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2012-06-08, 05:52 PM | [Ignore Me] #16 | |||
Contributor General
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2012-06-08, 06:03 PM | [Ignore Me] #18 | |||
Brigadier General
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All the more reason to be somewhat political when talking about the game or dealing with the developers, although I'm biased in that regard, since I'm genuinely happy with 95% of what I've seen the developers do. At a bare minimum, I feel like they've extended enough of an olive branch to the fans that they deserve one extended back. They need us to be a success and we need them to have a Planetside 2. Better to be friends and come to mutually beneficial solutions rather than be enemies and get ignored, because while it's up to the players of the game succeeds or fails, there is no reason why the developers should listen to anyone who just seems openly hostile. Although, all things considered, Higby and crew have actually maintained dialogue even with some of the more fervent detractors. Admittedly some of the lines of dialogue have been intermittent, but they've been pretty damn busy lately, so I think that's understandable. |
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2012-06-08, 06:10 PM | [Ignore Me] #19 | ||
Lieutenant Colonel
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Ideal chat functions include the ability to create personal text channels that are password protected and the original creator, as an owner, can ban/allow people into the channel with the option for VoIP function. I'd also like to see functionality added to support ventrilo and TS3 interfacing in some way. That way, even if you don't see it, there are people making tactical decisions about the empire and disseminating them through other means (TS, outfit chat, etc).
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2012-06-08, 06:13 PM | [Ignore Me] #20 | |||
Master Sergeant
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You can get all your Outfit players across the server to like the leaders you want to create missions so they will always be at the top of the mission system. No need for your whole alliance idea. |
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2012-06-08, 06:16 PM | [Ignore Me] #21 | |||
Brigadier General
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Also, I very much want to see either first party support of connecting to external voice chat programs like you mention, or at the very least I'd like the system to be robust enough that players could use API's to bridge the two systems with their own player created apps. I think this shit will go a lot further to promote team work and order than any rigid game mechanics could. I still like the idea of the mission system and I think it has the potential to be a useful tool, but it will certainly have it's own limitations, so I definitely don't want to see it made out to be the end all be all of leadership tools. |
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2012-06-08, 06:17 PM | [Ignore Me] #22 | |||||
Lieutenant Colonel
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. Last edited by p0intman; 2012-06-08 at 06:18 PM. |
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2012-06-08, 06:20 PM | [Ignore Me] #23 | ||
Lieutenant Colonel
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for those who don't know...
Bamelin Noun: A CR5 who, though no longer maintaining a permanent account, continues to show up from time to time in PlanetSide to cause disruptions. Bamelin is most renown for his tendancy to counter global any decisions made by other CR5's. Verb: To counter-global. Example: "We were going to defend Amerish then somebody Bamelined to go to Cyssor"
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2012-06-08, 06:21 PM | [Ignore Me] #24 | |||
Master Sergeant
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How though? Would not your Outfits you been communicating with have the majority of pop.? They could dislike everyone else you do not want and like everyone you do want as a leader. Simple and effective. Every player has to have a choice in it. Elitism shouldn't stop new players from growing in skill. Auraxis leadership shouldn't be a dictatorship. Your idea stops new growth at the start, this at least gives new players a chance. |
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2012-06-08, 06:35 PM | [Ignore Me] #25 | ||
Staff Sergeant
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In PS, the right or wrong decision is often times subjective. There might be a tactically sound strategy to ghost hacking a cont, but there might also be a really fun fight at an inter-farm. Neither are necessarily the "right" or "wrong" choice. Ultimately its up to the individual to decide where his priorities lie. I would rather be able to choose who I want to follow rather than have it chosen for me by some Alliance that thinks they can speak for the entire playerbase. I'm really intrigued by the Dev's Twitter-like mission system, and would definitely want to see how that works out before endorsing something like your idea.
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http://terran-republic.com |
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2012-06-08, 06:35 PM | [Ignore Me] #26 | ||||
Lieutenant Colonel
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. Last edited by p0intman; 2012-06-08 at 06:37 PM. |
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2012-06-08, 06:41 PM | [Ignore Me] #27 | |||
Second Lieutenant
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2012-06-08, 06:49 PM | [Ignore Me] #28 | ||
Captain
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isn't this a little premature seeing how you don't have a clue about how the servers are going to be set up?
there so many variables at this point in time,makes it hard to get an idea of who is going to play on which server. I never really had any use for alliances,it was always "my way or get the fuck out", Cogburn(DD) was the same way so we had a lot of luck with getting multiple outfits all on one TS during the Mono events,we would run a poplock in three channels and never worried about which outfit was doing what. I don't think the NC ever lost one of those events on Markov. if you get results,the zerg will follow you. |
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2012-06-08, 06:55 PM | [Ignore Me] #29 | |||
Lieutenant Colonel
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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