A Proposal for the Inventory System - Page 2 - PlanetSide Universe
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View Poll Results: Do you like this solution?
Yes, I like this solution and I think it would work well 11 30.56%
No, I'd prefer just keeping classes and limiting them to their weapons 18 50.00%
I don't want classes and would just like a completely freeform inventory 4 11.11%
None of the above, I will post my opinion 3 8.33%
Voters: 36. You may not vote on this poll

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Old 2012-06-17, 02:15 PM   [Ignore Me] #16
Crator
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Re: Custom Loadouts


10 was too few. I could've used 10 more in PS1 ! :P
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Old 2012-06-17, 02:18 PM   [Ignore Me] #17
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Re: Custom Loadouts


Originally Posted by IgloGlass View Post
That's entirely accurate of you, mods are free to move! (Like they need my permission)
Done.
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Old 2012-06-17, 02:18 PM   [Ignore Me] #18
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Re: Custom Loadouts


Originally Posted by GreatMazinkaise View Post
We had ten before, which according to most was far too few. Tribes 2 at least had 20 loadout slots.
Originally Posted by Crator View Post
10 was too few. I could've used 10 more in PS1 ! :P
I have the same feeling, 10 are way too few in my opinion. Imagine having the same loadout weapons-wise but on one of them you've got night goggles and on the other one you don't. Would make a significant difference in the battle but would take up two loadout-slots.
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Old 2012-06-17, 02:20 PM   [Ignore Me] #19
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Re: A Proposal for the Inventory System


I always ended up using one of my existing favs then juggling with the term window to find what I wanted. Took too long to do this.....
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Old 2012-06-17, 02:20 PM   [Ignore Me] #20
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Re: Custom Loadouts


Originally Posted by IgloGlass View Post
I have the same feeling, 10 are way too few in my opinion. Imagine having the same loadout weapons-wise but on one of them you've got night goggles and on the other one you don't. Would make a significant difference in the battle but would take up two loadout-slots.
Real darkness will indeed mean at the bare minimum that you'll need twice the loadout slots you would otherwise.
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Old 2012-06-17, 02:25 PM   [Ignore Me] #21
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Re: Custom Loadouts


Originally Posted by GreatMazinkaise View Post
Real darkness will indeed mean at the bare minimum that you'll need twice the loadout slots you would otherwise.
Exactly my point! Especially the case with infiltrators looking to do some work in the wilderness I guess.

I would personally want to have a loadout for every situation I can come up with, not just AV, AI and AA but Anti-Galaxy, Anti-Scythe, Anti-AI Max, Anti-AV Max and so on..
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