Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: WWHD
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-05-30, 10:57 AM | [Ignore Me] #20 | ||
Lieutenant General
|
Look at it this way. They give something up for it.
My galaxy might have flares, which help me survive longer, while theirs has self repair, which takes a while to kick in and replaces an engineer. All I have to do while using flares is have an engineer on board, and land, and by utilizing teamwork my galaxy is better. It's not fast and it doesn't appear to work until after combat. Team work is still king. Last edited by Bags; 2012-05-30 at 10:59 AM. |
||
|
2012-05-30, 10:59 AM | [Ignore Me] #21 | |||
First Sergeant
|
If we were to take the context of PS1, how many people hung around in a galaxy after the drop? How many people hung around to look after an AMS after spawning? Usually it was only either the direct driver/crew or those whom you were working with actively anyway. I suspect that in PS2 the same will apply. Also, why are we now calling activities that define downtime as a staple PlanetSide experience? |
|||
|
2012-05-30, 11:04 AM | [Ignore Me] #23 | |||
Lieutenant General
|
And if you've already flown away you might as well land and repair manually. I can't see many people taking this over flares. Last edited by Bags; 2012-05-30 at 11:05 AM. |
|||
|
2012-05-30, 11:06 AM | [Ignore Me] #24 | ||
Lieutenant General
|
Down time determines the frequency with which you fight enemies. If you can't kill them, at least you created downtime for them, meaning some breathing space for you.
Removing downtime from a zerg's players doesn't make them easier to handle by creating mini-Divide and Conquer and attrition. Plus it provided a chance to take out an enemy by more than blowing them up: by taking out the occupants. It simplifies the game more towards action and large scale combat (which strongly affects high pop ratio difference balance mostly). |
||
|
2012-05-30, 11:07 AM | [Ignore Me] #25 | |||
Colonel
|
Now, are repair pads handy, will they fly back to them instead of flying around? Maybe. Let me be fair though, as slow as it is, it's not the end of the world. That doesn't mean it doesn't merit a demerit - lol. Last edited by Stardouser; 2012-05-30 at 11:08 AM. |
|||
|
2012-05-30, 11:09 AM | [Ignore Me] #28 | ||
Corporal
|
This pretty much sums up my concerns. I've welcomed many of the new mechanics to ease downtime, but now this has become a slippery slope. Getting you in the battle faster = fine. But stuff like this is just getting to be too much.
Last edited by Nick; 2012-05-30 at 11:11 AM. |
||
|
2012-05-30, 11:10 AM | [Ignore Me] #29 | |||
Lieutenant General
|
If you say it's not going to be used a lot, then there must be better alternatives for customization. In that case, it'd be like the regeneration implant: not many would pick it over personal shield, audio amplifier, enhanced targeting, second wind, surge and sensor shield. |
|||
|
2012-05-30, 11:11 AM | [Ignore Me] #30 | |||
Lieutenant General
|
It isn't a free utility, you give up like flares or radar or ejection seat to use this. |
|||
|
|
Bookmarks |
|
|