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Old 2012-06-04, 05:32 PM   [Ignore Me] #16
Kilmoran
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Re: Disappearance of Backpack and Trunk Storages


Originally Posted by DOUBLEXBAUGH View Post
Light Assault class has an ammo box drop
.... -.- what doesn't the light assault class have?
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Old 2012-06-04, 05:35 PM   [Ignore Me] #17
Shott
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Re: Disappearance of Backpack and Trunk Storages


Originally Posted by Kilmoran View Post
.... -.- what doesn't the light assault class have?
A lot of armor? Heavy weapons? Cloaking abilites? MAX armor? The ability to heal? The ability to repair?
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Old 2012-06-04, 05:54 PM   [Ignore Me] #18
kaffis
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Re: Disappearance of Backpack and Trunk Storages


Originally Posted by Shott View Post
A lot of armor? Heavy weapons? Cloaking abilites? MAX armor? The ability to heal? The ability to repair?


But in all seriousness, aside from that, they've got everything!!one!1!eleven!!!
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Old 2012-06-04, 07:01 PM   [Ignore Me] #19
Xyntech
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Re: Disappearance of Backpack and Trunk Storages


Originally Posted by kaffis View Post


But in all seriousness, aside from that, they've got everything!!one!1!eleven!!!
Aside from sniping, deployables, Anti Vehicle guns, reviving team mates...


Last edited by Xyntech; 2012-06-04 at 07:03 PM.
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Old 2012-06-04, 07:51 PM   [Ignore Me] #20
Papscal
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Re: Disappearance of Backpack and Trunk Storages


Originally Posted by MrBloodworth View Post
Apparently, it was to much for the target audience. I mourn the loss of depth.
Well put. To bad they are targeting an audience (aka selling out) instead of just going with what is and has been proven to be fun.
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Old 2012-06-04, 08:27 PM   [Ignore Me] #21
Blackwolf
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Re: Disappearance of Backpack and Trunk Storages


Originally Posted by Papscal View Post
Well put. To bad they are targeting an audience (aka selling out) instead of just going with what is and has been proven to be fun.
I wouldn't call the old methods a tried and true source of "fun". It was actually kind of annoying.
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Old 2012-06-04, 08:45 PM   [Ignore Me] #22
Winfernal
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Re: Disappearance of Backpack and Trunk Storages


Originally Posted by Papscal View Post
Well put. To bad they are targeting an audience (aka selling out) instead of just going with what is and has been proven to be fun.
I'd imagine them trying to maintain this NEW game with it's new engine with the old playerbase. That wouldn't work, to say the least. It's to underground.

But if you expected the engine and graphics from the original PS, you'd have all your fun in PS2 with the original playerbase. This is called branching out, or surviving. Rather than selling out...

I'd guess you PS vets wanted a sequel, right?

Last edited by Winfernal; 2012-06-04 at 08:48 PM.
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Old 2012-06-04, 08:59 PM   [Ignore Me] #23
Zulthus
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Re: Disappearance of Backpack and Trunk Storages


Whether or not the PS1 inventory system was fun or not is subjective... and I personally found it to be a great mechanic. Being able to customize your inventory to your liking was one of my favorite parts of PS1, not being locked into a class system.

I'll be honest here, I've never found the 'super soldiers' to be much of a problem. Nobody was invincible, sometimes HA/AV soldiers killed MAXes, most of the time it was the other way around. It always depended on who was the better player.

Being able to carry a Med app/BANK didn't mean anything either... even without them in PS2 your health and shields seem to recharge. Kind of a step back IMO. It takes more effort and inventory space to carry the tools to fix yourself up instead of having them recharge for you.

Really now, the only difference between the super soldiers of PS1 and loadouts in PS2 is not being able to carry a AI and AV weapon at the same time.
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Old 2012-06-04, 09:48 PM   [Ignore Me] #24
Papscal
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Re: Disappearance of Backpack and Trunk Storages


Originally Posted by Winfernal View Post
I'd imagine them trying to maintain this NEW game with it's new engine with the old playerbase. That wouldn't work, to say the least. It's to underground.

