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PSU: Play Planetside you will
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2012-05-26, 03:06 PM | [Ignore Me] #16 | ||
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As additional continents are released is when we may see server merges. (Maybe)
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2012-05-26, 03:15 PM | [Ignore Me] #19 | ||
Server mergers can mark the slow downfall of these games. But with PS2 just like PS1 they will be even more necessary than in an MMORPG if pops are low. Doesn't make as big of a difference in an MMORPG if there are less people but in PS2 the population is literally the game itself.
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2012-05-26, 03:15 PM | [Ignore Me] #20 | ||
I think this must be a real headache to get right, probably aim for a set figure but have some contingencies to bring more capacity online fast if the initial figure turns out to be an under estimate. Even the best can screw it up as Blizzard so aptly demonstrated with the Launch of Diablo 3 being a total clusterfuck with inadequate capacity at launch.
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2012-05-26, 03:18 PM | [Ignore Me] #21 | |||
Major
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2012-05-26, 03:38 PM | [Ignore Me] #26 | ||
too many big titles had too low capacity at launch! our devs are smart, and have been looking at a lot of games, so i hope they know about this danger. it´s true, even the best studios have failed lately with this issue. it´s the chance for soe to rise and shine again, or continue on their track of bad decisions that have ruined their reputation.
let´s hope for the best! a f2p aaa release is the ultimate server-stresstest. now it´s time for a dev to give a single-picture-meme answer
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2012-05-26, 09:33 PM | [Ignore Me] #27 | |||
Brigadier General
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Of course, hopefully Planetside 2 is a lot bigger than Planetside was, so yeah. It's going to need quite a few servers. |
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2012-05-26, 10:01 PM | [Ignore Me] #29 | ||
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I swear I've read that it will be allowed 2k players per Continent with 6k per server,I'll look and see where I heard/read this.I'm sure they will do an open beta and get a good idea how many servers they will need at launch,they will probably go over instead of under on servers but I'm sure there goal is to have atleast most servers and 2/3rd's full at launch. As someone said, the population is directly related to the amount of fun you can have in PS2.
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2012-05-26, 10:19 PM | [Ignore Me] #30 | |||
Contributor Major
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That's wildly.. I won't even say optimistic, that's just outright delusional. If the game was made up of nothing but unemployed die-hards who sleep 7 hours a day and take bathroom breaks, but play literally 7 days a week all the rest of the day, those are the kind of numbers you would reach. Don't sweat it, though. Sony has half a dozen games' worth of historical data to extrapolate concurrency estimations from. When it comes to predicting server load, they're probably the most experienced company out there, simply due to raw number of launches and raw amount of data across a variety of games. Yes, 6k concurrent players per server -- at launch. Additional continents in the future will offer more headroom to grow into. I'm not going to insult Sony or waste the readers' time making wild speculations about what that means for total accounts per server. I'll leave that to Sony. As has been mentioned above (and as I've pulled stats in the past on similar threads), perusing Steam can get you a good idea of concurrent users of FPS at various prime-times. I'd be surprised to see Sony open up more than a twenty-ish servers world-wide (that would imply peak populations matching the combined playerbase of Counter-Strike Source and Team Fortress 2, IIRC); I think it'll be fair to consider the game a smashing success if it can support 4-8 consistently full-ish servers night to night. Last edited by kaffis; 2012-05-26 at 10:25 PM. |
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