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2012-06-01, 01:27 AM | [Ignore Me] #16 | |||
Master Sergeant
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Well yeah, air cav certainly seems to be as important as ever in zone control. I'm loathe to use alpha footage as an example of ttk, but those fighters died really fast to the mag cannon and anti air secondary gun. I don't know how air cav is going to play out in PS2, but it looks like at least for the moment there are powerful counters to air spams in the form of the tanks, especially since in similar alpha videos it takes several passes to take out a tank with missiles using a fighter. Personally I like to believe that there will be powerful options for infantry and max units as well, hopefully we arent quite as helpless as you make us out to be. |
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2012-06-01, 01:31 AM | [Ignore Me] #17 | ||
Major
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I'm liking the lack of CQC areas in PS2. ToDs and interfarms were the bane of PS1. All they did was degenerate the game into a chaotic spamfest. This amplified due to the fact that towers and claustrophobic base designs were prevalent over the entirety of every single map in the game.
I don't mind the occasional ToD or interfarm myself, but constant exposure to them was just mundane and brain numbing after awhile. |
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2012-06-01, 01:32 AM | [Ignore Me] #18 | ||
Major General
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its going to be interesting and i doubt ill be able to jam my 12mm into a doorway and rackup kills(ill try though) my favourite part of gaming is the planning of germy specs and equipping my shit in the right away though, and looking at the stats of the results afterwards...you would think i like playing the game the most...but i dont.
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2012-06-01, 01:40 AM | [Ignore Me] #19 | ||
Captain
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I was watching those tanks maneuvering and the magrider trying to track that aircraft and they might get one air kill but while he is looking one way he is a sitting duck because when they try to drive and look up to see the air they will be hitting crap the whole time. the solo tank guys are just going to be easy fodder for air/cav
you are going to see outfits that spend all their time in the air Last edited by SgtMAD; 2012-06-01 at 01:42 AM. |
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2012-06-01, 01:48 AM | [Ignore Me] #20 | ||
First Lieutenant
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Thanks for the response, Higby.
I think I agree with your approach to it, and if you guys manage to pull off CQC as well as you do vehicle combat, it will be a really solid game on all fronts. Oh, and was there a way to get inside of the top of the Tech Plant? Looks like the windows up there would provide an epic vista. Also, put some catwalks out to the aircraft landing pads on the tower, looks like a frustration to get back and forth between them.
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Last edited by SniperSteve; 2012-06-01 at 01:51 AM. |
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2012-06-01, 02:01 AM | [Ignore Me] #21 | ||
Private
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The problem is, I'm pretty sure the air vehicles are going to be the most resource intensive to spawn, and considering how quickly they went down to the (albeit high-powered) secondary Magrider weapons, I don't think there will be too big of a problem. Furthermore, infantry are probably going to be pretty difficult to pick out at night, particularly in the more confined spaces.
I trust them to balance well |
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2012-06-01, 02:14 AM | [Ignore Me] #22 | |||
Captain
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2012-06-01, 03:50 AM | [Ignore Me] #25 | ||
It's a combined arms shooter. Personally, as an infanterist, fighting along with tanks and planes is always the most fun for me. Infantry only fighting is a thing that can be quite amusing from time to time but I hope most of the time I'm outside.
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2012-06-01, 03:53 AM | [Ignore Me] #26 | |||
Major
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You might not be fighting with just infantry, even indoors! |
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2012-06-01, 05:27 AM | [Ignore Me] #29 | ||
Staff Sergeant
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just like beggar's canyon back home boys! anyone who's played bf3 knows of the long tunnel map where helos could fly inside, I'd like to believe i'm a professional indoor pilot. but I will say that vanu will have a massive advantage in this with a vehicle that stops on a dime.
Last edited by Notser; 2012-06-01 at 05:30 AM. |
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2012-06-01, 05:29 AM | [Ignore Me] #30 | ||||
Major
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Last edited by Zekeen; 2012-06-01 at 05:30 AM. |
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