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Old 2012-06-09, 08:48 PM   [Ignore Me] #16
Knightwyvern
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Re: How do you feel about the current TTK?


Originally Posted by Greeniegriz View Post
To right. So much depends on so many things.

Safe to say the ttk will never be right for everyone.

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Very true.

However I personally would enjoy a slightly higher TTK, maybe 10-15%?

Then again, a Gauss Rifle in PS2 seems to fire (on average) about twice as fast as it did in PS1. The GR looks to me to be very close to the Cycler in terms of ROF; previously, a gauss would be obviously much slower firing with much more damage; the differences seemed to be more pronounced in PS1. Might this have something to do with the current TTK?
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Old 2012-06-09, 08:54 PM   [Ignore Me] #17
Greeniegriz
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Originally Posted by Knightwyvern View Post
Very true.

However I personally would enjoy a slightly higher TTK, maybe 10-15%?

Then again, a Gauss Rifle in PS2 seems to fire (on average) about twice as fast as it did in PS1. The GR looks to me to be very close to the Cycler in terms of ROF; previously, a gauss would be obviously much slower firing with much more damage; the differences seemed to be more pronounced in PS1. Might this have something to do with the current TTK?
Oh sure, that is certainly effecting ttk. Theyll need to adjust one or all: ROF, damage per shot, player health/shield and mitigation.

Gauss definitely needs lower ROF.

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Old 2012-06-09, 08:59 PM   [Ignore Me] #18
Bags
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Re: How do you feel about the current TTK?


Soldier and vehicle TTK is too fast for the size of the fights. Hopefully 4 shotting vehicles was only for GDC.
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Old 2012-06-09, 09:21 PM   [Ignore Me] #19
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Re: How do you feel about the current TTK?


I think the TTK was so high in Planetside one because of networking issues. I think the recent decrease in TTK of modern games is due the maturation of the internet. The gaming community exploring how fast is fast enough, now that we have the speed and bandwidth to support fast pace combat.
That being said, I believe the TTK in planetside 2 is a little bit too long but still sits at the edge of my TTK 'butter-zone'
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Old 2012-06-09, 09:25 PM   [Ignore Me] #20
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Re: How do you feel about the current TTK?


I feel the TTK on infantry and vehicles is to fast. They need to bump it up a tad more. You shouldn't be able to destroy a Vanguard in 2 hits..
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Old 2012-06-09, 09:28 PM   [Ignore Me] #21
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Re: How do you feel about the current TTK?


Originally Posted by Greeniegriz View Post
Oh sure, that is certainly effecting ttk. Theyll need to adjust one or all: ROF, damage per shot, player health/shield and mitigation.

Gauss definitely needs lower ROF.

Cheers.


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I really hope they do. I want my Gauss rifle to feel more like a Bolter from WH40k than a slightly beefier cycler. I mean, the design of the PS2 GR was (IMO) influenced heavily by Bolters, just look at the SMG variations. This is a good thing! I just wish the actual feel of them was as close to a bolter as the aesthetic is.

I believe it's true that part of the high TTK is PS was the network issues, but just because we CAN have a much lower TTK now, doesn't necessarily mean we SHOULD.
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Old 2012-06-09, 09:40 PM   [Ignore Me] #22
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Re: How do you feel about the current TTK?


It's certainly going to be much too fast. Getting shot at by one guy brings you down fast... I would hate to see how fast you would go down getting shot at by 2 or more.
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Old 2012-06-09, 09:50 PM   [Ignore Me] #23
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Re: How do you feel about the current TTK?


I wish the TTK were a little higher but at the same time with how much the guns may change in beta I might be asking for a lower TTK by the time it's all done.
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Really? You need to take a few steps back and think before posting drivel like this. Either reply constructively or don't reply.
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Old 2012-06-09, 09:51 PM   [Ignore Me] #24
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Re: How do you feel about the current TTK?


Originally Posted by RNFB View Post
It's certainly going to be much too fast. Getting shot at by one guy brings you down fast... I would hate to see how fast you would go down getting shot at by 2 or more.
You need to remember we haven't seen all the add ons and MAX abilities yet. For all we know maxes could be able to Cert into line breaking giving them almost an invincible armour plate on the front not to mention HA might be able to Cert into having a shield that protects against more oncoming damage. I personally like Medium TTKs and would prefer for them to stay where they are.
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Old 2012-06-09, 09:51 PM   [Ignore Me] #25
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Re: How do you feel about the current TTK?


If we only talk about infantry vs infantry...

It seems fine to me. Never been the greatest fan for very very long ttk when you have this style of fps. If I place my aim on your head or upper torso and control my weapon, I expect the person to go down quickly. Giving 30 ammo in a magasine but needing 20 hits to kill someone is kind of stupid nor make sense in my head. It just become a game of who who got the largest magasine.
I love Tribe and UT and these kind of game but these are a very different aka faster movement and no ADS and usually, way WAY closer fights.

Thing to remember about PS2 right now : Soldier got a combo of shield that regen "fast" and a possibility of also health regen. That also can make quite a difference if people aren't just charging around to death and an actual front is there on the battlefield. Medic health "grenade" could also make quite a difference.

