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Old 2012-06-15, 05:31 AM   [Ignore Me] #16
RedKnights
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Re: Tanks, armour and lock on/FaF AV


Originally Posted by Khrakhan View Post
Pfft, VS'll just hover over their fallen comrades

Besides, who needs bridges when we can just go over the water....assuming the bridge is to go over water, and not just a big canyon that even we cant hover over
We can't go over water, it's outside the hexes, which is out of bounds apparently...
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Old 2012-06-15, 05:33 AM   [Ignore Me] #17
Gandhi
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Re: Tanks, armour and lock on/FaF AV


Originally Posted by RedKnights View Post
We can't go over water, it's outside the hexes, which is out of bounds apparently...
Only on Indar, which makes sense considering it's the desert continent. Maybe the others will have inland lakes and such.
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Old 2012-06-15, 05:38 AM   [Ignore Me] #18
Dart
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Re: Tanks, armour and lock on/FaF AV


I think the OP has a valid point and the same applies to the VS and air combat. Personally I'd rather not see any a2a missiles at all.
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Old 2012-06-15, 06:35 AM   [Ignore Me] #19
Sabot
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Re: Tanks, armour and lock on/FaF AV


Vehicles, and especially tanks, do most certainly want to use as much cover as they can. Preferably using small hills so only the turre(n)t (trololol) is visible... smaller target, harder to spot, harder to hit.

Honestly... why not using cover? Grabbing a tank and using everything you can to stay alive for as long as you possibly can in a battle has to be the most fun you can have in one... no? Just... spawning a tank, driving it in a straight line into the enemy lines, get blown up then spawning another one and do the same thing all over again seems to be fantasticly boring to me.
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Old 2012-06-15, 03:47 PM   [Ignore Me] #20
Argg
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Re: Tanks, armour and lock on/FaF AV


Originally Posted by Sabot View Post
Vehicles, and especially tanks, do most certainly want to use as much cover as they can. Preferably using small hills so only the turre(n)t (trololol) is visible... smaller target, harder to spot, harder to hit.
And this will be exactly the problem for the VS. The main gun is in the hull, the turret gun is secondary. Using classic hull-down tactics will be a problem, relative to the other empires.

The M3 Grant and Char B's core design flaw is ultra high tech?

Maybe turret size being smaller will help some, if the VS tank has a gunner for the secondary in the turret...
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Old 2012-06-15, 04:22 PM   [Ignore Me] #21
Satexios
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Re: Tanks, armour and lock on/FaF AV


Originally Posted by Mechzz View Post
I haven't heard of the M18 hellcat, but the British used a Sherman variant that we call the Firefly. It was the only tank we had that could even come close to taking on the Panther or Tiger in Normandy.
Don't forget the MK IV Churchill tank, they had so much armour on the front it could take the shell of the 88 from the German Tiger tank. Top speed of 20 km/h

(Not sure if they ever fought against a tiger though, as they used the American Sherman tanks quickly after)
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Old 2012-06-16, 01:49 AM   [Ignore Me] #22
Katanasteel
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Re: Tanks, armour and lock on/FaF AV


Kind of on topic here, but did the tanks during the E3 event seem weak to anyone else? And i don't mean they got shot to pieces or didn't do enough damage. Rather, from what I saw (or at least I thought i saw) any time you bump into any terrain at any speed no matter how slow it would significantly chip away their life.
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Old 2012-06-16, 02:17 AM   [Ignore Me] #23
Trafalgar
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Re: Tanks, armour and lock on/FaF AV


There was a lot more air and tank stuff in the GDC footage. See first for instance. In that video you can see the vehicle and stuff that Higby is flying in that, which is a Reaver equipped with air-to-ground deadfire missiles (listed as "Mark II Air-To-Ground HE Rocket I" in the secondary weapon slot).

He appears to demolish numerous MagRiders fairly easily, without being in much danger from them. There are a few occasions where one is actually shooting directly at him and he starts taking damage, but it looks like he can get away far more easily than they can adjust their aim to keep shooting at him (and he can get out of range and then come back and fire more rockets to finish them off).

He also drives an NC tank around for a bit later (not sure which video that is in), does jetpacking infantry stuff for a while, and calls the flash the 'quad' - must not have been renamed then. I wonder what changed between GDC and E3, besides the limitations that were put in place specifically for E3 (the out of range stuff and spawn location restrictions).
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Old 2012-06-16, 03:10 AM   [Ignore Me] #24
Sabot
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Re: Tanks, armour and lock on/FaF AV


In the video where he's owning tanks like a baws, I don't think anyone of them are using AA turrets tbh... not even sure if they have gunners in them. Not so strange he gets free reign. If one or two of those tanks had AA turrets on them, the Reavers wouldn't be so cocky... at least not until those tanks had been identified and gangbanged into oblivion.


Originally Posted by Argg View Post
And this will be exactly the problem for the VS. The main gun is in the hull, the turret gun is secondary. Using classic hull-down tactics will be a problem, relative to the other empires.

The M3 Grant and Char B's core design flaw is ultra high tech?

Maybe turret size being smaller will help some, if the VS tank has a gunner for the secondary in the turret...
I know.... It's going to be a bitch to be effective in it. People go "but you can strafe noob!!". Yeah, but the Vanguard and the Prowler have rotatable turrets... which basically is the same, if not even better, than the ability to strafe.

However, I am sure tactics will be thought out on how to use it... it's still a very powerful vechicle. It's mobility makes it a flanking nightmare for instance... Meh, I'm not worried.
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Last edited by Sabot; 2012-06-16 at 03:17 AM.
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Old 2012-06-16, 03:17 AM   [Ignore Me] #25
Stew
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Re: Tanks, armour and lock on/FaF AV


custumisation balanced will be pretty hard to achive with all the certification trade off boost etc... but only the beta will tell us more about it anyway at this point we cant really anticipate anything since we dont have a liste of every certification vehicules upgrade % armor % damage weapons custumisation and so on so i think we cannot really juge anything until beta concerning vehicules

»But i can say just one thing is vehicules as to not be overpower and as to be High risk high reward !

Last edited by Stew; 2012-06-16 at 03:19 AM.
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