Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: HEADSHOT!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2012-06-16, 10:52 PM | [Ignore Me] #17 | ||
First Sergeant
|
They had a very good sound system in WWII online. You could tell what tank was coming toward you from the sound of its engine and transmission. Yes,even the transmission in all the tanks sounded different and the main gun and mg's on tanks all had sounds modeled after thier real world counter parts.
Made it very easy to id friend or foe once you got use to the different sounds. I got so good that I could ID a Tiger or PZIV from 1 Kilometer out and set up an ambush. Good times. Hope they are that detailed in PS2. |
||
|
2012-07-21, 01:05 PM | [Ignore Me] #19 | |||
PlanetSide 2
Audio Director |
- Rodney |
|||
|
2012-07-21, 01:28 PM | [Ignore Me] #20 | ||
Staff Sergeant
|
What about major base fights? Wouldn't you just go deaf from listening to 300 pairs of feet on top of 300 different guns/grenades/vehicles/aircraft/orbital strikes.
Even in planetside, a 1 on 1 or squad vs squad fight was pretty rare. Now you've got the same area to fight in but with 2000 people instead of 600. |
||
|
2012-07-21, 02:18 PM | [Ignore Me] #25 | ||
Corporal
|
as an infiltrator in a base or tower and i would think im alone then i would hear a sound that would later turn out to be another infiltrator. but it was usually the hacking or a drop/jump that i would first notice not someone running or anything.
i do not recall hearing everything, just what i needed to. in PS2 the bases and everything are going to be much larger as well so how far sound travels will change or not. either case it will be different. |
||
|
2012-07-21, 02:29 PM | [Ignore Me] #26 | ||||
First Lieutenant
|
That said, there is no doubt a pre-defined limit to the number of simultaneous sound stream Forgelight will send to you, just like there's a limit on how many simultaneous sounds streams your sound card can play at once. So you won't be hearing 300 pairs of feet running around even if there are 300 people nearby.
You'd be surprised at the number of things you can get away with stomping around the battlefield while mostly invisible. In PS1 I've hacked AMSes, resecured CC's, etc right under the noses of enemy troops, and I've never used SS as a cloaker. Last edited by Erendil; 2012-07-21 at 02:30 PM. |
||||
|
2012-07-21, 02:45 PM | [Ignore Me] #27 | |||
First Sergeant
|
|
|||
|
2012-07-21, 05:49 PM | [Ignore Me] #30 | |||
First Sergeant
|
Soft shoes, magic. K then. I don't want to be able to full out sprint silently. Or to be quiet without special implants/certs that sacrifice other things. I just want the option to not be plodding around like a HA when I'm supposed to be playing a sneaky class. Last edited by DarkChiron; 2012-07-21 at 05:54 PM. |
|||
|
|
Bookmarks |
|
|