If I was in beta though, I would be certain if I stand by ok, shorter or longer ttk but it ain't the case : /

Tank well, I really didn't see much in the stream to make a conclusion. Remember that tank are alot weaker in the back than up front. How much well, I can't tell.

Same with aircraft but I wouldn't be too fond of solid aircraft. Reaver and the like should be about avoiding damage and not taking it and so in the end, I rather have them quite weak health wise. Gal and liberator are different mather

Again... beta

Last edited by Revanmug; 2012-06-09 at 10:50 PM.
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Old 2012-06-09, 10:15 PM   [Ignore Me] #26
Goku
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Re: How do you feel about the current TTK?


TTK is the one thing I'm waiting for on beta. We can play the numbers game now, but until I experience it I'm not going to sway either way.
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Old 2012-06-09, 10:47 PM   [Ignore Me] #27
fod
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Re: How do you feel about the current TTK?


i would definitely prefer a longer ttk compared to what we saw in TB's videos
imo since games started going with shorter TTK's lately they have started to suck
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Old 2012-06-09, 11:03 PM   [Ignore Me] #28
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Re: How do you feel about the current TTK?


It seems the length of the TTK can change the game play in a larger way than most people conceive. A short TTK feels justifying for the person that gets the jump on someone or has the best ping. They see you first you die first.

There is awful player camping in a corner of a room around a terminal. Here you are a 4 year vet going from room to room scanning for the enemy. But the camped player has his ridicule set on the corner of the door before you walk in. He puts 2 rounds in your chest before you can even scan the room. You drop dead!

But a longer TTK tells a different story. The same awful player is camping in the same place. You walk though the door. He puts 2 rounds in you. You run for cover as he unloads the rest of his mag. Bullet holes fill the wall behind you. But you survive and take cover. You survey the room within seconds. Flanking him using objects in the room as cover. This time you get the jump on him. You fire keeping your crosshair dead center of his mass, as the both of you ADAD trying to confuse the other. To bad he didn't have the skill to do the same.

I guess it just matters if you like skill based shooters for snap based. I lean towards the skill based like PS1 myself. But everyone has there skills.
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Old 2012-06-09, 11:35 PM   [Ignore Me] #29
Revanmug
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Re: How do you feel about the current TTK?


Originally Posted by Dairian View Post
It seems the length of the TTK can change the game play in a larger way than most people conceive. A short TTK feels justifying for the person that gets the jump on someone or has the best ping. They see you first you die first.

There is awful player camping in a corner of a room around a terminal. Here you are a 4 year vet going from room to room scanning for the enemy. But the camped player has his ridicule set on the corner of the door before you walk in. He puts 2 rounds in your chest before you can even scan the room. You drop dead!

But a longer TTK tells a different story. The same awful player is camping in the same place. You walk though the door. He puts 2 rounds in you. You run for cover as he unloads the rest of his mag. Bullet holes fill the wall behind you. But you survive and take cover. You survey the room within seconds. Flanking him using objects in the room as cover. This time you get the jump on him. You fire keeping your crosshair dead center of his mass, as the both of you ADAD trying to confuse the other. To bad he didn't have the skill to do the same.

I guess it just matters if you like skill based shooters for snap based. I lean towards the skill based like PS1 myself. But everyone has there skills.
From the Stream, it took more than 2 bullet to kill someone. Your skill veteran stood in the doorway long enough your "noob", that found a good spot to defend his terminal, to kill him. In the end, you skill veteran was quite blind for never seeing your noob in a close quarter area and/or the noob found the greatest defence point. Not sure your veteran is "that" skill now...

You would have a point if you had Arma/bf3 HC kind of damage but it wasn't the case in the stream. The ttk was low but not that low. Also, let's not forget there is a difference between light, medium, heavy armor and well... max unit. Light armor will have a disavantage in a close area no mather what.

And yes, ping does make a difference and I don't plan on playing if the server are set up too far away (over 100 ping). But in reality, if you fight another player of same lvl skill and using your exemple, he is still going to win if his latency is alot lower. OR if the game is using a bad client side netcode, Higher ping could give you the advantage! Anyway, higher ttk isn't going to change the result.
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Old 2012-06-09, 11:49 PM   [Ignore Me] #30
Dairian
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Re: How do you feel about the current TTK?


Originally Posted by Revanmug View Post
From the Stream, it took more than 2 bullet to kill someone. Your skill veteran stood in the doorway long enough your "noob", that found a good spot to defend his terminal, to kill him. In the end, you skill veteran was quite blind for never seeing your noob in a close quarter area and/or the noob found the greatest defence point. Not sure your veteran is "that" skill now...

You would have a point if you had Arma/bf3 HC kind of damage but it wasn't the case in the stream. The ttk was low but not that low. Also, let's not forget there is a difference between light, medium, heavy armor and well... max unit. Light armor will have a disavantage in a close area no mather what.

And yes, ping does make a difference and I don't plan on playing if the server are set up too far away (over 100 ping). But in reality, if you fight another player of same lvl skill and using your exemple, he is still going to win if his latency is alot lower. OR if the game is using a bad client side netcode, Higher ping could give you the advantage! Anyway, higher ttk isn't going to change the result.

I am sure I was making a generalization of short and long TTK. I didn't say anything about the stream.

Longer TTK gives anyone skilled or not the ability to use more than a snapshot. And actually hold a bead to kill someone.
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