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2012-06-12, 04:43 PM | [Ignore Me] #16 | ||
Master Sergeant
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Hm, how bout people can donate resources to specific bases to upgrade them? The upgrades could be specific modules or upgrades in like base tiers (tier 1, tier 2 etc.). When a base is lost it loses its upgrades, which adds incentive to invest in particular bases and hold them. The higher tier costs could be astronomical, making the max tier a base could achieve a serious empire effort. It could have very significant benefits, and therefore that would be more incentive for other empires to make coordinated attacks on those strongpoints, while holding their own. Lets just say there could be only a limited number of certain tiers per continent.
It could even be that high ranking commanders will be the ones to coordinate all of this. Hmmm metagame, strategy, me gusta I think some of this has been discussed here as well: http://www.planetside-universe.com/s...ad.php?t=40463 |
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2012-06-12, 06:02 PM | [Ignore Me] #18 | |||
Major
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Hamma, if you drop by, did you see any examples? |
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2012-06-12, 06:18 PM | [Ignore Me] #21 | ||
Interesting and cool idea but it's always hard to figure out one thing. Who makes these choices?
It is always dicey to give more "power" or influence to certain players. You could make it a vote? Yea, but that would be tedious and dumb imo. Best idea is maybe outfit owned bases and let the outfit leader decide. But if he is offline who chooses? And if the second guy is offline who chooses? etc. Also If you make outfit owned bases it will be something only a select few outfits will ever be able to accomplish as any smaller outfit will always be outdone by a larger one meaning for 99% of outfits they will never get to own a base. The only way I can see these upgrades being added is something similar to the modules from Core Combat (not saying we need caves just a system like that) or something where a base advances over time as you own it, and reverts to normal status when flipped.
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2012-06-12, 07:38 PM | [Ignore Me] #23 | |||
Corporal
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How about all bases slowly grow all their upgrades on their own? This could be visualised in a cool way with construction nanites buzzing away and creating actual physical changes to the base - like extra turrets or better walls. And all upgrades including those that are more utility or passive focused (like for example cheaper vehicles) have an actual physical representation (some kind of small material processing plant the size of a hut for the above example). All base upgrades are destroyable but will slowly regenerate. This allows for some interesting pre-emptive strike or behind the lines sabotage style gameplay. Perhaps allow people to donate resources to instantly complete tiny chunks of the upgrades or let engineers actively go around with a construction gun to speed particular things up. Whenever a base is captured it reverts back to its original state. And you get a resource reward for capturing a facility based on how developed it is. This would encourage the desire to hold a base, or focus on particular enemy strongholds. Then strategic targets can be selected based on their worth to either benefit you or damage your enemy and some facilities may be better to avoid until later because they are an absolute fortress. It also add a lot more dynamic gameplay to fights in and around facilities if they can change from moment to moment and day to day. |
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2012-06-12, 10:31 PM | [Ignore Me] #25 | |||
Captain
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And Higby mentioned about Spotlights, customizable outfit structure to come in the 5-year plan last year, I think. Last edited by cellinaire; 2012-06-12 at 10:34 PM. |
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2012-06-12, 11:12 PM | [Ignore Me] #27 | ||
Master Sergeant
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Not sure how this would work out but I think it would be great to have some base attachments that help against different kinds of weather. Like for fog maybe you could have some fog-horns to help clear the air to make things more visible. And maybe a temporary shield to guard against sand, snow and thunder storms while your team is setting up an operation?
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2012-06-12, 11:53 PM | [Ignore Me] #29 | |||
Corporal
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Most definitely. I very much like this idea. Not quite so much to where any one player has the power to change how the base is, but if the empire holds it long enough then it just becomes that more powerful. Will definitely make priority targets a priority. |
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