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Old 2012-05-29, 03:48 PM   [Ignore Me] #16
Sifer2
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Re: Titan Mode


For those saying the bases we already have are like Titan mode. Not really. For one thing the Titans are moving Airships. So you literally have to board them in mid air an then fight your way to the core. It adds a vertical element above what bases in Planetside 2 are going to have.

Secondly you didn't capture the Titans. You blew them up. And got bonus points for out running the explosion an parachuting off the side like an action movie lol. If something like this is implemented in Planetside 2 that's how I would prefer it be done. Have them be floating super weapons that if you destroy them its a big blow to that factions military strength in the area until it can be rebuilt. This could tie in quite well with the resource system too. Since it might take a crap ton of resources to generate one.
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Old 2012-05-29, 03:54 PM   [Ignore Me] #17
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Re: Titan Mode


Originally Posted by Sifer2 View Post
For those saying the bases we already have are like Titan mode. Not really. For one thing the Titans are moving Airships. So you literally have to board them in mid air an then fight your way to the core. It adds a vertical element above what bases in Planetside 2 are going to have.

Secondly you didn't capture the Titans. You blew them up. And got bonus points for out running the explosion an parachuting off the side like an action movie lol. If something like this is implemented in Planetside 2 that's how I would prefer it be done. Have them be floating super weapons that if you destroy them its a big blow to that factions military strength in the area until it can be rebuilt. This could tie in quite well with the resource system too. Since it might take a crap ton of resources to generate one.
I'm fairly strongly against such strong individual units as they can be very hard to balance into a game. If the PS2 Titan had no major offensive capability other than as a flying aircraft carrier but you could pilot it to be near a base it would really spice up the fight.

It would be very strong, but with the same generator mechanic to make it vulnerable. Every major base could have a couple of anti-Titan launchers as well.

Dozens of Reavers to defend it, enemy AA working overtime. could be fun.
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Old 2012-05-29, 04:02 PM   [Ignore Me] #18
Figment
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Re: Titan Mode


I'm also very weary of the concept of large offensively usable ships. I wouldn't mind floating (non-moving) bases that are just there though.

Any weapon systems on board such a Titan should be completely destructable on an individual basis however. Why? Because you can't seriously think of giving one player or a set of players the endurance of a small moon and get away with it.
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Old 2012-05-29, 04:07 PM   [Ignore Me] #19
Sifer2
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Re: Titan Mode


Well if it was anything like the BF 2142 version it would move slow as the big thing that carries the space shuttle to the launch pad. So it having powerful weapons mounted on it is not so bad since it can't be everywhere at once. And can't exactly respond to emergencies. You can see it coming 30 minutes in advance. I think it would help break up monotony personally. Since the placement of the Titan's on the continent would really shake up the balance of power where ever they were.

It might have the downside of directing the flow of combat too much though. As the zerg would probably just follow their titan everywhere it goes. But on the plus side that would make times when two titans met head to head result in incredibly epic battles. If there are mounted guns on the PS2 Titans I would want them to be exposed somewhat though. I didn't like how 2142 titan gunners were completely safe so it was great for kill whores. I want to be able to jump out of a plane an jetpack on the side of the ship an knife that gunner.
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Old 2012-05-29, 04:08 PM   [Ignore Me] #20
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Re: Titan Mode


http://www.planetside-universe.com/s...ad.php?t=41198
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Old 2012-05-29, 04:08 PM   [Ignore Me] #21
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Re: Titan Mode


An idea.

If an empire accumulate and spend enough resources, holds a big enough portion of a cont, or some other hard to reach but not impossible goal, then their foothold calls in a Titan from orbit to be used as an offensive mobile fortress until it is destroyed enemy forces in a 2142esque manner.

Each nation can harbor only one titan at a cont at a time, and the goals/restrictions/game mechanics of it should not allow these to be spawned in bigger ratio then say 1 every 2-3 realtime days.

Alot would have to be thought about and expanded on to make these useful and feared but not overpowered.

But i would love to be in the middle of a desperate fight over a base only to hear HQ call out "Enemy titan has been sighted within orbit"
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Old 2012-05-29, 04:16 PM   [Ignore Me] #22
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Re: Titan Mode


this idea has been done to death at this point, yes theres been ideas kicked around asking for outfit controlled "warships" (Titans), alot of it is great ideas, does it fit the game, yea kinda. many would love to see it applied to the game however, i dont see it in the near future.

and yea Higby mention doing something like this "Down the Line"
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Old 2012-05-29, 04:19 PM   [Ignore Me] #23
Figment
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Re: Titan Mode


Originally Posted by Sifer2 View Post
Well if it was anything like the BF 2142 version it would move slow as the big thing that carries the space shuttle to the launch pad.
That's no excuse for being OP enough to completely overhaul the local unit balance on its own.

So it having powerful weapons mounted on it is not so bad since it can't be everywhere at once.
Players that have powerful weaponry are more equal than other players. Is that fun? No.

And can't exactly respond to emergencies. You can see it coming 30 minutes in advance. I think it would help break up monotony personally. Since the placement of the Titan's on the continent would really shake up the balance of power where ever they were.
It would probably create more monotony than it would remove. Its presence would keep the battle going longer than it otherwise would have.

It might have the downside of directing the flow of combat too much though. As the zerg would probably just follow their titan everywhere it goes. But on the plus side that would make times when two titans met head to head result in incredibly epic battles.
Think two large groups of BFRs sitting across a bridge: long term stalemate. Boring stalemate with neither side progressing at all while some people just point and click point and click at an object almost not moving at all for half an hour. Doesn't sound very dynamic, does it?

