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2012-06-14, 07:21 AM | [Ignore Me] #16 | |||
Brigadier General
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I'd be more concerned with how much easy to defend nearby territory the VS have, not the distance between footholds. |
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2012-06-14, 07:22 AM | [Ignore Me] #17 | |||
Master Sergeant
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Edit: Forgot to add that it has since been fixed, so I don't think there's any harm in explaining how it happened, especially if specifics are not included. If I'm wrong, please delete. Last edited by Zenben; 2012-06-14 at 07:32 AM. |
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2012-06-14, 07:27 AM | [Ignore Me] #18 | ||
Colonel
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That second continent, I dont know if thats really what that continent is going to look like. I dont think they would have all this awesome artistic creativity and then throw two maybe three square continents at us. I kinda think that second continent is either a concept or a fake.
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2012-06-14, 07:32 AM | [Ignore Me] #19 | |||
Major
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2012-06-14, 07:40 AM | [Ignore Me] #21 | |||
Staff Sergeant
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The client however contained this information I guess. They didn't remove everything from the client that wasn't needed for the E3. |
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2012-06-14, 07:43 AM | [Ignore Me] #22 | |||
Major
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not that I'm always or ever right..... |
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2012-06-14, 07:55 AM | [Ignore Me] #23 | |||
Staff Sergeant
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It doesn't look like something they would just scrap out. |
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2012-06-14, 01:27 PM | [Ignore Me] #25 | ||
Contributor PlanetSide 2
Game Designer |
The second continent looks fairly legit to me. The layout looks like something they would put out, and it's very mountainous. The tweet pic of Amerish that T-Ray sent out looked very mountainous. And also its clearly green, so it isn't Esamir.
I think it's reasonable to conclude that is the working map of Amerish. The outlines of continents we saw in the E3 map may simply be placeholder, or outlines of earlier maps they have since scrapped. Though it looks neat, the Amerish map looks like it has even fewer tactical options, but it will be different than Indar. Amerish has the big mountain in the middle like Cyssor that will force combat to go around it, so Amerish won't end up a big 3-way clusterfuck in the middle of the map. Instead you'll have each empire pushing out from the sides with 2-way battles on each. It provides different combat experiences so I think that's good. It will feel very different from Indar and have different types of battles. Good for diversity. Overall I approve of that map design. The tactical stuff will come when there's a lot more continents and they can hook them up differently. For now this looks good. Diverse battle in a different geography. If you don't like the cauldron of Indar, you can hit up Amerish. I'm hoping Esamir continues the pattern and offers some different gameplay too. |
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2012-06-14, 01:42 PM | [Ignore Me] #26 | ||
Master Sergeant
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The second continent looks legit but from what I can tell it is isn't finished. The map of Indar has dozens of the smaller outposts littered around and it is possible to see them quite clearly. The second map doesn't have any of those features.
So I'm not going to base anything on of the new image since it isn't finished. Who knows if that will be the final shape or size of the continent, who knows. |
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2012-06-14, 02:06 PM | [Ignore Me] #29 | ||||
Brigadier General
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Maybe Esamir will be more like a mix of old Esamir and Ceryshen, with lots of tundra mixed with insane cliffs that funnel battle lines, not around a mountain, but into winding paths. I have speculated that Indar will still probably have plenty of 2 way and 3 way battles, but somewhere like Esamir could be the ultimate 2 way/3 way split by having a central region which is easily accessible by all 3 empires, which is geographically isolated from several surrounding areas which are mostly only viable for 2 ways. This could be accomplished with sheer cliffs and by placing the footholds closer to the center than on most maps, making a clear distinction between the 3 way center and the 2 way surrounding hexes.
Is it possible to edit the terrain easily at a later point in time? I think that once the hex map is locked down, a few tweaks to the Indar landmass that isn't covered by the hex grid could really make it seem less square, while still maximizing the use of map space. Last edited by Xyntech; 2012-06-14 at 02:09 PM. |
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2012-06-14, 02:09 PM | [Ignore Me] #30 | ||
Master Sergeant
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Thats probably the biggest downside to the "foothold" idea, is that each empire really needs to have relatively the same space in between each other, that is difficult on a rectangular continent, so it limits you a bit.
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