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PSU: psst... big party at Hamma's house after the show
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PSU Social
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[Ignore Me] #16 | ||
Captain
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I love seeing ppl that never played PS try to tell us all about flails.
ppl hated flails because they got abused, you would see ppl roll a flail up to a tower and start spamming the damn doors or you have an empire that didn't have the balls to fight you but they sure would set up a bunch of flails and just spam a CY until we went and killed them all,you would have to repeat this over and over again I would much rather have an OS than flails in PS2 |
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[Ignore Me] #17 | |||
First Sergeant
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[Ignore Me] #18 | |||
Colonel
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As for that many people playing them, that's more people they have not capturing your bases. I know what you guys are saying of the problems, I just don't agree that they're problems after appropriate changes are made. Having experienced spam of very similar kind in other games, I'm relatively certain I will be just fine with it if, again, the appropriate changes are made. You in fact just hit upon the solution; spawn at a different base and go after them from there. If the range of the artillery was no more than 750m/1000m, it's not like you'd have to go far. Last edited by Stardouser; 2012-05-30 at 04:51 PM. |
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[Ignore Me] #19 | ||
This is going to be awesome! No flails because an artillery vehicle can pound an area over and over and over with no other purpose and no opposition.
OS will need some planning and you to get in close enough. Also, you can't just OS over and over it's something you can do once in awhile, not constantly spam somewhere causing players to get frustrated.
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[Ignore Me] #20 | ||
Private
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First off, I want to say that I really like the idea of capturable/destructable artillery structures in a facility. However, I foresee some issues that would need to be addressed, primarily with the need for it to cost resources and have a long cooldown.
As much as I hate using the "OMG SPIES!!" argument, the problem with long-cooldown is the possibility of a spy from another faction camping it and wasting it. The resource cost is also problematic due to the fact that you don't only have to worry about spies but people who don't really know what they're doing either. I would probably get a little irked if we lost a push on a base due to not being able to spawn vehicles because some random dude wanted to play around with arty for no real reason. I think that adding a personal resource pool in addition to the continent resource pool would help with the latter problem but I can't really think of a fix for the first. What do you guys think? |
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[Ignore Me] #21 | ||
Captain
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Well I imagine OSs will be very scalable, from a few shells to a massive barrage of shells. If you want do have the same type of destructive power as a PS1 CR5 OS, you'll probably need to dig into the majority of your resource pool.
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[Ignore Me] #22 | |||
Captain
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[Ignore Me] #25 | ||
Major
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0/10, you're not even trying.
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[Ignore Me] #27 | |||
Private
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![]() Would we still chalk up cross-faction griefers to just something we have to deal with, though? I'm trying to make it work in my head without it being underpowered or easily exploitable. |
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[Ignore Me] #28 | ||||
First Lieutenant
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Adding an orbital strike feature into a game in which almost everything is or can be controlled by actual players just seems out-of-place to me. Yes to these kind of strikes in general, but I would like it even more if players could actually fire those strikes. |
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[Ignore Me] #29 | |||
Colonel
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Although, there is an intermediate possibility, whatever the artillery strike they have planned now, could ONLY be available if your empire builds and holds one of these firebases in a hex that's adjacent(or within 2 hexes, whatever). Of course, for that, they'd not longer be able to call it "orbital" strike, but at least it would no longer be an off map, unlimited resource. |
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