Player controlled Titans would also mean there's a high chance you'd have more than one per side. Who of the 666 would otherwise get to control the single ship? BF2142 had a commander per side. We got 666 commander wannabees. That alone is an issue. Outfit commanders only? Can be circumvented by creating alt-outfits. Plus, who'd have the resources to bring these? Indeed. Zergfits.

If there are mounted guns on the PS2 Titans I would want them to be exposed somewhat though. I didn't like how 2142 titan gunners were completely safe so it was great for kill whores. I want to be able to jump out of a plane an jetpack on the side of the ship an knife that gunner.
Speculating on its actual design, it would have to be possible to take out in pieces as you need to be able to fight back. One should never get a position where someone can fire at you but you can't return the favour without requiring an hour of sustained fire. Any turret would have to be destroyed separately, the thing itself should die to a lot of fire, but then someone would bring it to fights where there's not enough people to create continuous fire, let alone a large dose of fire. That'd be demoralising for the smaller group.
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Old 2012-05-29, 05:04 PM   [Ignore Me] #24
IMMentat
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Re: Titan Mode


http://www.planetside-universe.com/s...ad.php?t=37201
Another of the titan ideas threads.

Also
Originally Posted by Figment View Post
We got 666 commander wannabees.
I loled.
Its funny because its true.

Last edited by IMMentat; 2012-05-29 at 05:19 PM.
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Old 2012-05-29, 05:58 PM   [Ignore Me] #25
DviddLeff
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Re: Titan Mode


I have a few ideas on the matter:

https://sites.google.com/site/planet...-warfare-0-wip
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Old 2012-05-29, 06:21 PM   [Ignore Me] #26
ArbitraryDemise
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Re: Titan Mode


Originally Posted by Virulence View Post
I had really mixed impressions of Titan mode. The first phase of it - maneuvering your titan and obtaining ground superiority to control the missile launchers on the ground so you could destroy the other team's titan - was great.

Fighting inside of the titan itself consisted of camping narrow hallways with ammo boxes, mines, and underslung AR rocket launcher spam, and it was really stale.
You mean like real life combat :P

What you're really missing in these videos is the combat taking place on the titans surface, and the combat taking place on the open decks. There were two really open decks if I remember right, a hangar, a drop-pod launch center which also had a point defense control room.


Those fights were brutal, it was all cqc with utter waves of hot lead coming down hall-ways.

I miss those days.
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Old 2012-05-29, 06:43 PM   [Ignore Me] #27
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Re: Titan Mode


I would prefer if there was a titan in the game it should be something that requires alot of air-to-air firepower to bring down. infact, i think that's what the Titan's biggest threat is suppose to be: Total air dominance. Of course, it's huge drawback is that it's slow as molasses, while actual air fighters can move around in a jiffy. It's only a real threat when it joins the battlefield of a defending base that's too hard to control. It could be like a air control and AMS in one.

But another thing i would like: If empire resources are the real deal, it would b e neat to see the entire empire fork over some cash as a collective means to build a Titan. the other empires would love taking down the hard earned cash cow that is the Titan in my opinion.

Last edited by GameCobra; 2012-05-29 at 06:44 PM.
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Old 2012-05-29, 06:59 PM   [Ignore Me] #28
Galapogos
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Re: Titan Mode


I never played bf2142, looks like I really missed out. Here are some of my ideas as well as some of the ideas I like that others have brought up.

-Can only be spawned and controlled by an Outfit leader, or any of their officers they give this privilege to.

-Would cost so much resources (outfit points?) that major outfits could only afford to construct them once a month.

-turrets that could be destroyed and repaired

-One or two air pads without the ability to construct galaxies

-The ability to spawn vehicles other than sunderers and drop them in cargo pods, except when too close to bases or other buildings

-Vulnerable from all sides after aircraft takes down shield generators

-Could be boarded and destroyed

-Only 1 per empire allowed near a single base
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Old 2012-05-29, 07:02 PM   [Ignore Me] #29
RSphil
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Re: Titan Mode


oh Titan mode was so much fun. id say though planetside 2 is good as it is atm. though some command ships to take over would be cool. they could be like floating aircraft carriers or something

just an idea
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Old 2012-05-29, 09:18 PM   [Ignore Me] #30
Sifer2
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Re: Titan Mode


Originally Posted by Figment View Post
That's no excuse for being OP enough to completely overhaul the local unit balance on its own.

Players that have powerful weaponry are more equal than other players. Is that fun? No.
If it was limited to one per continent its not that big of a deal. Only one, and its very slow moving. Yes it would completely change the balance of power in the area close to it. That's what I think would be interesting. It creates an uneven fight but since when was Planetside ever about even fights?




Originally Posted by Figment View Post
It would probably create more monotony than it would remove. Its presence would keep the battle going longer than it otherwise would have.

Think two large groups of BFRs sitting across a bridge: long term stalemate. Boring stalemate with neither side progressing at all while some people just point and click point and click at an object almost not moving at all for half an hour. Doesn't sound very dynamic, does it?
World of difference between something like this, and a BFR. For one it would probably be really expensive not something any one player or even outfit buys. But probably a faction as a whole contribute to by taking over enough resources over time. As for it being a stalemate once again i'll point out its slow speed means it can't be everywhere at once. With the way PS2's territory system works going somewhere else is always an option. And if they spread out to stop you that leaves the Titan more vulnerable to direct attack.


Originally Posted by Figment View Post
Player controlled Titans would also mean there's a high chance you'd have more than one per side. Who of the 666 would otherwise get to control the single ship? BF2142 had a commander per side. We got 666 commander wannabees. That alone is an issue.
That's more a flaw with PS1's officer system. If they did it right there would only be one high general per continent or something at a time. And then a descending chain of command. That's a whole other topic really.
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