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2012-06-20, 05:21 PM | [Ignore Me] #16 | ||
Because nothing good is ever going to be as clear cut as black and white. (Or red and blue. Or hot and cold. You get the idea.)
Also: LOL@Bags.
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark |
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2012-06-20, 05:22 PM | [Ignore Me] #18 | ||
First Sergeant
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Three factions are always the best in non-matchmaking pvp. Case and point look at SWTOR. Servers, for the most part, had twice as many Sith as Republic. Open world pvp was destroyed and sith always played sith in battlegrounds. Three factions act as a balancer like other have stated.
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2012-06-20, 05:23 PM | [Ignore Me] #19 | |||
Colonel
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Tradition probably prevents any changes to it now- not to mention the fact that we're starting with merely 3 continents, though an alliance system would have been awesome. In 3 continents maybe. For 6 or more, perhaps not. PS1 had 150 per continent per empire max, 2000 divided by 5 is still 400. |
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2012-06-20, 05:25 PM | [Ignore Me] #21 | ||
First Lieutenant
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Generally, it's a great equalizer. In a 1v1 setup, if one team has superior numbers, the other side tends to get screwed.
In a 1v1v1 setup, the theory is that the factions will average 33% of the total population. If one garners 40%, the other two still have more combined, and should naturally engage the more bloated faction more often simply due to how much control a faction with that many members could theoretically obtain over the other two. Unfortunately, nothing can quick-fix a scenario where one faction has 20% of the pop, and the other two are sitting at 40% each. However, usually this is a red flag there's something perceived has horribly underpowered on the low pop faction. |
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2012-06-20, 05:37 PM | [Ignore Me] #24 | ||
Master Sergeant
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Planetsdie 1 had 10 Planets or Continents depending on when you were playing. The full object of the game, at least from my outfits point of view, was to santuary lock both your enemies there by gaining their weapons and vehicles to use for 24 hours. You could santuary lock either empire or both if you had good players, and the numbers. Since the game play was 24 hours a day, 7 days a week, ect, population sizes surged and waned on different global prime times making it possible for ownership of all the planets possible by all all three factions. But usually you would see fights between just 2 factions on some planets. A Lot of times Home planets. Cyssor usually had all three factions on it.
So the variations could be TR versus NC - TR versus VS - NC versus VS or TR versus VS and NC. Hence a less boring game then just two enemies with a limited number of people playing. If PS2 ever has a fourth empire it will really put a spin on things.
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OL - Dangerous Operations Group {DOG} "There is NO "I" in Teamwork" DOG SLOGAN - "It's not the size of the DOG in a fight, it's the size of the fight in the DOG" DOG BATTLE CRY - " Cry 'Havoc,' and Let Slip The DOG's OF War. " And Hamma I see the VS and the NC have infiltrated your board. So the TR will have to kill them all and make them the yellow bastards they are |
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2012-06-20, 05:46 PM | [Ignore Me] #25 | ||
Some of my favorite battles were 3-ways.
Sometimes 2 factions would pitch so much effort into fighting over a single base that the third would start taking other bases that were poorly defended because the majority of opponents were fighting in one area. This could force defenders / attackers to allocate some resources to stop the other faction, and resulted in a more dynamic battlefield. There were also some scenarios where a deadlocked pitched battle between 2 factions, and the third faction, unhindered for the most part, would amass a huge attack force and drop on the other two like a massive hammer. It was rare to see this happen, but when it did, it was impressive to see! |
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2012-06-20, 06:09 PM | [Ignore Me] #26 | ||
First Sergeant
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Having 3 factions helps the persistence work. Whenever one gets the edge over another, the 3rd one typically steps in. Even if one faction is double teamed out of a fight, they can regroup and hit one of the other two factions (who will now inevitably be fighting each other). It's hard to explain just how well the system works, but trust me, having 3 factions works perfectly for Planetside.
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2012-06-20, 06:20 PM | [Ignore Me] #27 | |||
Major General
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2012-06-20, 06:58 PM | [Ignore Me] #28 | ||
Master Sergeant
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cause when 1 dominates... the other 2 tend to work together at times to chop the dominating forces back down to size. it makes things very interesting on the battlefield. you will appreciate it when you see it in action. it's one of the things that really makes this game unique.
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2012-06-20, 11:41 PM | [Ignore Me] #30 | ||
First Lieutenant
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I always thought it would be interesting to have like 5 or 9 factions all fighting it out on a single shard world. Planetside is good with 3, but more with a non-circular transit system could be cool for another project if only to see how well it works.
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