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Old 2012-05-31, 09:11 PM   [Ignore Me] #16
Synapse
First Sergeant
 
Re: Boundries


Just posting to agree I don't really like the border idea.

It breaks immersion and potentially limits some of the gameplay benefits you get from having such a big map, when you can't use big parts of it.
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Old 2012-05-31, 09:11 PM   [Ignore Me] #17
Fuse
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Re: Boundries


Originally Posted by kaffis View Post
Stealth should be about finding *unwatched* areas of the map, not *inaccessible* ones. Takes more skill, and ends up being more fun.
What is there to stop people from watching the coast? Assuming good weather, the draw distance is more than enough for players monitoring the coast to see you. I feel like the main point is having an area where you aren't likely to be spotted basically on accident or by sheer luck (notice I said "likely").
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Old 2012-05-31, 09:13 PM   [Ignore Me] #18
SgtMAD
Captain
 
Re: Boundries


Originally Posted by MercDT View Post
This is no bueno, they should at least have some space away from the hexes.

I don't know, but I personally found it fun to attack from the coast.
we would always rally over the water, it was the best place to not get get burned while staging,you could also attack off-axis so you hit them where they weren't looking or concentrating their CE to fend off attacks.

this is a huge tactical nerf
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Old 2012-05-31, 09:15 PM   [Ignore Me] #19
Red Beard
Second Lieutenant
 
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Re: Boundries


Originally Posted by Biohazard View Post
Perhaps rather than having "Get back to the battle soldier!!!" , we could have "Lost power connection; Reserve power failure in 3... 2... 1..." That way you could cert to increase Reserve power, or larger power reception array etc. One could even make it so the further you got from the continent, the faster your power reserves drain. This way we could outfit our Galaxy specifically for spec ops at the expense of speed or crew capacity.

EDIT* maybe even have this cert set increase the flight ceiling?
^This I think. I haven't seen the video yet, but have been reading.
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Old 2012-05-31, 09:23 PM   [Ignore Me] #20
maradine
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Lieutenant Colonel
 
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Re: Boundries


The terrain looks varied enough that sneaking infantry overland into the backfield should be an entertaining challenge. The complaints seem to be centered around not being able to get a galaxy in from the middle of nowhere. Is this really a problem? If so, can it be solved with excellent pilots flying NoE?

Personally, anything flying so far outside of the battlezone as to throw a stark radar signature should get Skylanced.

Actually, just ignore the first paragraph. Playable Skylance and clear fields of fire, please.

MmmmmmMmmmmm.
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Old 2012-05-31, 09:30 PM   [Ignore Me] #21
Shade Millith
First Sergeant
 
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Re: Boundries


Could someone please explain what people are talking about? I only caught the tail end of the stream.

Is this a 'Force people into a small part of the map, where the fight is though some stupid mechanic', or a 'You can't leave the island' thing?

Because if it's the former, then that's just going to kill the game.
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Old 2012-05-31, 09:32 PM   [Ignore Me] #22
Notser
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Re: Boundries


Originally Posted by Shade Millith View Post
Could someone please explain what people are talking about? I only caught the tail end of the stream.

Is this a 'Force people into a small part of the map, where the fight is though some stupid mechanic', or a 'You can't leave the island' thing?

Because if it's the former, then that's just going to kill the game.
Think battlefield error message when you leave the hex grids. You will die if you're out of bounds for 10 seconds.
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Old 2012-05-31, 09:37 PM   [Ignore Me] #23
Stardouser
Colonel
 
Re: Boundries


Originally Posted by Shade Millith View Post
Could someone please explain what people are talking about? I only caught the tail end of the stream.

Is this a 'Force people into a small part of the map, where the fight is though some stupid mechanic', or a 'You can't leave the island' thing?

Because if it's the former, then that's just going to kill the game.
Totalbiscuit asked Higby about spec ops teams flying galaxies over the ocean in PS1, would we still be able to do that. At first Higby was like yes but then he threw in something about how he'd prefer we flew over fights or something.

It's making us wonder if we're going to be hit with restrictive flanking/sneaking despite the fact that flanking/sneaking is supposed to be a HUGE benefit of a large scale map game.

Last edited by Stardouser; 2012-05-31 at 09:44 PM.
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Old 2012-05-31, 09:41 PM   [Ignore Me] #24
Bags
Lieutenant General
 
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Re: Boundries


Originally Posted by Notser View Post
Think battlefield error message when you leave the hex grids. You will die if you're out of bounds for 10 seconds.
Was this confirmed? I don't doubt it, but I didn't see anything about that in any vids.
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Old 2012-05-31, 09:46 PM   [Ignore Me] #25
Biohazard
Master Sergeant
 
Re: Boundries


Originally Posted by Bags View Post
Was this confirmed? I don't doubt it, but I didn't see anything about that in any vids.
It can be seen in at 0:58
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Old 2012-05-31, 09:47 PM   [Ignore Me] #26
Hmr85
Lieutenant Colonel
 
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Re: Boundries


Originally Posted by Bags View Post
Was this confirmed? I don't doubt it, but I didn't see anything about that in any vids.
1 minute mark on.

Edit: Dam your quick Biohazard. :P
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Last edited by Hmr85; 2012-05-31 at 09:48 PM.
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Old 2012-05-31, 09:49 PM   [Ignore Me] #27
Biohazard
Master Sergeant
 
Re: Boundries


^^^ Winning

Edit* More often than not I'm just a lurker.

Last edited by Biohazard; 2012-05-31 at 09:50 PM.
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Old 2012-05-31, 09:52 PM   [Ignore Me] #28
duck
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Re: Boundries


Yeah I agree with OP. Having 'invisible boundaries of death' is really stupid in a game so massive. I can understand in BF3 where there is a limited amount of players, but in PS2 why restrict them? Higby says it's to prevent people from just chillin near the water, but why is that a bad thing? In PS1 from what I recall people did that but very few did, most people were interested in the hotspots and places that were actual useful.

If an outfit, for instance, wants to set up at a remote edge of the map, why shouldn't they be able to do so?

The game becomes so linear when you have an empire attack in one direction. The beauty of PS1 was that you can go in a loop around one base and skirmish a base next to it without ever being detected.
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Old 2012-05-31, 09:52 PM   [Ignore Me] #29
Bags
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Re: Boundries


Originally Posted by Biohazard View Post
There's no 10 second time limit. Why did you link that? That just shows there's an out of bounds.
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Old 2012-05-31, 10:03 PM   [Ignore Me] #30
Biohazard
Master Sergeant
 
Re: Boundries


Originally Posted by Bags View Post
There's no 10 second time limit. Why did you link that? That just shows there's an out of bounds.
You may have a point...
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