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View Poll Results: What should the Devs Focus on first? | |||
Sandbox persistent World only...no PVE or Arenas | 97 | 79.51% | |
Arena/PVE Only....E sports FTW! | 1 | 0.82% | |
Sandbox Persistent world...PVE and Arena maybe later | 19 | 15.57% | |
Arena/PVE....Then focus on Sandbox | 0 | 0% | |
Sandbox persistent world...Pve along side PVP later | 5 | 4.10% | |
Voters: 122. You may not vote on this poll |
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2012-06-28, 02:31 PM | [Ignore Me] #17 | |||
Lieutenant Colonel
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2012-06-28, 02:34 PM | [Ignore Me] #18 | |||
Corporal
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Pre-existing definition of PvE? There is only one definition for PvE, and that is Player Versus Environment. I don't understand what you mean by that... |
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2012-06-28, 02:35 PM | [Ignore Me] #19 | ||
Corporal
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Begone vile demon. Away with thee.
Anyways sandbox for the most part, maybe arena for outfit vs outfit, or some some small instanced zone that is pretty crucial for your faction and if your team can do well against the other faction outfit it could help your overall faction goals. Last edited by Tehroth; 2012-06-28 at 02:37 PM. |
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2012-06-28, 02:36 PM | [Ignore Me] #20 | |||
First Lieutenant
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Theres pro and cons to outfit wars. Having smaller areas such as caves, asteroids, spacestations that allows 2 outfits to duke it out or groups of outfits fighting other groups of outfits does seem fun. Reward-wise it can range from empire benifits to bragging rights. But this removes the lonewolf players from the equation. The game is supposed to support your style of gameplay be it outfit or no outfit. One remedy I can imagine is the outfit wars can have "mercenary" hires of non-outfit players to be randomely picked from a volunteer pool. These players may also be booted from the battlefield by high ranking players vote if a mercenary player is being unable to group play. On responce of a naval comment eariler, naval combat could be in the game. It simply requires a map "desgined" for naval combat. Not to say the map/continent is pure water but is a mixture of sea and islands allowing land and sea combat to take place. Even more so if there are some bases on the water itself. I am confident the dev's could create a balanced map including naval combat without it being centered to heavily on one side. |
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2012-06-28, 02:40 PM | [Ignore Me] #21 | ||
Private
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Arena play is the dumbest idea I have heard(worse than maxes driving cause they didnt say they wouldnt) go play quakelive or one of the tons of arena games already out or in development (Bullet Run or whatever soe is also deving is for YOU). Tribes is out, you should "gotta go fast" right on over there if you want arenas. Planetside is not arenas. Planetside is the next level of tactical war simulation. The brain game involved in arenas is a 6 and planetside is a 10. And, unfortunatly for anyone that wants an arena or instance, the devs know that. I doubt SOE corporate decision makers would waste money developing planetside into game with arenas, AND develop bullet run. Go there and stop trying to ruin planetside, it wont work, these devs are smart and understand what planetside IS.
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2012-06-28, 03:03 PM | [Ignore Me] #25 | ||
Captain
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Two Points:
First: Good First Person Shooter PvE can not be done with current technology (as in the software kind). It works in single player games because it's all geared towards a single player and the game is all too often on rails or tunnels. Getting NPC AI targets made to cope for potentially 100's of players at once without completely over powering the NPC's is rather too difficult to to say the least. Also PS2 is about the player's being the content, I would much rather that aspect of the game is never split between the PvP'ers and the PvE'ers. Second: Arena matches to cater to the eSports crowd is an okay objective after much of the rest of the game is finished IF there is enough hue and cry for it. Being able to arrange set matches between two or more teams to fight over a single instanced base is possible. However as I really dislike seeing the players within PS2 split for any reason I really much insist that such an Arena would not happen unless there is more than enough demand for it. Last edited by Kran De Loy; 2012-06-28 at 03:04 PM. |
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2012-06-28, 03:05 PM | [Ignore Me] #26 | |||
Master Sergeant
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And look at my post above, there are some viable instances of what arenas could be in Planetside. A very important factor is that they could offer a compromise to the players who want "a decisive victory". Having an arena allows one empire to win completely (first driving off one empire and then the other) and to secure that arena for X amount of time absolutely does appeal to many Planetside players (and devs I'd bet). Something I don't think many of you have realized is "This is IT." This truely is the next evolution in first person shooters. PS1 was ahead of it's time, but this time, it's set to change the way we game forever. The release of Planetside 2 will easily be placed in the same pantheon of gaming as Wolfenstien 3D, Doom, and Half-Life. Games that fundimentally changed the way people reguard what FPS gaming is. Frankly, the management of SOE would be fools to not be developing Forgelight projects that reach into every gaming genre. "Get your popcorn ready." - Terrell Owens Last edited by The Degenatron; 2012-06-28 at 03:07 PM. |
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