galaxy, you got support EXP for every kill they got i believe. That worked fine. Its really the only way not to abuse it, and to give you an incentive to drop them in a decent place.
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Old 2012-05-26, 05:36 PM   [Ignore Me] #25
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Re: How about Gal pilots?


yep, in ps1 at first there was nothing like that, but later on a support xp system was implemented that worked pretty well!

whenever you drop someone from a gal, his first kill would start a timer and you get a share of his kill xp for every kill during this timer.

same applied to ams spawns, ams terminal usage, usage of terminals hacked by you and armor repairs/healing.

hope this will return
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Old 2012-05-26, 05:40 PM   [Ignore Me] #26
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Re: How about Gal pilots?


Originally Posted by Shogun View Post
yep, in ps1 at first there was nothing like that, but later on a support xp system was implemented that worked pretty well!

whenever you drop someone from a gal, his first kill would start a timer and you get a share of his kill xp for every kill during this timer.

same applied to ams spawns, ams terminal usage, usage of terminals hacked by you and armor repairs/healing.

hope this will return
Yeah, it was honestly a fairly brilliant system.
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Old 2012-05-26, 05:43 PM   [Ignore Me] #27
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Re: How about Gal pilots?


Originally Posted by Atheosim View Post
Yeah, it was honestly a fairly brilliant system.
yes it was! i always played supporter full time, and it made my day so much more rewarding when this was implemented! and the number of supporters went a lot higher instantly!
i am sure the devs got that covered!

the system only had one flaw... the teleporter pads! when it was implemented, people always would place telepads in spawnrooms to leech xp from everybody who used them to get to the vehiclepad faster... leading to a shortcut directly to the spawnrooms for invading enemys
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Last edited by Shogun; 2012-05-26 at 05:51 PM.
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Old 2012-05-26, 05:57 PM   [Ignore Me] #28
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Re: How about Gal pilots?


Oh, well if it was done well in PS1 then I'm sure the devs have it covered. Building off of the original system from PS1 and modernizing/expanding it is probably a priority for them. Adding the mission ideas in one form or another would be great as an addition. My concerns have been laid to rest, support players are safe.
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Old 2012-05-26, 06:10 PM   [Ignore Me] #29
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Re: How about Gal pilots?


oh yeah, adding a second layer with the mission system would be great! the support roles should be encouraged as much as possible! supporters have lost so many things from ps1 (antruns, stealthy ams placement, vast reduction of engineer deployables, autoheal, etc.)that i gladly accept any bone they can throw at us
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Old 2012-05-26, 06:46 PM   [Ignore Me] #30
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Re: How about Gal pilots?


Wow, I had no idea that was in PS1.
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