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View Poll Results: What do you think of the explosions? | |||
I want them bigger | 14 | 14.74% | |
I want them smaller | 22 | 23.16% | |
They are just right | 59 | 62.11% | |
Voters: 95. You may not vote on this poll |
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2012-06-08, 03:26 PM | [Ignore Me] #17 | |||
Explosions done right should function as a visual queue that you can learn from. If everyone around you is flattened by the shockwave of an explosion, you vacate the area. if the metal support beam next to you coughs up what looks like a handfull of fireflys, you stick around. A detonation fit for a tactical nuke that has all the destructive force of a cherry bomb is entertaining, once. After that it starts to detract from the gameplay experience. Last edited by Wayside; 2012-06-08 at 03:28 PM. |
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2012-06-08, 03:59 PM | [Ignore Me] #19 | ||
Brigadier General
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I liked the explosion sizes, but some of them may have been too much. Not to be Mr beta, but I want to test it myself yadda yadda yadda.
I think a lot of the explosions could use a little tweaking here and there though, so I'm pretty open to change across the board on the explosion fronts. I definitely like how they are looking just in general right now, and if they never change, it wouldn't make me too upset. I definitely want to see some of the bugs ironed out. It's been mentioned by others that dying feels a little lacking. I love the kill cam, but I also can't wait to see the actual moment of death be more smooth and visceral and engaging. I felt like for all of it's faults, the first Planetside got this very right. That will be improved through better death animations (part animation part ragdoll I hope), improved optimization, etc. For the pole, I put just right, because while some explosions seemed a tad much, in general I liked them. I'll say they are right, with still some room for improvement. I don't particularly want to see the vast majority of the explosions made bigger or smaller, just a few of them. Liberator bomber gun explosions: Maybe a tiny bit smaller. Aircraft death explosions, especially when they slam into the ground or a wall/rock: Definitely bigger. Preferably with multiple explosions in a trail of destruction, like when a real life aircraft crashes into the ground. Last edited by Xyntech; 2012-06-08 at 04:03 PM. |
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2012-06-08, 04:39 PM | [Ignore Me] #22 | ||
Private
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Explosions look amazing at the moment, definitely fit the amount of destruction the shots should be doing!! The smoke seems too much for individual shots at the moment, it looks like you should need 3 shots in the same area to produce the same amount of smoke that 1 shot does. However....
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2012-06-08, 04:40 PM | [Ignore Me] #23 | |||
Brigadier General
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If they wanted to still have larger explosions on things like the Liberators main gunner gun, they could do it with debri and smoke clouds that spread further than the actual blast radius. |
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2012-06-08, 05:35 PM | [Ignore Me] #26 | ||
Corporal
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A little too big. Yes.
I think they should tone down the smoke from rockets etc. For Example the NC reaver rocket trails.
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2012-06-08, 05:40 PM | [Ignore Me] #27 | ||
i think they look about right. love the falling debris from the destroyed aircraft aswell. hate that stuff when i vanishes mid are. least if falls all the way to the ground
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2012-06-08, 05:51 PM | [Ignore Me] #29 | ||
The size of the explosions are fine so far.
But what I dislike is this bubble camera effect... When there's an explosion you see a short magnifying effects followed by the flames. I don't want my view to be warped so much each time I see an explosion. This should be fixed.
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