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2012-06-16, 09:14 PM | [Ignore Me] #16 | |||
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2012-06-16, 09:16 PM | [Ignore Me] #17 | ||
Contributor First Sergeant
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Let the HA fly, unless they take the ejection seat option they will make a satisfying splat when they get shot down (bail or no bail) and won't have the ability to land and repair like an engineer would.
Agreed, players will still use the ES fighters to drop on targets but they will have to pay for the privelage due to the resource cost. Last edited by IMMentat; 2012-06-16 at 09:18 PM. |
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2012-06-16, 09:24 PM | [Ignore Me] #19 | ||
Corporal
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If its OP enough it'll be sorted in beta, however I think dropping on top will be less of an issue anyways, in PS1 agiles had a warp advantage and lag to keep them alive, there will be a lot less of that in PS2 so dropping in a RExo won't be a huge advantage.
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2012-06-16, 09:31 PM | [Ignore Me] #21 | |||
Major
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You mean something epic like this i have no problem with that its required skills |
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2012-06-16, 09:38 PM | [Ignore Me] #23 | ||
Sergeant
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Funny Video, excellent Music, totaly fitting.
I understand the concern, the question is, is HA really like EXO in PS1? Is the difference between exo and agi as big as in light/medic/eng vs HA? Next, Vehicle were pretty disposal in PS1, they try that this is not the case in PS2. That is something Beta test will show, if one of this points or both are answered with yes, we could have a major concern here, if both are answered no, then it won`t proably a problem, Beta will tell. |
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2012-06-16, 09:51 PM | [Ignore Me] #24 | |||
Major General
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This crap just steams from the terrible players in PS1, they believe that an agile bailing on a tower with HA and 1 deci is overpowered because it somehow has an advantage over rexo and MAX defenders, these people are idiots. Also to bail as anything else bar light assault you loose a fair bit of offensive ability been able to track targets, not to mention you're wasting resources. |
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2012-06-16, 09:52 PM | [Ignore Me] #25 | ||
Brigadier General
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My initial gut reaction is that I'd prefer HA not to be able to fly aircraft, but I think that's just PS1 bias. In PS1, Rexo was a straight upgrade over Agile in most situations, especially after the surgile nerfing and rexo buffing. However in PS2, there are clear advantages and disadvantages to using each armor (class), so HA being pilots should be fine.
HA's AV weapons aren't the ultimate AA weapon, so it won't be too big a deal for dogfights, and there are plenty of reasons to take LA or Engi over HA, so I don't think it will be some kind of always used pilot class. It will probably be used for piloting as often as something like Infiltrators. Agile was pretty much the pilot class in PS1, because post surgile, there was very little good reason to run agile other than the fact that it was the heaviest armor you could drive some vehicles with. I'm glad they added jet packs to make lighter armor actually have a valuable reason to be used in many situations in PS2. Last edited by Xyntech; 2012-06-16 at 09:54 PM. |
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2012-06-16, 10:01 PM | [Ignore Me] #26 | ||
Second Lieutenant
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I won't be Light Assault in an aircraft, I'll either be whatever class fits my mood at the time, but I will pretty much never be playing Light Assault. If my plane is going down I'll figure it out without a jetpack.
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2012-06-16, 10:02 PM | [Ignore Me] #27 | ||
Only beta will tell.
But I do hold onto the PS1 pilot/driver restriction based on armor type. In PS1 there were basically only two reasons to wear medium armor - be a pilot/driver or be an agile heavy weapons guy. The class system in PS2 throws that out the window, so we'll see. But I don't like the idea of heavy assault being able to hot drop themselves anywhere. That idea strikes me as very wrong. |
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2012-06-16, 10:05 PM | [Ignore Me] #28 | ||
First Sergeant
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IIRC it looked like the AV infantry weapons were far less effective during E3 than the AV vehicle or aircraft weapons... so if a heavy wanted to blow up a vehicle or airplane, he'd be better off using an airplane to do it, and only ejecting if his vehicle were badly damaged.
I really don't see the problem, but that's probably because I'm reserving judgement until I can actually play the beta and get a feel for what is more or less powerful. (Of course, if certifying is slow, e.g. at intended-for-release speed, it might not be feasible to try everything to compare lethality) (I too would expect mainly engineers to pilot fighters, and possibly the larger planes as well. I could see using a light assault if you lacked ejection seats or the like, but then you lose out on the ability to set down and repair (assuming vehicles don't regenerate HP), unless you have an engineer with you, but he'd probably have the same problem with the lack of ejection seats, so...) Last edited by Trafalgar; 2012-06-16 at 10:08 PM. |
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2012-06-16, 10:18 PM | [Ignore Me] #29 | |||
Brigadier General
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But opinions. To each their own fun. |
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2012-06-16, 10:18 PM | [Ignore Me] #30 | |||
Sergeant
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