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Old 2012-05-26, 03:06 PM   [Ignore Me] #16
NCLynx
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Re: # of people per server/# of servers


Originally Posted by ringring View Post
The best solution will be more continents (I've been banging that drum for a while).

I wonder how long a continent takes to make?
As additional continents are released is when we may see server merges. (Maybe)
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Originally Posted by Hamma View Post
Really? You need to take a few steps back and think before posting drivel like this. Either reply constructively or don't reply.
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Old 2012-05-26, 03:09 PM   [Ignore Me] #17
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Re: # of people per server/# of servers


Originally Posted by ringring View Post
The best solution will be more continents (I've been banging that drum for a while).

I wonder how long a continent takes to make?
I seem to remember Smed saying they'd like to eventually have "thousands of worlds". Obviously that's a long term goal though.
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Old 2012-05-26, 03:15 PM   [Ignore Me] #18
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Re: # of people per server/# of servers


Originally Posted by CViolet View Post
I seem to remember Smed saying they'd like to eventually have "thousands of worlds". Obviously that's a long term goal though.
"thousands of worlds"? The fuck does that mean?
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Old 2012-05-26, 03:15 PM   [Ignore Me] #19
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Re: # of people per server/# of servers


Server mergers can mark the slow downfall of these games. But with PS2 just like PS1 they will be even more necessary than in an MMORPG if pops are low. Doesn't make as big of a difference in an MMORPG if there are less people but in PS2 the population is literally the game itself.
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Old 2012-05-26, 03:15 PM   [Ignore Me] #20
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Re: # of people per server/# of servers


I think this must be a real headache to get right, probably aim for a set figure but have some contingencies to bring more capacity online fast if the initial figure turns out to be an under estimate. Even the best can screw it up as Blizzard so aptly demonstrated with the Launch of Diablo 3 being a total clusterfuck with inadequate capacity at launch.
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Old 2012-05-26, 03:18 PM   [Ignore Me] #21
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Re: # of people per server/# of servers


Originally Posted by Gonefshn View Post
Server mergers can mark the slow downfall of these games. But with PS2 just like PS1 they will be even more necessary than in an MMORPG if pops are low. Doesn't make as big of a difference in an MMORPG if there are less people but in PS2 the population is literally the game itself.
Then lets hope F2P was a smart decision. TF2 is still the most played game on Steam with a consistent 50k or so people. I realize all of that is instanced but I would hope we see the same results.
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Really? You need to take a few steps back and think before posting drivel like this. Either reply constructively or don't reply.
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Old 2012-05-26, 03:22 PM   [Ignore Me] #22
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Re: # of people per server/# of servers


I see the "666 per faction" number pop up a lot, is any of that confirmed as planned?

Still... whatever is planned, I go with CViolet: We wont know how many players REALLY work until beta.
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Old 2012-05-26, 03:25 PM   [Ignore Me] #23
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Re: # of people per server/# of servers


I wouldn't want SOE to have a Diablo 3-esque server crash on launch day that ruins its reputation...
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Old 2012-05-26, 03:30 PM   [Ignore Me] #24
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Re: # of people per server/# of servers


Originally Posted by Atheosim View Post
"thousands of worlds"? The fuck does that mean?
means they intend to make planetside into galaxyside some day.
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Old 2012-05-26, 03:37 PM   [Ignore Me] #25
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Re: # of people per server/# of servers


Originally Posted by Sturmhardt View Post
I see the "666 per faction" number pop up a lot, is any of that confirmed as planned?

Still... whatever is planned, I go with CViolet: We wont know how many players REALLY work until beta.
AFAIK it is not confirmed it is an expectation, hopefully an expectation at the low end.
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Old 2012-05-26, 03:38 PM   [Ignore Me] #26
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Re: # of people per server/# of servers


too many big titles had too low capacity at launch! our devs are smart, and have been looking at a lot of games, so i hope they know about this danger. it´s true, even the best studios have failed lately with this issue. it´s the chance for soe to rise and shine again, or continue on their track of bad decisions that have ruined their reputation.

let´s hope for the best! a f2p aaa release is the ultimate server-stresstest. now it´s time for a dev to give a single-picture-meme answer
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Old 2012-05-26, 09:33 PM   [Ignore Me] #27
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Re: # of people per server/# of servers


Originally Posted by DOUBLEXBAUGH View Post
With current numbers of 666 per side per cont, and ONLY 3 conts at launch, that is a max of 6k online per server at a time. So, servers should cap somewhere around 9k players. That seems like it needs to be well above 7 servers.
Let's not forget that Planetside only allowed for 166 per side per continent, spread over 10 continents. That's only 5000k per server.

Of course, hopefully Planetside 2 is a lot bigger than Planetside was, so yeah. It's going to need quite a few servers.
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Old 2012-05-26, 09:36 PM   [Ignore Me] #28
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Re: # of people per server/# of servers


Originally Posted by Zulthus View Post
We're going to need a lot of servers. A lot.
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Old 2012-05-26, 10:01 PM   [Ignore Me] #29
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Re: # of people per server/# of servers


I swear I've read that it will be allowed 2k players per Continent with 6k per server,I'll look and see where I heard/read this.I'm sure they will do an open beta and get a good idea how many servers they will need at launch,they will probably go over instead of under on servers but I'm sure there goal is to have atleast most servers and 2/3rd's full at launch. As someone said, the population is directly related to the amount of fun you can have in PS2.
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Old 2012-05-26, 10:19 PM   [Ignore Me] #30
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Re: # of people per server/# of servers


Originally Posted by DOUBLEXBAUGH View Post
With current numbers of 666 per side per cont, and ONLY 3 conts at launch, that is a max of 6k online per server at a time. So, servers should cap somewhere around 9k players. That seems like it needs to be well above 7 servers.
Wow. Are you seriously suggesting that servers approach a concurrent user-count 66% of the total player accounts?

That's wildly.. I won't even say optimistic, that's just outright delusional. If the game was made up of nothing but unemployed die-hards who sleep 7 hours a day and take bathroom breaks, but play literally 7 days a week all the rest of the day, those are the kind of numbers you would reach.

Don't sweat it, though. Sony has half a dozen games' worth of historical data to extrapolate concurrency estimations from. When it comes to predicting server load, they're probably the most experienced company out there, simply due to raw number of launches and raw amount of data across a variety of games.

Yes, 6k concurrent players per server -- at launch. Additional continents in the future will offer more headroom to grow into. I'm not going to insult Sony or waste the readers' time making wild speculations about what that means for total accounts per server. I'll leave that to Sony.

As has been mentioned above (and as I've pulled stats in the past on similar threads), perusing Steam can get you a good idea of concurrent users of FPS at various prime-times. I'd be surprised to see Sony open up more than a twenty-ish servers world-wide (that would imply peak populations matching the combined playerbase of Counter-Strike Source and Team Fortress 2, IIRC); I think it'll be fair to consider the game a smashing success if it can support 4-8 consistently full-ish servers night to night.

Last edited by kaffis; 2012-05-26 at 10:25 PM.
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