But if you expected the engine and graphics from the original PS, you'd have all your fun in PS2 with the original playerbase. This is called branching out, or surviving. Rather than selling out...

I'd guess you PS vets wanted a sequel, right?
No we dont want a sequel son. What we do want is to keep the things that were fun and add new content that makes the Planetside experience even better than PS1. Branching out? Thats a fancy catch phrase for selling out. Its what investors insist upon when they get nervous about any risk at all. Look at World of Warcraft, dozens of literal clones. And all of them in the shitter. Underground is the very base for all success stories in this market. It worked in PS1 and PS2 will be no different if SOE is courageous enough to to not attempt to sell out.

Just the facts son, just the facts.
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Old 2012-06-04, 10:06 PM   [Ignore Me] #25
DOUBLEXBAUGH
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Re: Disappearance of Backpack and Trunk Storages


Originally Posted by Zulthus View Post
Really now, the only difference between the super soldiers of PS1 and loadouts in PS2 is not being able to carry a AI and AV weapon at the same time.
Been saying this for a while. The HA class cant carry a MCG with the Striker, but with the faster TTKs, the Cycler it can take with it wont be that much worse unless the MCG can 1 shot this time around.

Also I can now fly my Skeet in Rexo this time, so the "super soldier" is actually better in PS2.
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Old 2012-06-04, 10:18 PM   [Ignore Me] #26
Rbstr
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Re: Disappearance of Backpack and Trunk Storages


Originally Posted by Papscal View Post
It worked in PS1 and PS2 will be no different if SOE is courageous enough to to not attempt to sell out.
Face the facts, PS1 wasn't an MMO success story.
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Old 2012-06-05, 03:36 AM   [Ignore Me] #27
Timealude
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Re: Disappearance of Backpack and Trunk Storages


i keep hearing this talk of "selling out" but really video games are a business. If you were trying to get people to stop playing COD or BF or one of the many other shooters, what would you do first? (remember just because old mechanics worked back then doesnt mean they are viable now.) I think them taking out the inventory was a smart move simply because of the business they are trying to grow with this game. Im sure alot of the vets would love to have the inventory back, but heres the thing.....the vets arent the only ones wanting to play the game. There's alot of newbies that are here and adding stuff like this would alienate them with a clunky inventory system rather then having a customizable load out. Remember folks we want this game to be awesome and fun, but we also want to grow our planetside family and introduce people to a style of game play the have only heard of....hopefully they will have some of the fond memories we vets used to have.
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Old 2012-06-05, 03:52 AM   [Ignore Me] #28
Shade Millith
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Re: Disappearance of Backpack and Trunk Storages


Basically, they've done away with the interesting inventory system, and gone with a boring BF3 system.

I will mourn the loss.
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Old 2012-06-05, 04:51 AM   [Ignore Me] #29
Sabrak
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Re: Disappearance of Backpack and Trunk Storages


Originally Posted by MrBloodworth View Post
Apparently, it was to much for the target audience. I mourn the loss of depth.
Are you kidding me?

Did you see the number of certs and customization options (not talking about aesthetic ones) in the game?

I'm pretty sure PS2 has more depth than PS1 did, despite not having inventories.
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Old 2012-06-05, 09:52 AM   [Ignore Me] #30
CutterJohn
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Re: Disappearance of Backpack and Trunk Storages


Originally Posted by Shade Millith View Post
Basically, they've done away with the interesting inventory system, and gone with a boring BF3 system.

I will mourn the loss.

They've gone away from the tedious inventetris system, and gone to a modified BF2 system, except with several slots for equipment.

Only problem I have with the change is how much they're restricting weapons to certain classes. Actually, I'm not sure how much they will be restricted.. I may not have that much of a problem.

Basically, I'm fine with ditching the inventory jigsaw puzzle mess, but feel they should have kept the wide range of weapon selections. Balance could be achieved just fine with restrictions/buffs/nerfs to the weapon and/or class when used in certain combos.
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