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2012-06-09, 08:48 PM | [Ignore Me] #16 | |||
First Sergeant
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However I personally would enjoy a slightly higher TTK, maybe 10-15%? Then again, a Gauss Rifle in PS2 seems to fire (on average) about twice as fast as it did in PS1. The GR looks to me to be very close to the Cycler in terms of ROF; previously, a gauss would be obviously much slower firing with much more damage; the differences seemed to be more pronounced in PS1. Might this have something to do with the current TTK? |
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2012-06-09, 08:54 PM | [Ignore Me] #17 | |||
Gauss definitely needs lower ROF. Cheers. Sent from Auraxis using Tapatalk 2 Last edited by Greeniegriz; 2012-06-09 at 08:55 PM. |
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2012-06-09, 09:21 PM | [Ignore Me] #19 | ||
Master Sergeant
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I think the TTK was so high in Planetside one because of networking issues. I think the recent decrease in TTK of modern games is due the maturation of the internet. The gaming community exploring how fast is fast enough, now that we have the speed and bandwidth to support fast pace combat.
That being said, I believe the TTK in planetside 2 is a little bit too long but still sits at the edge of my TTK 'butter-zone' |
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2012-06-09, 09:28 PM | [Ignore Me] #21 | |||
First Sergeant
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I believe it's true that part of the high TTK is PS was the network issues, but just because we CAN have a much lower TTK now, doesn't necessarily mean we SHOULD. |
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2012-06-09, 09:50 PM | [Ignore Me] #23 | ||
Major
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I wish the TTK were a little higher but at the same time with how much the guns may change in beta I might be asking for a lower TTK by the time it's all done.
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2012-06-09, 09:51 PM | [Ignore Me] #24 | ||
Staff Sergeant
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You need to remember we haven't seen all the add ons and MAX abilities yet. For all we know maxes could be able to Cert into line breaking giving them almost an invincible armour plate on the front not to mention HA might be able to Cert into having a shield that protects against more oncoming damage. I personally like Medium TTKs and would prefer for them to stay where they are.
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2012-06-09, 09:51 PM | [Ignore Me] #25 | ||
Sergeant
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If we only talk about infantry vs infantry...
It seems fine to me. Never been the greatest fan for very very long ttk when you have this style of fps. If I place my aim on your head or upper torso and control my weapon, I expect the person to go down quickly. Giving 30 ammo in a magasine but needing 20 hits to kill someone is kind of stupid nor make sense in my head. It just become a game of who who got the largest magasine. I love Tribe and UT and these kind of game but these are a very different aka faster movement and no ADS and usually, way WAY closer fights. Thing to remember about PS2 right now : Soldier got a combo of shield that regen "fast" and a possibility of also health regen. That also can make quite a difference if people aren't just charging around to death and an actual front is there on the battlefield. Medic health "grenade" could also make quite a difference. If I was in beta though, I would be certain if I stand by ok, shorter or longer ttk but it ain't the case : / Tank well, I really didn't see much in the stream to make a conclusion. Remember that tank are alot weaker in the back than up front. How much well, I can't tell. Same with aircraft but I wouldn't be too fond of solid aircraft. Reaver and the like should be about avoiding damage and not taking it and so in the end, I rather have them quite weak health wise. Gal and liberator are different mather Again... beta Last edited by Revanmug; 2012-06-09 at 10:50 PM. |
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2012-06-09, 10:15 PM | [Ignore Me] #26 | ||
TTK is the one thing I'm waiting for on beta. We can play the numbers game now, but until I experience it I'm not going to sway either way.
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2012-06-09, 11:03 PM | [Ignore Me] #28 | ||
Sergeant
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It seems the length of the TTK can change the game play in a larger way than most people conceive. A short TTK feels justifying for the person that gets the jump on someone or has the best ping. They see you first you die first.
There is awful player camping in a corner of a room around a terminal. Here you are a 4 year vet going from room to room scanning for the enemy. But the camped player has his ridicule set on the corner of the door before you walk in. He puts 2 rounds in your chest before you can even scan the room. You drop dead! But a longer TTK tells a different story. The same awful player is camping in the same place. You walk though the door. He puts 2 rounds in you. You run for cover as he unloads the rest of his mag. Bullet holes fill the wall behind you. But you survive and take cover. You survey the room within seconds. Flanking him using objects in the room as cover. This time you get the jump on him. You fire keeping your crosshair dead center of his mass, as the both of you ADAD trying to confuse the other. To bad he didn't have the skill to do the same. I guess it just matters if you like skill based shooters for snap based. I lean towards the skill based like PS1 myself. But everyone has there skills. |
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2012-06-09, 11:35 PM | [Ignore Me] #29 | |||
Sergeant
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You would have a point if you had Arma/bf3 HC kind of damage but it wasn't the case in the stream. The ttk was low but not that low. Also, let's not forget there is a difference between light, medium, heavy armor and well... max unit. Light armor will have a disavantage in a close area no mather what. And yes, ping does make a difference and I don't plan on playing if the server are set up too far away (over 100 ping). But in reality, if you fight another player of same lvl skill and using your exemple, he is still going to win if his latency is alot lower. OR if the game is using a bad client side netcode, Higher ping could give you the advantage! Anyway, higher ttk isn't going to change the result. |
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2012-06-09, 11:49 PM | [Ignore Me] #30 | |||
Sergeant
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I am sure I was making a generalization of short and long TTK. I didn't say anything about the stream. Longer TTK gives anyone skilled or not the ability to use more than a snapshot. And actually hold a bead to kill someone. |
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