Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Where women are worshipped
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: How Long Should MBTs take to be Destroyed? | |||
2 Shots from enemy tank / 4 shots from AV infantry | 5 | 3.03% | |
3 Shots from enemy tank / 5 shots from AV infantry | 21 | 12.73% | |
4 Shots from enemy tank / 6 shots from AV infantry | 49 | 29.70% | |
5 Shots from enemy tank / 7 shots from AV infantry | 26 | 15.76% | |
6 Shots from enemy tank / 8 shots from AV infantry | 42 | 25.45% | |
1 Nuclear Bomb / 20 shots from AV infantry | 10 | 6.06% | |
Other post your response. | 12 | 7.27% | |
Voters: 165. You may not vote on this poll |
|
Thread Tools | Search this Thread | Display Modes |
2012-06-14, 09:19 PM | [Ignore Me] #17 | ||
First Sergeant
|
it was a misclick
lol I am not the only one to have voted 2 shots ok I would go for 3 from the NC one, 4 from the vs 5-6 from tr. just 3 because i think being a tank doesn't allow you to make mistakes, just like infantry do you do a wrong step? You get yourself killed soo making tanks stronger would just let them.go careless. P.S. Got quite high influence from Wot from where I am sick of the inverse proportion beetween tank weight and driver brain. Edit: this in a tankvstank situation, versus infantry I would greatly improve how many shot they can receive Last edited by Meriv; 2012-06-14 at 09:29 PM. |
||
|
2012-06-14, 09:21 PM | [Ignore Me] #18 | ||
Staff Sergeant
|
I think tanks should be tough, on the whole, but it is hard to say right now what the exact balance should be. Infantry should not find it easy to kill a tank, it should take good teamwork.
If a tank needs killing, get your own tanks or airpower there. This is combined arms warfare, not merely infantry vs tanks. |
||
|
2012-06-14, 09:22 PM | [Ignore Me] #19 | ||
Staff Sergeant
|
4-6 from the front 3-4 from the sides 3 from the top or back. (Being able to sacrifice fire power for survivability too)
From an infantry eye I really dont wanna see OSK C4 on the ground...(Maybe only make it OSK if you have a small few second setup time where it sticks on the tank.) I also dont wanna see a single Infantry being able to deal with a tank. Do damage to it? Sure. Kill it? Nope. Last edited by FPClark; 2012-06-14 at 09:25 PM. |
||
|
2012-06-14, 09:29 PM | [Ignore Me] #20 | ||
Corporal
|
It took 40 infantry AV shots to kill a Vanguard in PS1, and it was balanced. If you played the game as a tank driver, you'd understand why.
8 shots to kill, let alone anything less than that, is ludicrous. In beta, tanks are going to get hosed in seconds and the devs are going to have to buff their armor like crazy. Or, there's some factor I don't know about and I'm wrong. But I doubt it. |
||
|
2012-06-14, 09:30 PM | [Ignore Me] #21 | |||
Corporal
|
As for the c4, I'd say make it take one c4 loadout to do it. That way its viable, but not too easy. |
|||
|
2012-06-14, 09:31 PM | [Ignore Me] #22 | ||
Sergeant
|
Having the TTK on a tank be small would make them essentially useless in planetside's scale, although this is thinking to PS1 when everyone had the possibility to carry AV weapons. I haven't kept up with what all classes can carry AV but it should be more than 4 shots at least, the fire rate of most vehicles are fast, assuming you made every shot you could take down a tank in less than 10 seconds with just one person which seems wrong to me.
You gotta think also, this is PS2, It's hard to compare it to any other game that has tanks in it just because of the shear size of how many people are gonna be shooting at you. Last edited by Phellix; 2012-06-14 at 09:33 PM. |
||
|
2012-06-14, 09:31 PM | [Ignore Me] #23 | ||
Master Sergeant
|
I think the numbers might be a little more simple than they should be. Tanks should be able to kill other tanks relatively quickly, probably something like 10 or 15 seconds of direct frontal hits from a standard tank cannon on average would be my ideal. Larger AP cannons would be less, plus shots from the flanks and rear would decrease the time even more given the situation. The point here would be that a flanked tank is a significantly less effective tank.
Infantry AV weapons would be far less effective, for obvious reasons. The point here is for handheld AV to behave like it does against aircraft: it isn't meant to wreck the planes, but scare them off and destroy them with sustained and numerous fire. Flanking a tank with handheld AT should do enough damage to scare the crap out of the driver and killing a tank should only be possible with either a large period of time or multiple AV weapons firing. Just what I think anyway =P Maximizing driver responsibility and teamwork sounds like a worthy goal. Keeping the rear and flanks safe and focus fire are two tactics that I would love to see rewarded in this game. |
||
|
2012-06-14, 09:33 PM | [Ignore Me] #24 | ||
Captain
|
I agree that it should be a bit longer than it is now. The problem with the poll is that you really can't narrow it down to # of shots because there are just way too many variables considering firepower, armor, customizations and certs and empire.
|
||
|
2012-06-14, 09:33 PM | [Ignore Me] #25 | |||
First Sergeant
|
|
|||
|
2012-06-14, 09:38 PM | [Ignore Me] #27 | |||
First Sergeant
|
|
|||
|
2012-06-14, 09:39 PM | [Ignore Me] #28 | ||||
Sergeant
|
Also, nobody seem to remember that tank will have different damage modifier on where the hit land. I can't see infantry standing in front of tank like another tank might do...
Seriously, if AT infantry take so long to kill a tank, why would someone waste their time doing this when they could simply take a tank themself? No themwork require to use those and several several time more effective. Last edited by Revanmug; 2012-06-14 at 09:52 PM. |
||||
|
2012-06-14, 09:49 PM | [Ignore Me] #30 | |||
Lieutenant General
|
|
|||
|
|
Bookmarks |
|
|