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Old 2012-06-07, 05:13 PM   [Ignore Me] #16
Praetor
Corporal
 
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Re: Spotting


Originally Posted by Bags View Post
Whoa, squads can have 300 players now? Because last we heard, Spotting was squad based or a small AOE around yourself if you certed it as recon.
This is a big sigh of relief for me. Is this definite?
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Old 2012-06-07, 05:15 PM   [Ignore Me] #17
ThermalReaper
First Sergeant
 
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Re: Spotting


This is hard to ask but can someone post stills of the parts with spotting?

And unless it's not a "FRESH MEAT HERE" sign on spotting, I'm fine.
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Old 2012-06-07, 05:28 PM   [Ignore Me] #18
Chinchy
Staff Sergeant
 
Re: Spotting


All I can say is I'm happy no one played the very whored around "Immersion breaking" card because IMO its the future and I would expect a tagging mechanic for your hud lol. Oh also a cloakers grenade that would show the the enemies standing near it in wire-frame through walls would be Cool.
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Old 2012-06-07, 05:30 PM   [Ignore Me] #19
Knightwyvern
First Sergeant
 
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Re: Spotting


Mag did say today that they are thinking of making the Infil's spotting ability more powerful than the other classes to reinforce it as a scouting/recon class. I love this idea, I hope it makes it in.
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Old 2012-06-07, 05:36 PM   [Ignore Me] #20
Haro
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Re: Spotting


This is kinda the same, kinda different, but I hope the laser designator from PS1 comes back in one form or another. Lase and area or building that you want tanks or aircraft to pound. Squad leader perk? Infiltrator device? I don't know, but I thought it was underused in the last game, and it'd be a cool feature in this game.
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Old 2012-06-07, 05:42 PM   [Ignore Me] #21
Envenom
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Re: Spotting


You know, coming from a Battlefield background I've always liked open 3D spotting. But after reading some of the comments and thinking about it more I really like the idea that only Infils can spot. It really re-enforces the 'scout' role and gives them a better more defined purpose.

Damnit PS! You're slowly rubbing off on me.
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Old 2012-06-07, 05:46 PM   [Ignore Me] #22
Knightwyvern
First Sergeant
 
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Re: Spotting


Originally Posted by Haro View Post
This is kinda the same, kinda different, but I hope the laser designator from PS1 comes back in one form or another. Lase and area or building that you want tanks or aircraft to pound. Squad leader perk? Infiltrator device? I don't know, but I thought it was underused in the last game, and it'd be a cool feature in this game.
I agree; I'd love to see a bunch of utility items and abilities like this. It helps break up the monotony of just shooting all the time.
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Old 2012-06-07, 05:53 PM   [Ignore Me] #23
wasdie
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Re: Spotting


Apparently it's not the same as spotting in BF3. It's more localize or squad based.
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Old 2012-06-07, 06:00 PM   [Ignore Me] #24
Zulthus
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Re: Spotting


Originally Posted by Envenom View Post

Damnit PS! You're slowly rubbing off on me.
Good... good...







No to doritos, please. Minimap is fine.
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Old 2012-06-07, 06:08 PM   [Ignore Me] #25
GoldDragon
Corporal
 
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Re: Spotting


On the note of the Laze Pointer - I too would love to see that come back in some way. Would be a neat SL/Scout device that missiles could lock onto. Have a scout designate the target and a heavy squad light it up with guided rockets.

In terms of spotting mechanics, I'd say it was pretty quickly covered here, lol. Didn't take much to narrow my concerns. But as they were;

-To easy to spam the spot button and ID enemies without actually seeing them
-Spot makes people die even faster than the already reduced TTK
-Spot shouldn't be able to be used at a way for snipers to guarantee headshots
-Spot should be limited to a localized area/number of people
-Spotting should not become a gamebreaker, just a tactical device

For the most part, all of those things were covered so... Beta plz
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Old 2012-06-07, 07:27 PM   [Ignore Me] #26
Gonefshn
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Re: Spotting


Spotting is very similar to Killcam in many ways. We saw how they removed the killcam and added the killstream basically just because of the feedback of this community.

As it stood in the E3 Demo they said it was Q to spot (same as BF3) and I only really noticed dots on the map but it might also 3D spot.

Either way. They changed kill cams and in Beta people will be very outspoken about spotting. Rest assured they will listen and if 3D spotting is a huge issue they aren't going to make it work that way. Unlike BF3 they want to promote tactics and make sure it's not too easy for you to be "found out" so to speak. Thus removing killcam.

I trust the devs on this, don't freak out if it starts off as 3D when beta launches.
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Old 2012-06-07, 07:31 PM   [Ignore Me] #27
Bags
Lieutenant General
 
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Re: Spotting


Originally Posted by Gonefshn View Post
Spotting is very similar to Killcam in many ways.
Not really, killcam is about giving info to you for dying.
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Old 2012-06-07, 07:37 PM   [Ignore Me] #28
Stardouser
Colonel
 
Re: Spotting


Originally Posted by Bags View Post
Whoa, squads can have 300 players now? Because last we heard, Spotting was squad based or a small AOE around yourself if you certed it as recon.
Not believing it til I see it. Til then it's faction wide.

And Killcam gives you free info after death, 3D spotting gives you free info above and beyond 2d spotting before death.
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Old 2012-06-07, 07:43 PM   [Ignore Me] #29
colorpilot
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Re: Spotting


I hate spotting with a passion, i really think it detracts a lot from the game, but that's just me. I could bare it if it was a class specific(infiltrator) thing as already mentioned.

just my 2 cents ^^
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Old 2012-06-07, 07:45 PM   [Ignore Me] #30
Bags
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Re: Spotting


Originally Posted by Stardouser View Post
Not believing it til I see it. Til then it's faction wide.
Sense is often lost on the senseless.
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