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2012-06-04, 07:01 PM | [Ignore Me] #19 | |||
Brigadier General
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Last edited by Xyntech; 2012-06-04 at 07:03 PM. |
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2012-06-04, 08:45 PM | [Ignore Me] #22 | |||
Staff Sergeant
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But if you expected the engine and graphics from the original PS, you'd have all your fun in PS2 with the original playerbase. This is called branching out, or surviving. Rather than selling out... I'd guess you PS vets wanted a sequel, right? Last edited by Winfernal; 2012-06-04 at 08:48 PM. |
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2012-06-04, 08:59 PM | [Ignore Me] #23 | ||
Colonel
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Whether or not the PS1 inventory system was fun or not is subjective... and I personally found it to be a great mechanic. Being able to customize your inventory to your liking was one of my favorite parts of PS1, not being locked into a class system.
I'll be honest here, I've never found the 'super soldiers' to be much of a problem. Nobody was invincible, sometimes HA/AV soldiers killed MAXes, most of the time it was the other way around. It always depended on who was the better player. Being able to carry a Med app/BANK didn't mean anything either... even without them in PS2 your health and shields seem to recharge. Kind of a step back IMO. It takes more effort and inventory space to carry the tools to fix yourself up instead of having them recharge for you. Really now, the only difference between the super soldiers of PS1 and loadouts in PS2 is not being able to carry a AI and AV weapon at the same time.
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ZulthusVS, 34/5 DARK |
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2012-06-04, 09:48 PM | [Ignore Me] #24 | |||
Staff Sergeant
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Just the facts son, just the facts. |
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2012-06-04, 10:06 PM | [Ignore Me] #25 | |||
Sergeant Major
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Also I can now fly my Skeet in Rexo this time, so the "super soldier" is actually better in PS2. |
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2012-06-05, 03:36 AM | [Ignore Me] #27 | ||
Captain
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i keep hearing this talk of "selling out" but really video games are a business. If you were trying to get people to stop playing COD or BF or one of the many other shooters, what would you do first? (remember just because old mechanics worked back then doesnt mean they are viable now.) I think them taking out the inventory was a smart move simply because of the business they are trying to grow with this game. Im sure alot of the vets would love to have the inventory back, but heres the thing.....the vets arent the only ones wanting to play the game. There's alot of newbies that are here and adding stuff like this would alienate them with a clunky inventory system rather then having a customizable load out. Remember folks we want this game to be awesome and fun, but we also want to grow our planetside family and introduce people to a style of game play the have only heard of....hopefully they will have some of the fond memories we vets used to have.
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2012-06-05, 04:51 AM | [Ignore Me] #29 | |||
Contributor First Sergeant
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Did you see the number of certs and customization options (not talking about aesthetic ones) in the game? I'm pretty sure PS2 has more depth than PS1 did, despite not having inventories. |
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2012-06-05, 09:52 AM | [Ignore Me] #30 | |||
Colonel
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They've gone away from the tedious inventetris system, and gone to a modified BF2 system, except with several slots for equipment. Only problem I have with the change is how much they're restricting weapons to certain classes. Actually, I'm not sure how much they will be restricted.. I may not have that much of a problem. Basically, I'm fine with ditching the inventory jigsaw puzzle mess, but feel they should have kept the wide range of weapon selections. Balance could be achieved just fine with restrictions/buffs/nerfs to the weapon and/or class when used in certain combos. |
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