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Old 2012-06-28, 10:37 AM   [Ignore Me] #16
Hmr85
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Re: Enemy Leadership Tags


Their should not be visual identifiers for enemy SL as it doesn't need to be seen by the enemy. As mentioned earlier you will never see any visual ranks displayed on uniforms even today in a war zone. That is just asking to get shot by a sniper. IMO, give squad leads a small yellow box by their name or something that's only visible by friendly squad mates or people in their platoon only. That is all that's needed for a visual Identifier when fighting on screen. I believe this would be much more beneficial to SL's. This is the future who is to say their helmets can't track this. I would much rather see this.

Example: OHMR85
or something like that.
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Old 2012-06-28, 10:37 AM   [Ignore Me] #17
fvdham
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Re: Enemy Leadership Tags


Silly me. Being an officer is all about the hat.

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Old 2012-06-28, 10:42 AM   [Ignore Me] #18
Baneblade
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Re: Enemy Leadership Tags


Originally Posted by Hmr85 View Post
Their shouldn't be visual identifiers for SL as it doesn't need to be seen by the enemy imo. Give squad leads a small yellow box by their name or something that's only visible by squad mates or people in their platoon for friendlies. That is all that's needed for a visual Identifier. This is the future who is to say their helmets can't track this.
The point is that it is seen by the enemy lol.
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Old 2012-06-28, 10:48 AM   [Ignore Me] #19
MCYRook
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Re: Enemy Leadership Tags


Originally Posted by Baneblade View Post
Yeah, because killing him won't affect his ability to squad spawn, emp, or OS something.
Squad spawn denial I can somewhat see. EMP or OS not so much, only if he's just about to fire his CUD.

As for the real life thing... this isn't real life. This is a science fiction wargame and in the science fiction genre, it is customary to set the leader apart.
As it has been in real life historically, what's your point again?

When players first started hitting CR5pam in PS1, the armor pieces did make you more of a target.
Yeah, for ego reasons.

So even in planetside it isn't unprecedented.
The question is not "Are we already used to it?" but "Does it add to the game?"

But you know what, I'm not fussed. Get some stars on SLs and people certed in commanding and be happy, I don't really care.
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Old 2012-06-28, 10:48 AM   [Ignore Me] #20
Hmr85
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Re: Enemy Leadership Tags


Originally Posted by Baneblade View Post
The point is that it is seen by the enemy lol.
Sorry I edited my post above.

Its not realistic and it is a huge No No in even today's military while in a war zone. Why would we step backwards in the future? I would much rather see it similar to the way you described above minus the uniform modifications or identifier on the gear but for friendly SL's. I would go with the star or circle next to the SL's name. I believe it would be much more beneficial.
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Old 2012-06-28, 10:53 AM   [Ignore Me] #21
fvdham
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Re: Enemy Leadership Tags


I think role based uniforms are fun.
So I am already happy there is a medic suit.
I think snipers will target 1) other snipers 2) wounded people 3) known dangerous people
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Old 2012-06-28, 12:34 PM   [Ignore Me] #22
Lonehunter
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Re: Enemy Leadership Tags


I really don't see a point. We have plenty of class and empire distinction, making someone stand out because they are a leader? All that does is encourage them to stay away from the action.

This isn't WWII where picking off a leader turns the organization to shit. They still have TS/Vent/VOIP, and text.
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Old 2012-06-28, 01:09 PM   [Ignore Me] #23
kertvon
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Re: Enemy Leadership Tags


I think it would be cool, but not quite as useful as most the time the squad leader will still be able to communicate. Yea situation awareness is difficult when you are a corpse, but a major key to priority kills is that you have the potential to cut the head off the snake. I guess it will depend on how many perks the squad leader gets.

Class targeting boils down to recognizing the different character models, so there is the marker already and really no need for additional indicators.
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Old 2012-06-28, 01:42 PM   [Ignore Me] #24
Dagron
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Re: Enemy Leadership Tags


Originally Posted by Lonehunter View Post
making someone stand out because they are a leader? All that does is encourage them to stay away from the action.
Originally Posted by DjEclipse View Post
This idea will lead to an S/PL being trolled and teabagged repeatedly.
I agree with both statements, but i don't think it would be a big problem if the tag isn't something too visible (like a skull over their heads).


The argument that in real life officers don't wear anything to distinguish themselves in the battlefield is very relevant though, i think any kind of armed forces would quickly learn not to paint targets on the back of their leaders' heads.


Originally Posted by TAA View Post
Easy. Just make it so that any player who gives an order makes a quick gesture with their hands. Eg. they point to where they allocated an objective order.

Any careful observer will be able to pick out who is giving the orders.
I like this concept. Maybe it doesn't have to be as subtle as just hand gestures, but momentary identification cues would be better than wearing a "shoot me" sign all the time.

It would give the assassins their priority target identification aid (i think having to study the enemy to identify your mark is a fun element to add for assassinations), and it wouldn't make it so obvious who the leaders are that they'd get targeted by everyone all the time (that would seriously suck for everyone who wanted to play leadership roles).
 

Last edited by Dagron; 2012-06-28 at 04:57 PM.
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Old 2012-06-28, 02:47 PM   [Ignore Me] #25
kertvon
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Re: Enemy Leadership Tags


Originally Posted by Dagron View Post
The argument that in real life officers don't wear anything to distinguish themselves in the battlefield is very relevant though, i think any kind of armed forces would quickly learn not to paint targets on the back of their leaders' heads.
 
They did place rank markers on the heads of WWII soldiers, but I am sure that has since been a non-case due to the obvious ramifications of doing so. So far as I understand the markers were used so that field grunts would be able to recognize higher ranked soldiers; I could be wrong though. That does bring up the argument of having team indicators to identify squad leaders etc that are only available to the same team. I vaguely recall PS1 having indicators similar to this, but only within a squad. It would be sweet if they were team wide.
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