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2012-07-03, 10:10 PM | [Ignore Me] #16 | ||||
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2012-07-04, 12:57 AM | [Ignore Me] #17 | |||
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On a serious note though, you can't offer something to one faction alone without balancing it out on the other factions. What would you give the NC and TR? Last edited by Kythas; 2012-07-04 at 01:02 AM. |
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2012-07-05, 03:16 PM | [Ignore Me] #22 | |||
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You maybe have a point about the category position. Still the hoverboard will be just an (unarmed) light vehicle ment to drive alone to get you quickly back in the battlezone with the high risk you get blown up by a locked rocket or it explodes by a few assault shots. Last edited by Monsta; 2012-07-05 at 03:18 PM. |
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2012-07-05, 03:30 PM | [Ignore Me] #23 | |||
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With squad spawning, I don't think it's going to be a big issue to get back into the fight. All you'd have are Vanu zipping around on hoverboards to zerg locations faster than anyone else could. Last edited by Ratstomper; 2012-07-05 at 03:31 PM. |
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2012-07-05, 05:37 PM | [Ignore Me] #25 | ||
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To be honest I never played PS1, so I believe you on your opinion.
If you say its really too advanced lets get ride of the jetpacks for light assault on Vanu in that case, and only light assault can request to spawn it for a few points or have it as an outfit slot. And to keep it fair, the hoverboard is not an unlimited speed vehicle, even when you do the correct strave jumps. I'm quite sure shooting from a fast light vehicle with an normal assault weapon isn't that easy. Lets just say it goes 20% faster then a quad/buggy. So far I have seen from the PS2 demo video's there is quite a lot variation between the empire ships, and i think a little hoverboard won't change the game that much. We have seen the quads go inside the buildings, so should the hoverboard be able to do so, and if your body explodes in lots of pieces while doing some silly acrobat moves, you look just as silly as bringing a quad inside. Most of the time when you are using the hoverboard you are close to ground to get some speed or you are exposed in mid air because you used a little time based speed booster. (remember, still no jetpacks for light assault for Vanu). Another option to make it less advanced is if it would carry a reload time for grabbing the hoverboard itself, so it cannot be used like the jetpacks. And yes, if you are TR or NC you will start to hate them, because an hoverboard can be used for a one-second-feeling-lucky moment to get out of the action quickly (with a lot of acceleration upgrades) against experienced shooters. Just like a jetpack. Being fast, deathly but also vulnerable fits perfectly for Vanu from my opinion. Especially when Vanu in the PS2 trailers is promoted with the idea that Vanu is different, more hi-tech, doesn't care about getting the most territory, only a few important onces. Last edited by Monsta; 2012-07-05 at 06:05 PM. |
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2012-07-05, 07:27 PM | [Ignore Me] #26 | ||
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This is a bad idea; easily obtainable foot soldier transportation, sans limitations? Troopers need to have to rely on the established vehicles, or they'll be able to get into the fray too quickly; instant Vanu zerg. The tears of every player would cry tears. And those tears would yell, "Soooooo OP, nerf now!"
Hoverboards would detract heavily from the importance of vehicles to the Vanu, too, which would just about ruin the balance of power thing the devs seem to want for *some* reason. And anything you give the other factions that could actually even that sort of -bleep-ed up playing field would be, due to the fact that they'd be meant to counter the OP hoverboard, overpowered themselves. Any other counterbalance given to the sides that's meant to simply negate the hoverboard would make the whole scheme a boring addition; a mostly pointless layer of rock-paper-scissors complexity, added just because "a hoverboard would be cool", not because it would be integral to the gameplay in any way. It would be a tacked on, boring nod to Back to the Future that would probably end up cut in the first patch. So yeah, not the best idea. |
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