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2012-06-13, 03:30 PM | [Ignore Me] #16 | |||
Lieutenant General
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37:50 - 38:00. |
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2012-06-13, 03:47 PM | [Ignore Me] #18 | ||
...or you can aim for the head and kill the guy thats just spraying. Players do it all the time in modern FPS games. The skill ceiling is quite high in those game, I can assure you. Never played GTA4 online, but it doesn't sound like a good game to make comparisons.
Honestly though, slow TTK, fast TTK...its a preference. They both promote different styles of gameplay, and require different set of skills to be proficient at it. Trying to argue which one is better is really fruitless, plus the OP asked not to.
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2012-06-13, 03:49 PM | [Ignore Me] #20 | |||
Lieutenant General
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I played Quake for longer and still can't get above 30 pts before someone wins at 50. Last edited by Bags; 2012-06-13 at 03:55 PM. |
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2012-06-13, 03:53 PM | [Ignore Me] #21 | ||
First Lieutenant
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Headshot damage multiplier should be fairly low, around 1.25x for most weapons. That's the easiest way to separate actual aim from spray and pray, consistently getting headshots will give you a marked advantage while consistently missing them will result in a big net loss in damage output. If I can make up for 3 misses with a 3x headshot multiplier then what possible incentive would I have to not spray the target's head and hope for those few lucky hits?
And lets not ignore the vertical gameplay here. It's much easier to headshot someone from above, combine that with light assault jetpacks, high walls and vertical elevation inside bases and you've got the makings of some pretty frustrating gameplay if the multiplier is too high. Can't say anything about the TTK until I play the beta, but considering the scale we're looking at I'd err on the side of caution and keep it fairly high. |
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2012-06-13, 04:02 PM | [Ignore Me] #24 | ||
Staff Sergeant
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Something I don't get. Modern FPSes have really low TTKs, they also have extremely limited match sizes. Their TTKs are based on the fact that there are usually not that many people shooting. So why is it a good idea to shorten TTKs when there is a whole crap-load who will be shooting, seems to me like that is just a recepie for everyone hiding behind cover afraid to emerge or spending quite abit more time dead then alive.
Last edited by lolroflroflcake; 2012-06-13 at 04:05 PM. |
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2012-06-13, 04:03 PM | [Ignore Me] #25 | |||
Major
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2012-06-13, 04:04 PM | [Ignore Me] #26 | ||
Excellent. I could post about how I can top the charts on almost every FPS and TPS game I play (which I do MW series, BF3 and series, NS2, L4D, Tribes, Mechwarrior 4, MWLL, Global Agenda)...but what does it prove?
Mostly that I am good at shooters. Usually good gamers are good in almost any game they play in (or a certain genre anyway..I blow at RTS or any strategy type game).
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Last edited by OutlawDr; 2012-06-13 at 04:08 PM. |
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2012-06-13, 04:10 PM | [Ignore Me] #27 | ||
First Lieutenant
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Well, your anecdotal evidence was kinda crappy, since you didn't say anything about what kind of server you played on, which gamemode, etc.
Sure, modern fps aren't as hard to learn as older ones like Quake or UT, but in my opinion that's a good thing. I rather have "Easy to learn, hard to master.", than "Hard to learn, almost fucking impossible to master.". |
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2012-06-13, 04:11 PM | [Ignore Me] #28 | |||
Staff Sergeant
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So yes Modern shooters are easier, its not a good thing but that is just the way they are. |
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2012-06-13, 04:13 PM | [Ignore Me] #29 | ||
Also don't get me wrong, I'm not advocating for COD ttk speeds for PS2.
A slower TTK I think would be better suited for planetside, but I rather NOT see a return of PS1 values. Somewhere is in middle would be best imo. That what we saw in the E3 videso for the most part.. Something I could agree on is that 2 hit headshot skill from a cycler on a HA is too fast. I wouldn't mind that increased to around 4. Also a 3x multiplier for head shots is insane. Most games are only around 1.4-1.5.
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Last edited by OutlawDr; 2012-06-13 at 04:15 PM. |
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2012-06-13, 04:15 PM | [Ignore Me] #30 | |||
Lieutenant General
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